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What Skills Are Required To Make Games?

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Read Latest Entries..: (Post #16) by sandymc on Nov 29 2007, 03:30 PM. (Line Breaks Removed)
So.. depends on what games you are thinking now, For simple 2D games with decent interactivity, macromedia flash with Advance actionscript ability works best.If you are thinking about Doom 2, simple FPS games, you gotta learn C++, OpenGL or DirectX, 3DsMax or Maya, and Photoshop for texturing (well, there are alot of very nice textures available to download for free over the internet)But, on an ad... read more.
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Open Discussion > CONTRIBUTE > Computers > Programming Languages > Game Programming

What Skills Are Required To Make Games?

DjLuki
Helo,
i just want to know what kind of skills do you need to make games with these programs that are out there? like do you have to create you character from scratch or is there a render where you can just color it and edit it? is any language required, like c++ or javascript or what? i havent tried any programs yet but im interested and before i spend money i want to get some opinions from you guys that use the programs.

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truefusion
Well, i gotta ask just what kind of games are you interested in making? If you're planning on trying to makes games similar to commercial games, you're gonna be spending a LOT of money. Those people build from the ground up. They usually have a great deal amount of knowledge in Maya, 3DSM, Photoshop, C++, etc (JavaScript not included). I wouldn't call it a "skill," per se. But even the games that people complain about the graphics—that takes a lot of work to make.

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saga
if you want to create not so complicated games like arcade kind of games or applet games then try learning Flash or Java. These two are the common tools for small games like the one you will find in Teagames.com or Miniclip.com.

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JDameron91
You can also use a program called Game Maker.
There are examples on this site on how to use it, and if you can't find any ones that help you, then you can go to it's forum located here.
biggrin.gif

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mojoman
to make games you neeed.....sum1 with graphical skills to make 3D images in photoshop or the like....you also need to know a bit about coding. Tell you what, buy Medeival 2 total War! there's a very active "modding" community at totalwar.org that makes modifications of the game....one team of modders recently declared they were ending modding and starting their own game making company! its v good practice for making games imo, a lot of the TW modders start with no skills at all!

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fffanatics
To create games similar to commercial ones you will not be spending lots of money. There are plenty of tools our there that are free that allow you do the same things and there is no way you will be creating a "state of the art" game without being employeed by a developer. This does not mean your games wont look nice and amazing. How good your game will look will depend on how much OpenGL or DirectX you know. These are the two main langauges that are used to make games depending on the difficulty and OS you are writing for. Windows supports both but Linux only supports OpenGL. They do most things completely different so pick one and learn it. In order to write in these languages you will be doing it in either Java or C++. DirectX is C++, C# or Basic only where as OpenGL is Java and C++.

These two languages will be used to do most of the visual effects of the game. They will be what displays the meshes (characters, walls, etc.) that are in your game, camera adjustments, and anything else visual. The game logic will be done just in the language you are programming in.

Finally, for final touches in your game or more advanced visual effects, you can use HLSL (High-Level Shading Language - for DirectX) or GLSL (for OpenGL). These will allow you to use the actual GPU on your video card to perform per-vertex and per-pixel operations that will allow you to do things like add lighting effects, glow effects, and lots of others.

Overall, you will want to start with learning C++, then either DirectX or OpenGL and then HLSL or GLSL. If you go out of the order then you will just get confused, not understand the errors, etc. and really wont get far into your game before you decide to quit.

 

 

 


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Dregnought
www.gamemaker.nl is a good place to start wink.gif

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PSTUBb
If your planning on creating commercial games like the ones found on Xbox and Playstation etc. like fffanatics said C++ & OpenGL or DirectX and I'd like to add perhaps also purchasing (or finding a free) engine to build off of. This will help you and prevent you from having to code every single little tidbit of logic yourself. Depending on what type of game the engine is built for, it should help you out by having functions that will do some of the tasks you would normally have to code by hand.

Good luck!

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rize619
grafix are the main things in game programming
u should be the master of photoshop maya and 3dsm,,,,
and then looping and techniques used in game programming...

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srujanlive
Man, I so wish I was a software engineer. Would definitely have given it a try. Alas , I am not... So I would do what every other guy does... Play games.

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Latest Entries

sandymc
So.. depends on what games you are thinking now, For simple 2D games with decent interactivity, macromedia flash with Advance actionscript ability works best.

If you are thinking about Doom 2, simple FPS games, you gotta learn C++, OpenGL or DirectX, 3DsMax or Maya, and Photoshop for texturing (well, there are alot of very nice textures available to download for free over the internet)

But, on an advanced games, you won't do it by yourself. An equal of PS1 game generation requires advance understanding on terrain rendering, advance physics engine, advance user interface, pixel shading, detailed collision detection, image management, clipping/culling, level building, advance AI scripting and etc..

thinking of PS3 games? you better don't. There are hundreds of programmers, 3D designers, level builder and developers and more geeks and nerds are involved on a game engine development for 2-5 years of hardcore work smile.gif

but there are now some free good game engines that can help you build decent game without having to write every single piece of functions by your own. Try googling for iirlicht and Ogre3D. There are also some physics engine. You just need working logic on programming algorithm, concept of Object Oriented Programming, game patterns.

Well, i have to say that the most important thing here is C/C++ and logic. smile.gif

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khalilo
If you want to make a text based game, i think all what you need is PHP,html,mysql and maybe some java skills. You can ask others to make you the pics you need if you can.

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Adam Roethburg
I'm game maker I use RPG MAKER XP, you need alot of skills as event skills, scripting, mapping skills etc if you wanna more PM me

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cwconline
Well, there are several steps in making a game... first is making the characters, the scenes the motions etc...

I would use Alias Motion Builder for the animation....
use c++ for the encoding, Halo 3 was encode in c++
mmmm, also you can use Java, I wouldnt recomended it our even flash, for RPG type games....

But just learn Animation First then start adding stuff to that...

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CinnamorollTK
I think there was a program called RPG maker. There's an online version and all you have to do is set up the little switches and look for the graphics. It comes with its own graphics, but if you make your own, the game will look. I also heard there was a playstation version, but I never found it in stores.

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