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Rts(real Time Strategy) Vs Tbs(turn Based Strateg) - Which do you prefer and why?

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Read Latest Entries..: (Post #17) by stopthewarm on Aug 15 2009, 06:33 AM.
QUOTE (amhso @ Nov 10 2005, 01:32 AM) I prefer RTS because it's faster and usually more pressuring to playExactly gaming is all about that. The right decisions made in time and all that adventure that is in it. RTS are far more better. It resembles real life , we dont pause it think about it that what we will do next but we actually do it on our intuition and skill. Thats what it is all about. Life is Gaming...
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Open Discussion > The Gaming Zone (7Gears.com) > Games [subforums]

Rts(real Time Strategy) Vs Tbs(turn Based Strateg) - Which do you prefer and why?

LocalSeer
I wonder why most people prefer real time strategies. It's really just a clicking contest. My votes for turn based, and I'd like to know why people like rts so much. They are enjoyable, but just can't compete with turn based yet. Yet just look at trap17.com forums, no turn based subforum for game like civilization 1-4, heroes of might and magic1-5, lords of the realm1-3 among some popular ones. I'm glad at least they put a forum for the turn based strategy Army System used on this forum. But what makes halo, command and conquer, or other individual games more worthy of a subforum then the whole turn based strategy genre. I just want to note I don't have anything against real time strategy and I enjoy those games too.

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amhso
I prefer RTS because it's faster and usually more pressuring to play

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research2012
I love Civ(Civilization) from 1-4 and I have yet to play 4! I agree (even though I voted both) I like turn based because of the fact that RTS IS kinda first to click or fastest clicker. I have played over 5000+ hours of Civilization and over 2000 hours of other Turn based strategy games but only about 1700 hours of warcraft, starcraft and other RTS games at an average in the past. I still play Civ I once a week on CivNet with my buddies on the east coast.

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Glockmeister
Turn Based Strategy is pretty much dead (aside from the Civ series). RTS are designed with fast, quick thinking, which most people prefer. It's also a ton more faster, more dyamic, and generally just plain better.

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rvalkass
I like both real time and turn based stategy games. I enjoy playing the army system and some similar games, but I also like playing games like Age Of Mythology and the other RTSs.

They are not just a 'clicking contest'. There are large amounts of thought and logic that are needed to play the games, and they are also more involving and pressurising on the player. The army system takes a few clicks once in a while to attack other players, yet with RTSs you get to see the battle and change your strategy throughout to increase your chances of winning.

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LocalSeer
QUOTE(rvalkass @ Nov 10 2005, 03:23 PM)
I like both real time and turn based stategy games. I enjoy playing the army system and some similar games, but I also like playing games like Age Of Mythology and the other RTSs.

They are not just a 'clicking contest'. There are large amounts of thought and logic that are needed to play the games, and they are also more involving and pressurising on the player. The army system takes a few clicks once in a while to attack other players, yet with RTSs you get to see the battle and change your strategy throughout to increase your chances of winning.
*



It seems like you are trying to base your whole opinion on the army system which is meant to be played a minute or two each day. Try the game heroes of might and magic IV. I find that in rts its really hard to pull of tactics such as flanking or such, but in turn based you have such precision you can calculate tactics very proficently. Turn based dosen't mean you don't see the battle, my heroes example in fact has battles ranging many turns with each unit having unique abilities and seperate movement. I don't really see how you plan to change strategy in rts, you basically grab your force and set them against the enemy, once it begins its hard to manuever.

In addition I want to add to my first list of great turn based games, space empries(which is the most customizable game ever with great multiplayer, 5th version coming out soon), chess(5 minute chess can make you think fast too), bridge, and Moo3(quite buged but most fixed in mods).

 

 

 


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iGuest-fdsadad
You should try to play an rts like age of empires 3. By far the slowest rts, you can flank and do whatever you want, make formations, or change your unit stances. Harass and use of miners is also important. If you don't like resources some games like starwars and warhammer have cut those out. All in all these games cut out some strategy from a faster paced one. Before you criticize these games for lack of strategy read a forum of said game.

-reply by fdsadad

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iGuest-George
Main Difference
Rts(real Time Strategy) Vs Tbs(turn Based Strateg)

Replying to rvalkass

Ok! most of the people are like Strategy games,but for me I Choose RTS Because I can Rely some main Tactics,less turn,Offense or Defense Chances, and most of all More Realistic than TBS,because TBS have a lack of Realism of its Gameplay,ability creation and Forgot anything

-reply by George

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(G)Darren

My first foray into either game on any serious level was Dune 2 back in the early 90s.  I was hooked by the strategy involved and have been ever since.   It is wrong to say there is a lack of strategy in RTS but it is true to say that you do not need strategy to win.   Winning with as little damage to your own army as possible though is where a strategic approach comes in and a well planned defense and well executed attack can be very satisfying and that is what makes RTS games very addictive for me.

My first stab at TBS was with Colonization and I loved it too.   It is hard to compare the two game styles really.   It was a totally different experience yet an equally satisfying gaming experince in it's own right.    TBS is really an evolution of Chess, I guess but even those who have never achieved Check-Mate might enjoy these if they game them a go.

I feel a big problem with the perception of preference between the two game styles has become something akin to a 'them and us' mentality.   It is like comparing GTA:III/SA/IV with first person shooters.  Both are excellent game styles that offer a unique experience.    I would ask those that have chosen a preference to let that go and just try and enjoy the games for what they are.  There are plenty of bad examples of RTS and TBS out there anyway.   

Happy gaming!

-reply by Darren

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zakaluka
While I do play and enjoy both kinds of games, I prefer turn-based strategy games. I like to have time to think about potential choices and paths, then decide on what I think will be the best choice. Too many RTSes (at least recently) remind of the fast-paced action normally reserved for FPSes.

Regards,

z.

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Latest Entries

stopthewarm
QUOTE (amhso @ Nov 10 2005, 01:32 AM) *
I prefer RTS because it's faster and usually more pressuring to play


Exactly gaming is all about that. The right decisions made in time and all that adventure that is in it. RTS are far more better. It resembles real life , we dont pause it think about it that what we will do next but we actually do it on our intuition and skill. Thats what it is all about. Life is Gaming

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Nameless_
War isn't neccessarily all about winning with a good strong army and weapons. It isn't about who gets the most tanks and who gets the most warshisps. It is about thinking quick, thinking fast, and thinking intelligently, making good decisions on your feet.

I have once read a book on thinking quickly, where short moments of your thinking and following your intuition actually gives your better results than logical planning, taking your time to decide with logical thinking, and making out a list of Pros and Cons for your decision. In that book, it also gave me a case study of a American War General, the blue team, put into a real life stimulation of war with the Technological people, the red team.

The Blue team had nothing, not technology, no nothing, only primitive resources and would talk their plans over the phone and all that. The Red Team had, on the other hand, everything. Tracing devices, top computers that can calculate the odds of where the enemy might go, and all that... As well has nearly a hundred times more tanks, units, army, warships, planes and everything, and while the Blue Team had the most primitive resources, let's say ships and tanks from World War 2, the Red Team had the most advanced technology available to them.

And guess who won?
The Blue Team.

Why use mobile phones when the Red team can track their messages and work out their plans?
Well, how are they communicate if they lose their one and only way of communicating with their units though?

Did everyone forget World War 1? People RAN from one another, they sent messages. And this was how The Blue Team won. The Blue Team also took risks that the Red Team would never think they would...

It surprised the US Army Base. The Blue Team managed to sink two ships, and the Red Team didn't even know what was happening, as the Blue team kept the element of surprise with them... The Red Team lost over 400 units of nurses and soldiers, and the Blue Team lost none.

And THIS is war...
Not those games that try to replicate what war is and all that...

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rayzoredge
I used to play Empire back in the day when it was the strategy game of choice. Turn-by-turn hotseat war with hundreds of units and hundreds if not thousands of turns... where games never ended or would take months to finish. tongue.gif (It was awesome when you told an infantry unit to go somewhere, and after a few dozen turns later, don't remember why you sent it there in the first place.)

I think that both genres are pretty good. With turn-based, you have the luxury of time and can actually enjoy a game that can get pretty complex and actually requires a ton of thought, if you like being an armchair general. However, I prefer real-time strategies, just because it's real-time, more realistic in terms of having to make quick decisions and conjure quick strategies to defeat your enemies... it definitely keeps you on your feet, and it's ultimately more satisfying seeing the mayhem on the battlefield than it is to see placeholders disappear and territories turn into your color or have your flag. Another thing is that I think you leave more to chance with a turn-based game than you do with a real-time strategy. With turn-based, the odds are thrown in and an outcome is determined with numbers. With real-time, YOU decide how the battle turns with the resources you have on hand. Think about the various wars we've had. There were some great leaders that SLAUGHTERED armies with mere units and good, quick thinking, but if you pitted one army against another like they did in the Revolutionary War in the U.S., of course the cannons and sheer number of soldiers would win.

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rob86
Turn based strategy games are like the popular Civilization games but they come in more war/military centric flavours as well. From what I've seen of most turn based games, is they aren't necessarily just Real time games slowed down into turns, although they can be. They usually have a scope far greater. A person who's really into a turn based game could take a very long time checking up on their economy or something like that. A game that's turn based has to be a pretty darn good game to keep someone playing and most times they are. I started my gaming experience playing RTS games and when I heard of Turn based games the first thing I thought was "Turn based?! That sounds so boring.. " but turn based games were getting rave reviews, ones such as Civilization which I think was the first turn based game I decided to try and it made me a fan of that genre. It was very enjoyable.

Any strategy game fan should be aware that there are two major sub groups of both genres. There are turn based strategies and real time strategies, and then there are turn based tactical and real time tactical. Sometimes they're lumped together but there is a big difference. Tactical games are more focused on, well, tactics. You're typically given a small number of units, often known to you by name (to make it more personal) and you have to plan your strategy using realistic military tactics. Resources aren't infinite.

Some examples which I think fit these genres (it can get complicated when RTS is the term used to describe everything and some games claim to "not fit a genre")

RTS: Starcraft. Age of Empires. Command and Conquer
TBS: Civilization. Galactic Civilization.
RTT: Close Combat Series. Rome: Total War
TBT: Jagged Alliance.

Wikipedia has much more information on the topic of strategy games and tactical games and is a pretty good place to find suggestions for games that might interest you. I usually look on wikipedia, then google for reviews.

My best advice for someone who hasn't tried turn based games is to not be afraid of them. Some are extremely complicated, some are very simple. Most (assuming they aren't obscure with bad 2 out of 100, F- reviews) are very enjoyable to anyone who likes a relaxing strategy game.

I'm going to buy a turn based game called Hearts of Iron 2 which is according to the reviews, very complicated. It was recommended to me. Who knows if I will like it? No harm in trying it out I guess.. but I don't think it's for a beginner to turn based. For anyone who hasn't tried Civilization (3 or 4).. you have to try it. It's as addictive as they claim it is. They even have an alarm clock in it to scare you back into real life, though I always turned it off and suffered the consequences..... lol

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Nameless_
I would say I like REAL time based strategy... this is basically because I like real time, as it doesn't require you to spend as much time and as I like waiting...

I don't know what turn based time strategy games are though, so maybe that's why I like real time more...

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