Mink
Mar 29 2005, 03:39 AM
| | We have an RPG that we are about ready to market, and I want to know what the opinion of those out there that play pencil and paper RPG's think is the most important points that should be addressed when writing a manual for an RPG.
Have you ever had something that just totally did not explain the system to you, or have you seen something in the manual that you just knew you could do better?
Let me know, we want to make sure that our manual is as clear and easy to read as possible. So much so that even if you hate our game you know how to play it.
Thanks a bunch in advance Mink |
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N0N4M3
Mar 29 2005, 08:22 AM
Does somebody know how to build a CRPG in Linux platform? or can anybody mention links ? please
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osknockout
Mar 29 2005, 10:55 PM
Wow, N0N4M3, that came out of nowhere. (Can't help you though, sorry) What are the most important points? Well, for one you must clearly state if the system is based off of d20 or d&d because they've been dominating the industry for who knows how long. Also, a "for those who've played d&d..." section would help those of us who want to try it out. Stress the combat system and classes in your manual, I can't tell you how long I've been looking through stuff to figure that out by myself in most pencil & paper games I've looked at. I know it's basic, but in a good system, it's usually complex. Feats and spells and skills are easy stuff generally. Do you have a link to your manual or can we not see it? I mean we could tell you what to improve if we could see it  By the way, I don't know if your license allows for this, but allowing sites to create explanations and intros for this type of thing would be helpful. Take note, I've never seen played with another DM (guy who controls the game), so some of this stuff might seem odd to you, but then again, when your game comes out, there'll be no DM to start with!
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Tidus04
Mar 31 2005, 03:34 PM
Final Fantasy X- What i liked in this game was that it is long and fun. Also the great story added to it is good to play for and all the special items and features in it.
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ramon
Mar 31 2005, 10:04 PM
What I need in P&P rpg manuals is a good structure in the book. start with an example of a dialog of something fun that happens in a game. Just to get the players / dm exited. put some background in it, like the world, how it became to what it is now. and clear text is a must. also use clear tables with data. very handy to have. thats my 2 cents...
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Cool_Freaker
Mar 31 2005, 10:39 PM
Is this an MMORPG or an offline RPG? I think in MMO's it's not so important to have a manual, as a lot can be learned online, through tutorial quest kinda things, which can also be done in an offline RPG, but usually ends up being a bit of a bore.. I think a nice background to the story, even if it is introduced at the beginning of the game, something in words never hurts, though it doesn't need to be extremely long. There should be detailed instructions on all the menu functions. I swear a whole heap of RPG's I've played I haven't used the equip or whatever functions to their full potential because either - 1. The game hasn't given an ingame tutorial yet, 2. The ingame tutorial made no sense. Thus something clear which explicitly states how to do *this* and *this* is important. Some rundown on items would be nice too. I hate it when I don't know what an item does and I end up having to use it just to see what the hell it is.
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demongaara
Apr 1 2005, 04:54 AM
i love rpgs with a good ost, something that gets you into the mood. and i love collecting different weapons, not just a few but like hundreds of items
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ffuniverse
Apr 1 2005, 03:32 PM
What i look for in a great rpg is a good storyline, lots of magic and summons to learn, characters that are good (i.e have good looks, personality and style), lots of side quests and mini games, lots of weapons and items to collect. plenty of secrets. also a story line is not good without something really dramatic happening so thats god to have in an rpg.
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Florisjuh
Apr 1 2005, 03:43 PM
The best thing I think there is in an rpg is a big and funny world to explore, with much quests, lots of weapons / spells / magic, a strong community supporting it and nice graphics are always good
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Chaos_Valentine
Apr 13 2005, 12:27 PM
Hrm... What do I like in an RPG? Well a Cool character with some awesome moves is a must, and other playable characters. Awesome landscapes and music also attracts players plus the graphics helps but if the game is good then its not needed. A good plot line is also a must, a game is no good if the plot is no good. Hope this helps!
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osknockout
Apr 25 2005, 11:03 PM
Ok, some of the things here are just crazy. Phi, I don't think you would actually make money off a pencil and paper RPG by ripping off a bunch of copyrighted stuff. And koper89, isn't that what we're looking for in just about every rpg? Except the way you said it sounded like you had a few chemicals in your system  Remember guys, we're talking paper and pencil, FOR PROFIT.
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M.A.S.T.E.R.
Apr 24 2005, 03:49 PM
QUOTE(Chaos_Valentine @ Apr 13 2005, 07:27 AM) Hrm... What do I like in an RPG? Well a Cool character with some awesome moves is a must, and other playable characters. Awesome landscapes and music also attracts players plus the graphics helps but if the game is good then its not needed. A good plot line is also a must, a game is no good if the plot is no good. Hope this helps! id say a wide variety of possibilitys and choices and a great battle system
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koper89
Apr 20 2005, 01:59 PM
cool characters big world beatufiul creaturs!! and of course a equipment
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Phi
Apr 20 2005, 03:26 AM
Heres my opinion on what they (or who are the people that make the rpg games) should do and add to the game They should like put all the famous known rpg characters , like final fantasy , dynasty warriors tactics people ,fable , and more games. Then they should put like it so we can play each character and they have their own story and we meet other characters throughout the game. and they should put tons and tons of items , weapons , potions , powers , elements , and others type of things that would be nice to use in a rpg game. So thats my 2 cents
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zippy77
Apr 19 2005, 10:49 PM
Just out of curiosity did any of you read Mink's post? He is asking about PENCIL & PAPER rpg games. Not computer/console games. Sorry I'm not trying to be rude, I just think that if your going to reply to someone's topic you should at least read it!
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