Well, what kind of game do you want to make? Not to put a downer on things, but it's a lot of work even to make simple games. I'm currently a student at DigiPen, which someone mentioned earlier, so I have a bit of experience with this kind of thing. If you really want to get into the game industry my suggestion would be to start learning C/C++ now. There are plenty of tutorials online, but a good book is always useful. On top of that, don't set yourself up for failure. You're not going to be able to make anything approaching the current popular games. They require huge teams of people who have years of experience to make. Not only that, but they take a very long time to make, even with all those people. It's not unusual for games to be in development for a few years.
Also, if your main issue with studying programming and working for a company is that you don't want to work for anybody, my suggestion would be to get a business degree instead. If you're programming, unless it's something relatively small, you're probably going to be working for someone else.
As far as programming for the gamecube/ps2... I don't know how effective that will be. You may be interested in making flash games though, because those can be played on the Wii. As long as all it requires is a mouse and clicking the button on the mouse, any flash game can be played. Some students at my school came up with a design for a game, and they prototyped it in flash before putting their proposal forward to a game company.
In the end, your best bet for getting into the industry is learning programming, and then getting a degree and working your way up. As you don't want to do that, you might want to rethink your options, and see if you wouldn't rather run a business than be a programmer.
Of course, if you prove me wrong, I'll gladly play whatever game you make.
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