May 17, 2008

Rpg Ideas Wanted - <br /><br />Suggest religions and aliens

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Rpg Ideas Wanted - <br /><br />Suggest religions and aliens

Totalwar
As many of you know I run a role playing game and use my trap 17 account to host it’s website. Recently I have re-designed my role playing game in order to eliminate all copy written information. As a result a lot of races and territories that were once well designed (though heavily barrowed from other genres) are now vague regions that need fleshing out. I’m looking for original (or possibly inspired) races and religions.
I currently have 17 religions:

Church of the Divine Trinity, a Christian inspired religion, focused on faith and forgiveness.
Temple of the Sun, A new religion focusing on 7 sun gods and their joint decisions.
Church of Zeus, followers of the sky god Zeus.
Temples of Poseidon, followers of the god of the sea.
The Prometheus Movement, a religion begun by machines seeking independence.
Temples of Brahma, Vishnu, and Siva, a religion of psychics and outcasts.
Cult of Ares, a religion that focuses on starting and maintaining wars.
The Order of Hephestis, an engineer's religion, followed mostly by dwarves.
Temples of Dionysus, a religion centered around celebration and self discovery.
Church of Hermes, another machine religion, that focuses on improving their reputation.
The Temples of Ra, a church opposed to the destructive god Set.
Cult of Loki, a rebellious machine religion that supports radical change.
The Clan of Artemis, A hunter's religion, blending murder and honor.
The Temples of Set, a demon dominated religion, very focused on destruction.
Church of Odin, a religion of warriors and knowledge seekers, opposes Loki
Church of Atlas, a religion of Sheen and earth mages, focuses on upholding the law.
Cult of Hades, a religion of jailers and bounty hunters, also the religion favored by Orcs

I also currently have 25 races divided among 4 categories.

The first category is Energy Based Beings known as “Ebbs.” It is suspected that these beings evolved prior to the formation of matter in the universe. Known types of energy based beings are as follows:

Spirit, a self replicating energy structure with intelligence and limited ability to interact with the physical world.

Elemental, a spirit which has increased its ability to interact with the physical world through a synchronization with a specific element, emotion, or other abstract concept.

Angel, a self replicating energy structure supposedly created by the Trinity, its energies are synchronized with the Trinity.

Demon, any energy based being which has synchronized with forces of chaos, evil or other abstract concepts.

Phoenix, energy based beings which are synchronized with solar energies. They possess an unique system of replication which involves the terminations of energies followed by an unexplained reoccurrence of energies.

Deity, an energy based being which gains some or all of its power by absorbing mental energies. Usually the source these mental energies is mortal worshipers however Hades gains energy from other energy based beings trapped in Tartarus, while the Trinity seems to gains it’s energy from the Angels.

Another category of life is Creationist Life. These are races created by Ebbs or by mortals using magic. And they include Elves, Dwarves, Fairies, Orcs, Vampires, Dragons, and Titans.

Evolutionist life is a category which consists of races which evolved naturally once the heavier elements necessary for live developed in the mature universe.

Baktron Domicilate, a race of bacterial symbiotes which bond with their hosts and share their strength.

Baktron Imbibe, a race of bacterial parasites which enslave with their hosts and consume them.

Venery, a race which evolved on a world which lacked plant life. Hunting and protection became essential causing the males to become obsessive hunters, while the females vicious protectors.

Hiemal, a race that evolved on a frigid world, their “blood” is liquefied oxygen. They are most comfortable at around –200 degrees Celsius.

Trifle, a race that evolved on a low gravity world, though powerful in space and low gravity, they cannot tolerate gravities stronger than those on most moons.

Febrile, a high temperature race with Boron for “blood.” They are most comfortable at 3000 degrees Celsius.

Tine, a race with pack intelligence, a single member of the species possess only animal intelligence but packs of 4-6 can demonstrate comparable and even advanced intelligences. (note that this is the only race which is technically still under copyright as it appears in Vernor Vinge’s novel, A Fire Upon the Deep. They are such a unique race however I consider them a tribute rather than an outright copy.)

There is heated debate about Humans and which category they belong in. Most mages believe that humans were created by Ebbs, and similar races like the Dwarves and Elves are the result of magical manipulation of human breeding stock. More technological societies accept that Dwarves and Elves could not have evolved naturally in the early universe with out Ebbs creating the necessary elemental building blocks but they bereave humans evolved naturally and imposed their existence upon a magical history that they were not a part of.

Artificial life is the final category of life in the universe. It is defined as any intelligence, organic, mechanical, or cybernetic, which although functional and self replicating, could not have had genesis without intelligent design.

Cyborgs, including intelligences with various mixes of machines with organic components and organics with machine components.

Oppugn, a mass of cellular cyborgs capable of replicating through both organic and non-organic mediums. They differ from general cyborgs in that they appear to have a collective consciousness and share a unified goal.

Hermes Hunter, a class of intelligent machine which serves it’s organic masters, and actively hunts threats to their masters.

Prometheus Machine, a class of intelligent machine that opposes the use of any machinery lacking intelligence, preferring to employ intelligent machines capable of performing the same task through various transformations.

Loki Machine, Derived from the term Loco-machine, technically any machine which does not fit into the category of Prometheus machine or Hermes Hunter. More commonly associated with machines capable of not only defying their organic masters but seeking to harm or concur them. As their name implies they are commonly associated with the Cult of Loki.


The descriptions are intentionally vague, since as I said, this is a relatively recent re-write. Although I am trying to get through some other sources of literary aliens for ideas, I would love to have your input. Finally please note that some of these races were inspired by other works. If their representation here is too close to the source, I would like to hear it. The Baktron for example were inspired by the alien Symbiote Venom. That having been said, I intend to make the race very unique and a work in and of themselves rather than a cheap rip off of a marvel character. That’s why I need your help. Post your thoughts here or PM me. Thanks

 

 

 


Reply

Inspiron
Wow...
Game races from Legendary Orcs, Globbins, Dwalves to modern world machineries.. Cool layout I should say.
But 17 races, isn't that abit alot?
You might have trouble creating them... as well as game balances..

By the way what is the website that you host your games? I would like to try it...

Reply

biscuitrat
That's a LOT of complication for an RPG - but lemme know if you need any help with your website smile.gif

Reply

SystemWisdom
QUOTE(Inspiron @ Aug 20 2005, 12:09 AM)
But 17 races, isn't that abit alot?
You might have trouble creating them... as well as game balances..


That's a good point, it would be very hard to balance the game-play with so many races, but if you're up to it, then it would be possible... However, players may not like that idea much, considering they would have alot to learn before chosing the race that is right for them.. Anyway, you race ideas are good though...

QUOTE(Inspiron @ Aug 20 2005, 12:09 AM)
By the way what is the website that you host your games? I would like to try it...
*



It is at the very bottom of his signature: TotalWar


Anyway, I like your idea with the Galaxy map, it is pretty neat! You seem to have some good ideas already!

 

 

 


Reply

el_exorcista
As SystemWisdom says they are to many races I have played many RPGs and i got to tell its good to have a variaty but not that much I would say make them 6 or 7 that is ok and work with that maybe make some of those races the enemies. What type of RPG is it ? is it a text base RPG a MMORPG?or a board RPG like D&D? blink.gif

What is the mission on this RPG?

I would like to try it as soon as you are done

Reply

Totalwar
Wow, good thing I checked this post, usually I post stuff about my RPG and no one ever replies. Well first 17 races is a lot but my goal was to allow players to be able to create pretty much any character they could dream of. There is also the issue of the zones. Basically the galaxy is segmented into 4 concentric zones. In the center most zone magic dominates while technology does not function, at the outer most zone technology dominates while magic is drastically weakened. The zones in between mix the two with empires that use imported aspects of technology and magic along with psionics. As a result it would be unlikely that any one player would encounter even half the races during one mission.

I set things up this way because in the past I have found it difficult to explain to a mage character why a “Deathstar” blew up his home world. If players want strict magic they can stay in the core, if they want strict technology they can ride the galactic rim. Only characters that wanted a mix of the two would need to travel through the zones in between.

As for balancing the races, I usually run a verbal RPG, although I’ve been toying with the idea of a text based version online using e-mail and some forum. The point is I don’t use dice, instead I give bonuses for the creativity of a players actions. A well prepared weak player could easily avoid and even kill a powerful character who has lapsed in his (or her) role playing.

Missions could take two forms. The Cult of Ares is only interested in war, to this end they run a galactic mercenary network which would post possible missions which players could take. If non of the mercenary missions catch a players eye they can always quest out on their own and let adventure find them. I keep things pretty free form for those who like it that way, but can build structure and drawn out quests for those who prefer that.

Well that’s all I can post right now, I’ve got work in about an hour (I’m a elementary school tutor and substitute teacher). I’m glad to see so much interest! I’m pretty busy right now but if I had players I could probably manage a weekly RPG, something where you could post your actions during the week and I would reply no later than that Saturday. I could also respond to e-mails in a day or two. So tell me what you think! And thanks again for your interest.

Totalwar


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