Usually I experiement a lot with my games privately, I have never released anything really major. This is partly because I find I was too ambitious and thought I had more free time than what I actually did, or I lost interest. Losing interest is my main problem - I either get new ideas very quickly or don't take the time needed to learn some tools necessary to make a decent mod (primarily mapping or modeling tools).
I did do some heavy modifications to Duke Nukem 3D back in the day, even though I was pretty young at the time (about 12 or so, maybe 13) I actually came up with some pretty cool stuff. I never really released any of that.
After that I moved on to Quake and screwed around with that for a while. It was almost too complicated for me at the time, but that didn't stop me from attempting to make some multiplayer mods. Now it is outdated, so I guess I'll never know if I could have finished those projects or not.
I dabbled very, very lightly in Half-Life. It was very complex for me at the time and seemed to big for me to handle.
Now I am starting to sift through the Half-Life 2 source code, and although it is still somewhat complex, I am having an easier time grasping the overall design of the game. It will take time before I can make something actually useful and original, though.
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