Cars
well, they have introduced three types of cars, Exotic, Tuner and Muscle, this is a FULL list of all the cars availeble in NFSC ( need for speed carbon ):
QUOTE
Tuner Cars: Their strongest point is handling, with decent acceleration but slower top speed. They consist of Japanese cars and mainstream European models.
2003 Infiniti G35 - ***
2001 Lexus IS300 (bonus car)# -
2007 Mazda3 MPS -
1999 Mazda RX-7 -
2003 Mazda RX-8 -
1999 Mitsubishi Eclipse GSX (bonus car) -
2006 Mitsubishi Eclipse GT -
2006 Mitsubishi Lancer Evolution IX MR Edition -
1992 Nissan 240SX ** -
2006 Nissan 350Z -
1999 Nissan Skyline R34 GT-R - (Tuner Career Only)
2005 Renault Clio V6 -
2006 Subaru Impreza WRX STi -
1986 Toyota Corolla GT-S (bonus car) -
1993 Toyota MR2 (bonus car)# -
1998 Toyota Supra -
2006 Volkswagen Golf R32 - (Tuner Career Only)
Muscle Cars: Their strongest point is acceleration and have decent top speed. Their handling is also poor though, and such cars are prone to sliding. Most cars are from companies of the United States.
2006 Chevrolet Camaro Concept (bonus car) **,# -
1967 Chevrolet Camaro SS -
1970 Chevrolet Chevelle SS (bonus car) -
2006 Chevrolet Corvette Z06 -
2006 Chrysler 300C SRT8 -
1971 Dodge Challenger R/T* -
2006 Dodge Challenger Concept -
1969 Dodge Charger R/T -
2006 Dodge Charger SRT-8(Muscle Career Only) -
2006 Dodge Viper SRT-10 Coupe -
2006 Ford Mustang GT - I
1970 Plymouth Hemi Cuda -
1969 Plymouth Road Runner (bonus car) -
2006 Pontiac GTO (bonus car), (police car) -
1967 Ford Mustang Shelby GT500 - (Muscle Career Only)
2007 Ford Mustang Shelby GT500 (bonus car) -
2005 Vauxhall Monaro VXR -
Exotic Cars: Their strongest point is their top speed, and are the most balanced, performance-wise, of the car classes. Most cars are from European companies.
2006 Alfa Romeo Brera - 2004 Aston Martin DB9 -
2003 Audi Le Mans Quattro (bonus car) -
2003 BMW M3 GTR (bonus car) -
2005 Ford GT -
2007 Jaguar XK ** -
2006 Koenigsegg CCX (bonus car)
2004 Lamborghini Gallardo -
2004 Lamborghini Murcielago -
2007 Lamborghini Murcielago LP640 (bonus car) -
2004 Lotus Elise -
2006 Lotus Europa S (bonus car)# -
2005 Mercedes-Benz CLK500 -
2005 Mercedes-Benz SL65 AMG -
2004 Mercedes-Benz SLR McLaren -
2006 Pagani Zonda F
2004 Porsche Carrera GT -
2006 Porsche Cayman S -
2007 Porsche 911 Turbo -
2006 Porsche 911 GT3 RS (bonus car
Races
Standard
Sprint: A simple race from point A to point B.
Circuit: A track that loops on itself; requires a set number of laps.
Drift: Players race around a track, similar to a circuit. Points are earned by drifting. The faster you are drifting, the more points earnt. Multipliers are earnt by linking drifts. The player with the most points wins. Crew members cannot be used in Drift races. Also players earn more drift points for drifting closer to the wall it's called a zone bonus.
Checkpoint: A sprint-type race where players have a certain amount of time to cross a checkpoint. After crossing a checkpoint, a time bonus is awarded. This is a 1-player only race, no opponents or crew members are present.
Speedtrap: Players must drive as fast as possible through a set number of speedtraps. The winner is the one with the highest clocked speed at the end of the race wins.
Race Wars: A circuit-type race, but with more laps and opponents. Crew members cannot be used in Race Wars.
Canyon
Carbon also features races that take place on Canyons. Canyon roads have sharper, more winding tracks when compared to the city. Certain barriers in canyons will also give way if the player's car hits them, leading to them coming off the canyon and losing the race. Crew members cannot be used in Canyon races.
Canyon Sprint: A race from the top of a canyon to the bottom.
Canyon Checkpoint: Same as a checkpoint, but on a canyon.
Canyon Drift: Players drive down the canyon similar to a Canyon Sprint. Points are earnt by drifting - the faster you drift, the more points you get. Multipliers are earnt by maintaining clean sections. The player with the most points wins.
Canyon Duel: A Canyon Duel consists of two stages. In the first, the player follows an opponent down a canyon road. The closer you follow the opponent, the more points you earn. In the second stage, the opponent follows the player along the same route. The closer the opponent follows, the more points that are lost. To win, the player must finish with more than zero points, lose the opponent for more than 10 seconds or overtake the opponent for more than 10 seconds.
2003 Infiniti G35 - ***
2001 Lexus IS300 (bonus car)# -
2007 Mazda3 MPS -
1999 Mazda RX-7 -
2003 Mazda RX-8 -
1999 Mitsubishi Eclipse GSX (bonus car) -
2006 Mitsubishi Eclipse GT -
2006 Mitsubishi Lancer Evolution IX MR Edition -
1992 Nissan 240SX ** -
2006 Nissan 350Z -
1999 Nissan Skyline R34 GT-R - (Tuner Career Only)
2005 Renault Clio V6 -
2006 Subaru Impreza WRX STi -
1986 Toyota Corolla GT-S (bonus car) -
1993 Toyota MR2 (bonus car)# -
1998 Toyota Supra -
2006 Volkswagen Golf R32 - (Tuner Career Only)
Muscle Cars: Their strongest point is acceleration and have decent top speed. Their handling is also poor though, and such cars are prone to sliding. Most cars are from companies of the United States.
2006 Chevrolet Camaro Concept (bonus car) **,# -
1967 Chevrolet Camaro SS -
1970 Chevrolet Chevelle SS (bonus car) -
2006 Chevrolet Corvette Z06 -
2006 Chrysler 300C SRT8 -
1971 Dodge Challenger R/T* -
2006 Dodge Challenger Concept -
1969 Dodge Charger R/T -
2006 Dodge Charger SRT-8(Muscle Career Only) -
2006 Dodge Viper SRT-10 Coupe -
2006 Ford Mustang GT - I
1970 Plymouth Hemi Cuda -
1969 Plymouth Road Runner (bonus car) -
2006 Pontiac GTO (bonus car), (police car) -
1967 Ford Mustang Shelby GT500 - (Muscle Career Only)
2007 Ford Mustang Shelby GT500 (bonus car) -
2005 Vauxhall Monaro VXR -
Exotic Cars: Their strongest point is their top speed, and are the most balanced, performance-wise, of the car classes. Most cars are from European companies.
2006 Alfa Romeo Brera - 2004 Aston Martin DB9 -
2003 Audi Le Mans Quattro (bonus car) -
2003 BMW M3 GTR (bonus car) -
2005 Ford GT -
2007 Jaguar XK ** -
2006 Koenigsegg CCX (bonus car)
2004 Lamborghini Gallardo -
2004 Lamborghini Murcielago -
2007 Lamborghini Murcielago LP640 (bonus car) -
2004 Lotus Elise -
2006 Lotus Europa S (bonus car)# -
2005 Mercedes-Benz CLK500 -
2005 Mercedes-Benz SL65 AMG -
2004 Mercedes-Benz SLR McLaren -
2006 Pagani Zonda F
2004 Porsche Carrera GT -
2006 Porsche Cayman S -
2007 Porsche 911 Turbo -
2006 Porsche 911 GT3 RS (bonus car
Races
Standard
Sprint: A simple race from point A to point B.
Circuit: A track that loops on itself; requires a set number of laps.
Drift: Players race around a track, similar to a circuit. Points are earned by drifting. The faster you are drifting, the more points earnt. Multipliers are earnt by linking drifts. The player with the most points wins. Crew members cannot be used in Drift races. Also players earn more drift points for drifting closer to the wall it's called a zone bonus.
Checkpoint: A sprint-type race where players have a certain amount of time to cross a checkpoint. After crossing a checkpoint, a time bonus is awarded. This is a 1-player only race, no opponents or crew members are present.
Speedtrap: Players must drive as fast as possible through a set number of speedtraps. The winner is the one with the highest clocked speed at the end of the race wins.
Race Wars: A circuit-type race, but with more laps and opponents. Crew members cannot be used in Race Wars.
Canyon
Carbon also features races that take place on Canyons. Canyon roads have sharper, more winding tracks when compared to the city. Certain barriers in canyons will also give way if the player's car hits them, leading to them coming off the canyon and losing the race. Crew members cannot be used in Canyon races.
Canyon Sprint: A race from the top of a canyon to the bottom.
Canyon Checkpoint: Same as a checkpoint, but on a canyon.
Canyon Drift: Players drive down the canyon similar to a Canyon Sprint. Points are earnt by drifting - the faster you drift, the more points you get. Multipliers are earnt by maintaining clean sections. The player with the most points wins.
Canyon Duel: A Canyon Duel consists of two stages. In the first, the player follows an opponent down a canyon road. The closer you follow the opponent, the more points you earn. In the second stage, the opponent follows the player along the same route. The closer the opponent follows, the more points that are lost. To win, the player must finish with more than zero points, lose the opponent for more than 10 seconds or overtake the opponent for more than 10 seconds.
My opinion
Well, in my eyes this game is great, i give it a 9 on a scale of 10, it has some bugs and lag spikes that should be fixed, until then it will be a 9 in my eyes




