Spy
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Sapper Replacement
Electronic Canceler:
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At a limited distance away, you must look at the
sentry, teleporter, or dispenser and you can use
your electronic canceler. It will freeze the sentry,
dispenser, or teleporter for an X amount of seconds (I suggest 10)
and once it is over, the engineer's building unfreezes.
Engineer can still repair
Now valve can do whatever they want with this but, I like this:
You can have a regain timer, almost like your cloak but once
you use it, it goes to 0 and resets again. Maybe every 20-30 seconds or whatever
With this you cannot actually break their building, but
rather create an opportunity for your team member to break
it for you. This will allow the spy to do more teamwork
than they already do and is a nice replacement that is not
too weak or too strong.
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Magnum Replacement
Sleeper Gun:
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With this gun I thought up, it can be pretty cool...Basicly I want
it like this:
Every shot you shoot someone with your gun they lose health of course, but
also slow down 2% with every shot you shoot. This effect stays on for maybe 10-20
seconds or whatever valve wants, but with this gun, you can create wonderful
opportunities to not only help yourself catch up to them and stab them in the
back but help your teammates in a variety of situations from runners to incoming
enemies and the such. if 2% isn't good enough, make it more. Whatever valve wants!
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Butterfly Knife Replacement
Cionide Injection:
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I was thinking and I thought up of this. It's pretty cool I think.
This of course only works from the back, BUUUUUUT it has a twist
I thought up of doing something new here
It's range is point blank, you have to be pretty much touching them.
Your weapon is a needle with the deadly liquid scionide which is 100% death instantly
The model can be a small syringe with green/blue liquid bright glowing liquid inside of it
OK..HERE IS THE TWIST, ITS NEW BUT IT WORKS
When you attack your opponent, you don't lose your disquise!!!!!!!!
Instead, when you have your Cionide Injection needle out, you look like the enemy
but instead of holding their default weapon, the enemy can see you holding the needle
--Remember the needle has glowing neon liquid that lights up in the dark so it should be
pretty easy to spot
When you have your gun / sapper, you go back to having the default enemy weapon, but not the injection!
I think this creates much newer opportunities
And if valve wants like the 25% slow down thing for the ubersaw, they
can add a little thing to this such as if an enemy pyro burns you, the needle explodes
and causes yourself to get an X amount of damage such as 50% ECT
This makes you further act like a spy and take it out at the perfect time, kill, and switch back
They can make a new sound for each character that gets injection, like a soft moan or something like that
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I think my ideas create a new gameplay for the spy that can actually help out the teammate.
You may disagree with my idea or like it, but this is my suggestion!

