Are you intrested in fantasy concept?
This is the working structure so far useing an old ruleset as a framework.
The Fantasy Trip
Master Table of Contents
In the Labyrinth
(Pts I & II)
Table of Contents 2
I. Introduction 3
1. The World of Cidri 4
2. Acknowledgements 5
II. Role-Playing 5
A. Creating a Character 5
1. Starting a New Character 5
2. Different Kinds of Character 6
a. Fighters 6
b. Other Heroes 6
c. Wizards 6
3. Character Generation Tables 7
4. Selecting Attributes 7
5. Strength 8
a. Advantages of Great Strength 8
6. Dexterity 8
7. Intelligence 8
8. Choosing Abilities 9
9. Character Type: Wizard or Hero? 9
10. Spells 9
11. Talents 9
12. Languages 9
13. Forgetting Old Spells (and Talents) 9
14. Character Record Sheets 10
15. Experience Points 10
a. For Combat 10
b. For Casting Spells 10
c. For Die Rolls 10
d. For Time Spent in Play 10
e. Game Master's Discretion 10
f. Note to Game Masters 10
16. Increasing Your Attributes 10
a. Increasing Your Attributes without Experience Points 11
17. Experience Points for Very Powerful Races 11
18. Talents 11
a. IQ 7 Talents 12
b. IQ 8 Talents 12
c. IQ 9 Talents 12
d. IQ 10 Talents 13
e. IQ 11 Talents 14
f. IQ 12 Talents 15
g. IQ 13 Talents 15
h. IQ 14Talents 15
19. Languages 16
20. Learning New Talents and Languages 16
21. Losing Abilities when Attributes are Reduced 17
Advanced Melee
B. Weapon Combat 1
1. General Discussion 2
2. Turn Sequence and Options 2
a. List of Options 3
b. Changing Options 4
3. Movement 4
a. Movement of Multi-hex Figures 4
b. Shifting 4
c. Moving Onto Other Figures 4
d. Flight 4
e. Crawling, Kneeling and Lying Prone 5
f. Actions During Movement - Jumping, Etc. 5
g. Hidden Movement 5
h. Surprise 5
i. Initiative 5
4. Facing 6
a. Engaged and Disengaged 6
5. Attacks 6
a. Weapons 7
b. Peculiar Weapons 7
i. Naginata 7
ii. Boomerang 7
iii. Bola 7
iv. Net and Trident 7
v. Sha-Ken 8
vi. Cestus 8
vii. Quarterstaff 8
viii. Lasso 8
ix. Whip 8
x. Nunchuks 9
xi. Spear Thrower 9
xii. Blowgun 9
c. Rolling for a Hit 9
d. Rolling for Damage 9
e. Armor and Shields: Protection From Hits 9
f. Weapons Table 10
g. Armor & Shield Table 12
h. Other Weapons 12
i. Pole Weapons 12
j. Jabbing with a Pole Weapon 13
k. Shield Rush Attacks 13
l. Left Hand Attacks 13
m. Thrown Weapons 13
i. Thrown Spells 14
n.
Missile Weapons 14
i. Crossbows 14
ii. Prone and Kneeling Fire 14
iii. Sheltering Directly Behind Fallen Bodies 14
iv. Oversized Targets 14
v. Flying Targets 15
vi. Missile Spells 15
o. Hitting Your Friends 15
p. Hand-to-Hand Combat 15
i. Pinning a Foe 15
ii. Multiple HTH Combat 15
q. Disengaging 18
i. Disengaging from HTH Combat 18
r. Defending and Dodging 18
s. Forcing Retreat 18
t. Reactions to Injury 18
6. Special Situations 18
a. Adverse Conditions 18
i. Broken Ground 18
ii. Cliffs, Walls, Shafts, Etc. 18
iii. Darkness 19
iv. Water 19
b. Aimed Shots - An Optional Rule 20
i. Waiting for an Opening 20
c. Ambush 20
d. Automatic Hits 20
e. Berserking 20
f. Clubs 20
g. Combat with Bare Hands, Daggers, Cestus or Club 21
h. Concealment 21
i. Crippling Hits - An Optional Rule 21
j. Dagger Marksmanship 21
k. Death 22
l. Delayed Actions - An Optional Rule 22
m. Dropped and Broken Weapons 22
n. Fine Weapons and Armor 22
o. Fire as a Weapon 23
p. Gas Bombs 23
q. Gunpowder Weapons 23
r. Gunpowder Bombs 24
s. Height 24
t. Narrow Tunnels 24
u. Nonhuman Figures 24
v. Long Range Missile Fire 25
w. Poison 25
x. Recovering Lost Strength 25
i. Recovery from Injury 25
ii. Recovery from Exhaustion 25
y. Special Combat Talents 26
z. Running Battles and Long Distance Duels 26
aa. Slaughtering Helpless Figures 26
bb. Sweeping Blows 26
cc. Taking Prisoners 26
dd. Trampling 26
7. Example of Combat 27
8. Quick Combat System 28
a. Sequence of Events 28
b. Movement 29
c. Options 29
d. Hitting Your Foe 29
e. Who May be Attacked 29
f. DX Adjustments 29
9. Mounted Combat 29
a. Options for Riders and Mounts 29
b. Movement and Weight Carried 30
i. Engaged and Disengaged 30
ii. Leaning - The Rider's Movement on hi Mount 30
iii. Pulling a Rider from his Mount 30
c. Attacks 30
i. The Cavalry Lance 31
ii. The Pike 31
d. DX Modifications for Mounted Combat 31
e. Armor for Riding Beasts 31
f. Using Magic from Horseback 31
g. Panic 31
h. Aerial Combat 32
i. Effects of Damage on Fliers 32
Advanced Wizard
C. Magical Combat 2
1. Wizards on Cidri 3
2. How to Cast Spells 3
3. Types of Spells 3
a. Missile Spells 3
b. Thrown Spells 3
i. Secret Protection 4
ii. Control Spells 4
c. Creation Spells 4
i. Summoned Creatures 5
ii. Images and Illusions 5
iii. Disbelief by Animals 5
iv. Limitations on Illusions 6
v. Fire, Walls, and Shadow 6
d. Special Spells 7
4. Continuing Spells 7
5. Iron Silver and Magic 7
6. Casting Spells from Books 7
7. Scrolls 8
a. Cost of Scrolls Table 8
8. Magical Equipment and Laboratories 8
9. Gestures and Incantations 8
10. Wishes 9
11. Using Magic: A summary of Methods 10
12. Learning New Spells 10
13. Spell Tables 11
a. IQ 8 Spells 11
b. IQ 9 Spells 11
c. IQ 10 Spells 12
d. IQ 11 Spells 12
e. IQ 12 Spells 13
f. IQ 13 Spells 13
g. IQ 14 Spells 14
h. IQ 15 Spells 15
i. IQ 16 Spells 16
j. IQ 17 Spells 16
k. IQ 18 Spells 17
l. IQ 19 Spells 17
m. IQ 20 Spells 18
14. Inventing New Spells 23
15. Chemist and Alchemists 23
a. Chemists Table 24
b. Alchemists Table 24
c. Developing New Potions 25
16. Magical Items 25
a. The Rule of Five: Wearing Several Magic Items 25
b. Creating Magical Items 25
i. Weapon/Armor Enchantment 26
ii. Lesser Magic Item Creation 26
iii. Greater Magic Item Creation 26
iv. Magic Item Creation Table 27
v. Multiply Enchanted Items 31
vi. Multiply Enchanted Items (cont.) 30
vii. Exceptions to the "doubling" rule 30
viii. A Note on Apprentices 30
ix. A Note on Ingredients 30
c. Cost of Magical Items 30
d. Enchanting Objects w/ Immunity Spells 31
e. Lesser Magical Items 31
i. Spell-like Items (IQ 8 - 14) 31
ii. Other Magic Items 32
iii. Protective Amulets 33
f. Greater Magical Items 33
i. Spell-like Items (IQ 15 - 20) 33
ii. Other Magic Items 32
g. Researching New Magical Items 35
h. Prices for new Potions and Magic Items 36
i. Cost for New Potions 36
ii. Costs for Lesser Magical Items 37
iii. Costs for Greater Magical Items 37
i. Bizarre Magical Items 37
j. De-Enchanting Magical Items 37
k. Removing an Obnoxious Magical Item 38
l. Destruction of Magical Items 38
m. Finding Magical Items for Sale 38
17. Gates 39
In the Labyrinth
(Pts III-V & Appendices)
III. Creating a World 18
A. Creating a Labyrinth 18
1. Stocking the Labyrinth 18
a. Random Stocking 19
i. Sample Stocking Tables 19
b. Artifacts 20
2. Mapping and Map Reading 21
3. Map Example 22
B. The World Outside 23
1. Building Towns and Villages 23
2. Outdoor Encounters 23
a. Lost in the Wilderness 23
b. Outdoor Encounter Tables 24
C. Economic System 24
1. Money 24
2. Taxes, Banks, etc. 24
3. Moneylenders 25
4. Disaster, War and Other Nuisances 25
5. Jobs 25
a. Finding a Job 25
b. Changing Jobs 25
c. Leaving on an Adventure 25
d. Getting Back Late (or Hurt) 25
e. Table of Jobs 26
f. Raises, Bonuses, etc. 27
g. Wills 27
D. Cultures and Customs 27
1. Laws, Trials and Jail 27
a. Trials 28
b. Jail 28
2. Duels 28
3. Clothing 29
4. Guilds 29
a. The Wizard's Guild 29
i. Forgetting Spells and Talents 29
ii. Checking Items for Magic 29
iii. Magical Work / Consultation 29
iv. Dues 29
b. The Thieves' Guild 29
c. The Mechanician's Guild 30
d. The Scholar's Guild 30
e. The Mercenaries' Guild 30
5. Religion, Churches, Temples and Cults 31
6. Other Social Structures 31
E. Game Time 31
1. Aging 32
IV. Going on an Adventure 33
A. Setup for Play 33
1. Entering a Labyrinth 33
2. Making Up a Party 33
a. Hired Help 33
b. Slaves 34
c. Finding an Employer 34
3. Equipment 35
a. Weight Carried 35
b. Armor Weight and Cost 35
c. Weights of Characters 35
d. Weight Carried by Pack Animals 35
e. Weight Carried by Fliers 36
f. Example of Weight Carried 36
g. Equipment Table 36
h. Hints on Equipment 37
B. Playing the Game 37
1. Playing GM Characters 37
a. Reaction Rolls 37
b. Saving Rolls 37
i. Saving Rolls Table 38
2. Nuisance Encounters 38
3. Time, Speed and Distance 43
a. Walking and Running 43
b. How Many Turns? 43
c. Travel Speeds 72
4. Light 43
a. Light's Effect on Combat 43
b. Travel in the Labyrinth 43
5. "Did He See It?" 44
6. "Did He Recognize It"? 44
7. Mapping the Adventure 44
8. Doors 44
a. Keeping a Door Closed 45
b. Hidden Doors 45
9. Tunneling 45
10. Traps 45
a. Examples of Traps 46
b. Detecting Traps 46
c. Removing Traps 46
d. Springing Traps 46
e. Building New Traps 46
f. Types of Traps 47
11. Noise 47
12. The Character's Do What the Player's Do 47
13. Example of Map Narration: Playing the Game 47
14. Partial Secrecy 49
V. Flora and Fauna: The Creatures of Cidri 50
A. Humanoid Races 50
1. Human 50
2. Orc 50
3. Elf 50
4. Dwarf 50
5. Goblin 50
6. Hobgoblin 50
7. Halfling 50
8. Prootwaddle 51
9. Centaur 51
10. Giant 51
11. Gargoyle 51
12. Reptileman 51
13. Merman 52
a. Deep Elves 52
14. Half-Breed 52
B. Intelligent Monsters 52
1. Dragons 52
a. Dragon Table 53
2. Demons 54
3. Demon, Lesser 54
4. Sasquatch 54
5. Wyverns 54
6. Wraiths 54
7. Troll 54
8. Octopus 54
9. Neanderthals 55
10. Ogre 55
11. Vampire 55
12. Werewolf 55
13. Ghouls 55
14. Shadowights 55
15. Hydra 55
16. Basilisk 56
17. Ghosts 56
18. Wights 56
19. Night-gaunts 56
20. Revenants 57
21. Mnoren 57
22. Gods and Demi-Gods 57
a. Apotheosis 57
C. Magical Creatures 57
1. Elemental 57
a. Earth 58
b. Air 58
c. Fire 58
d. Water 58
2. Apep 59
3. Zombie 59
4. Skeleton 59
D. Riding Animals 59
1. Horse 59
a. Donkey 59
b. Mule 59
c. Unicorn 59
d. Pegasus 59
2. Warhorses 59
3. Other Mammals 60
a. Indricotherium 60
b. Elephant and mammoth 60
c. Oxen, Yak, caribou, water buffalo 60
d. Camel 60
4. Reptiles 60
a. Riding Lizard 60
b. Saurian 60
c. Walker Lizard 60
5. Birds 60
a. Diatryma 60
b. Roc 60
6. Gryphon 61
7. Dolphin 61
8. Other Riding Animals 61
9. Draft Animals 61
E. Beasts 61
1. Wolves and Dogs 61
a. Dire Wolf 61
2. Bear 61
3. Big Cats 61
a. Sabertooth Tiger 61
4. Little Cats 61
5. Apes 61
a. Great Ape 61
b. Baboon 61
c. Chimpanzee 61
d. Monkey 61
6. Slinker 62
7. Dragonet 62
8. Trained Animals 62
F. Giant Insects and other crawlies 63
1. Stone Beetle 63
2. Spider, Giant 63
3. Scorpion, Giant 63
4. Hymenopteran, 63
a. Basic 63
b. Spyder 63
c. Low Render 63
d. Termagant 63
e. Phlanx 63
f. Gantua 63
g. Myrmidon 63
h. Plunge 63
i. Worker 63
5. Snakes 64
6. Lizards 64
7. Goo 64
G. Water Creatures 64
1. Carnivorous Fish 64
2. Giant Snapping Turtle 64
3. Uncle Teeth 64
4. Clam, Giant 64
5. Kraken 64
6. Crocodile 65
H. Plants 65
1. Bloodtree 65
2. Am bush 65
3. Mushrooms 65
I. Nuisance Creatures 65
1. Slimes 66
2. Rats 66
3. Vampire Bats 66
4. Spiders & Wasps 66
5. Scuttles 67
6. Piranhakeets 67
7. Scorpions 67
8. Children 67
J. Notes on Successful Game Mastering 67
VI. Appendices 68
A. Weapons Table 68
B. The Village of Bendwyn 70
C. A Map of Southern Elyntia 72
D. Record Sheets 74
BACK BLURB
INDEX
ERATTA
CIDRI GAZETTE
Reply