Florisjuh
Apr 21 2005, 01:28 PM
| | Earlier today I asked in a topic... "Why would you be in an alliance except a no attack policy?". The asnwer to this is... People like to group together, beeing in an alliance doesnt add features... ButI think it should do.
Thinks like this: Make a Alliance page Where you can start an alliance, invite people to join your alliance and change info about the allience. (If you are some kind of leader of the alliance) Mark alliance players On the attack page name colors should be changed to another color to help you check if the player is an alliance member. Add secret links that can only be clicked by alliance members If someone clicks the link the guy the link belongs to will get 1 soldier and 50 gold Make some sort of grouped attack feature You can attack someone with your army combined with the army of an aliance allie Add some sort of tribute feature Ability to donate money to people in your alliance, to help the weak etc |
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myphpweb
Apr 21 2005, 01:41 PM
One thing I'll like to have in the alliance feature: the ability to tell in the ranking who's a member of the alliance and who's the enemies of the alliance. This may be indicated by a blue flag for alliance members and a red flag for alliance enemies. A sort of feature mentioned above is available in the current Age of KoC, but I'm not sure how it works.
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NilsC
Apr 21 2005, 03:23 PM
Anyone here who is hosted can make an alliance page or forum. Then make membership invitation only. Set the forum to only let logged on users to see posts. The change you are asking for in the army game is something you have to take up with the author. Because I don't think anyone else will have time to program it. As for link click to get extra soldiers and gold, that's a feature we are not turning on because we do not wan't to be associated the the spam links left around (yes in a lot of places those links are considered spam) Same thing for the blue flag, for alliance members.. programming has to be done.. Nils
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Johnny
Apr 22 2005, 05:15 AM
Yeah, "clickers" are not gonna fly. They have that for Kings of Chaos, and people spam everywhere with them, and there are auto-clickers that will click the links for you, which will most likely give users unfair advantages.
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hype
Apr 22 2005, 06:25 AM
Auto clickers can be stop by captcha test and spam clicking can be stop by using ip checking... Those alliance flag thing I suppose its like the buddy system in Kings of Chaos right? I believe that there arent that much players here yet so its quite easy to remember their name...
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myphpweb
Apr 22 2005, 08:22 AM
I really, really hate clickers. Reminds me of those pyramid scams where you gain profit if you recruit lots of people under you.
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hype
Apr 22 2005, 08:36 AM
The problem now is that there isnt a commander officer functions which you will not earn much recruiting someone... Maybe we can implement clikcing but with a certain limit of maybe 100 perday?
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HoRuS
Apr 22 2005, 03:36 PM
Yeah, a clan (alliance) should have a "home". I play on KoC and joined QoC, wich has an autoclicker as well, but when your in an alliance that AC can come in handy though, sice it's all about planning strtegies and all. On KoC they use ad supported IPB's to host clans but I would recommend to make your own lol since the ads really slow down the page loading
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Johnny
Apr 23 2005, 12:28 AM
I'm pretty sure the autoclicker's a definite no. Alliance homepages would be cool. I'd suggest just getting a hosting account here, and putting it on your hosted site. I might do that, if I start to let people join Happy Muffin. I already have a gaming board on mine, so it'd be really easy to add a Happy Muffin forum.
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HoRuS
Oct 14 2005, 03:56 PM
QUOTE I'm pretty sure the autoclicker's a definite no. True, but what I meant is called a recruiter wich automaticly takes you to a page on wich you can click on a number so more soldiers can be gained. Every clan can use such a program to build up armies fast
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HoRuS
Oct 15 2005, 09:59 PM
But why can't Ogres be allied with Humans? I know Ogres are "evil" and Humans are "good" but to defeat a common enemy an alliance between those can be prosperous.
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