QUOTE(Shengeta @ Dec 16 2005, 01:28 PM)

I've been doing game programming for years with VB. But I've done it different ways that are crappier and would not be used for more professional game programming. I've got this book that does directx game programming for visual basic .net. So now I'm going to start that. Has anyone ever done this and has any tips for me? I would like to know.
Well... I rode in a text from the internet (in Spanish, my language) that to create a VideoGame from the very beginning (I mean, cero code), ou must choose the correct Programming Language. But also there are many other Softwares to create VideoGames, like RealityFactory (free).
The problem (and I'm talking about my own experience) with creating VideoGames using the .NET framework is that, since you must keep in "virtuall mind" (the PC memory) scores, enemys, objects, etc. etc. will make the load (and possibly execution) very slow... BUT I think that Microsoft made DirectX to make 3D stuff easier... or not? I think I will search about DirectX.
So... Why not? You say that you got experience in VB, and I in VB (the same thing XD)... But anyway, you asked for tips; here are mines:
You should read a bit about 3D Modeling (should come in that book you got)
Once you did, try to keep Polycount (What is that? Read about 3d Modeling

) as low as possible
Try to find ways to make your code smaller (maybe, a rule for programmers making anything... I'm not sure since I'm in High School)
Don't show all cool stuff so fast... Like super guns in the level 3; leave them for the level 8 (except for arcade games)
And... Don't know what else... Just good luck,
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