This code will make a blue ball where u click it and falls down, and bounces
CODE
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript1.2">
<!-- Original: Dragos Saracu (smardoi@yahoo.com) -->
<!-- Cross Browser by: Bob Simpson (webmaster@maryjanebrown.net) -->
<!-- Contributor URL: http://www.maryjanebrown.net/webmaster -->
<!-- Begin
function BrowserCheck() {
var b = navigator.appName;
if (b == "Netscape") this.b = "NS";
else if (b == "Microsoft Internet Explorer") this.b = "IE";
else this.b = b;
this.v = parseInt(navigator.appVersion);
this.NS = (this.b == "NS" && this.v>=4);
this.NS4 = (this.b == "NS" && this.v == 4);
this.NS5 = (this.b == "NS" && this.v == 5);
this.IE = (this.b == "IE" && this.v>=4);
this.IE4 = (navigator.userAgent.indexOf('MSIE 4')>0);
this.IE5 = (navigator.userAgent.indexOf('MSIE 5')>0);
if (this.IE5 || this.NS5) this.VER5 = true;
if (this.IE4 || this.NS4) this.VER4 = true;
this.OLD = (! this.VER5 && ! this.VER4) ? true : false;
this.min = (this.NS||this.IE);
}
is = new BrowserCheck();
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
Click anywhere to start script<br>
<div id="staticBall" style="position:relative;visibility:visible">
<img src="ball.gif" height=30 width=30 alt="Static ball">
</div>
</center>
<div id="ball" style="visibility:hidden; position:absolute; left:100; top:10; height:34; width:34">
<img src="ball.gif" height=30 width=30 alt="Bouncing ball">
</div>
<script language="Javascript1.2">
<!-- Begin
iter = 0;
setId = 0;
down = true;
up = false;
bouncingBall = (is.VER5) ? document.getElementById("ball").style
: (is.NS) ? document.layers["ball"]
: document.all["ball"].style;
stillBall = (is.VER5) ? document.getElementById("staticBall").style
: (is.NS) ? document.layers["staticBall"] : document.all["staticBall"].style;
winH = (is.NS) ? window.innerHeight - 55 : document.body.offsetHeight - 55;
document.onmouseup = buttonUp;
if (is.NS4)
document.captureEvents(Event.MOUSEUP);
function buttonUp(e) {
if ( ((is.NS) ? e.which : event.button) != 1) return true;
if (setId != 0) clearInterval(setId);
bouncingBall.visibility="visible";
stillBall.visibility="hidden";
bouncingBall.left = (is.NS) ? e.pageX - 15 : event.offsetX - 15;
bouncingBall.top = (is.NS) ? e.pageY - 15 : event.offsetY - 15;
iter = 0;
setId = setInterval("generateGravity()", 20);
return true;
}
function generateGravity() {
if ((parseInt(bouncingBall.top)+iter < winH) && down) {
bouncingBall.top = parseInt(bouncingBall.top) + iter;
iter++;
return;
}
else {
if ((parseInt(bouncingBall.top)< winH) && down) {
bouncingBall.top = winH + 5;
return;
}
down = false;
up = true;
if (iter < 0 && parseInt(bouncingBall.top) > winH) {
clearInterval(setId);
bouncingBall.visibility = "hidden";
stillBall.visibility="visible";
setId = 0;
}
if (parseInt(bouncingBall.top) > 0 && up && iter >= 0) {
bouncingBall.top = parseInt(bouncingBall.top) - iter;
iter--;
if (iter%3 == 0) iter--;
return;
}
down = true;
up = false;
}
}
// End -->
</script>
</center>
</BODY>
</HTML>
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript1.2">
<!-- Original: Dragos Saracu (smardoi@yahoo.com) -->
<!-- Cross Browser by: Bob Simpson (webmaster@maryjanebrown.net) -->
<!-- Contributor URL: http://www.maryjanebrown.net/webmaster -->
<!-- Begin
function BrowserCheck() {
var b = navigator.appName;
if (b == "Netscape") this.b = "NS";
else if (b == "Microsoft Internet Explorer") this.b = "IE";
else this.b = b;
this.v = parseInt(navigator.appVersion);
this.NS = (this.b == "NS" && this.v>=4);
this.NS4 = (this.b == "NS" && this.v == 4);
this.NS5 = (this.b == "NS" && this.v == 5);
this.IE = (this.b == "IE" && this.v>=4);
this.IE4 = (navigator.userAgent.indexOf('MSIE 4')>0);
this.IE5 = (navigator.userAgent.indexOf('MSIE 5')>0);
if (this.IE5 || this.NS5) this.VER5 = true;
if (this.IE4 || this.NS4) this.VER4 = true;
this.OLD = (! this.VER5 && ! this.VER4) ? true : false;
this.min = (this.NS||this.IE);
}
is = new BrowserCheck();
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
Click anywhere to start script<br>
<div id="staticBall" style="position:relative;visibility:visible">
<img src="ball.gif" height=30 width=30 alt="Static ball">
</div>
</center>
<div id="ball" style="visibility:hidden; position:absolute; left:100; top:10; height:34; width:34">
<img src="ball.gif" height=30 width=30 alt="Bouncing ball">
</div>
<script language="Javascript1.2">
<!-- Begin
iter = 0;
setId = 0;
down = true;
up = false;
bouncingBall = (is.VER5) ? document.getElementById("ball").style
: (is.NS) ? document.layers["ball"]
: document.all["ball"].style;
stillBall = (is.VER5) ? document.getElementById("staticBall").style
: (is.NS) ? document.layers["staticBall"] : document.all["staticBall"].style;
winH = (is.NS) ? window.innerHeight - 55 : document.body.offsetHeight - 55;
document.onmouseup = buttonUp;
if (is.NS4)
document.captureEvents(Event.MOUSEUP);
function buttonUp(e) {
if ( ((is.NS) ? e.which : event.button) != 1) return true;
if (setId != 0) clearInterval(setId);
bouncingBall.visibility="visible";
stillBall.visibility="hidden";
bouncingBall.left = (is.NS) ? e.pageX - 15 : event.offsetX - 15;
bouncingBall.top = (is.NS) ? e.pageY - 15 : event.offsetY - 15;
iter = 0;
setId = setInterval("generateGravity()", 20);
return true;
}
function generateGravity() {
if ((parseInt(bouncingBall.top)+iter < winH) && down) {
bouncingBall.top = parseInt(bouncingBall.top) + iter;
iter++;
return;
}
else {
if ((parseInt(bouncingBall.top)< winH) && down) {
bouncingBall.top = winH + 5;
return;
}
down = false;
up = true;
if (iter < 0 && parseInt(bouncingBall.top) > winH) {
clearInterval(setId);
bouncingBall.visibility = "hidden";
stillBall.visibility="visible";
setId = 0;
}
if (parseInt(bouncingBall.top) > 0 && up && iter >= 0) {
bouncingBall.top = parseInt(bouncingBall.top) - iter;
iter--;
if (iter%3 == 0) iter--;
return;
}
down = true;
up = false;
}
}
// End -->
</script>
</center>
</BODY>
</HTML>
This code will tell the user what browser he/she is using and what version for example this is mine
Browser Name: Netscape
Browser Version: 1.0.6
firefox
code:
CODE
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<LINK href="general.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<script LANGUAGE="JavaScript">
<!-- Original: Gregor (legreg@legreg.de) -->
<!-- Begin
var useragent = navigator.userAgent;
var bName = (useragent.indexOf('Opera') > -1) ? 'Opera' : navigator.appName;
var pos = useragent.indexOf('MSIE');
if (pos > -1) {
bVer = useragent.substring(pos + 5);
var pos = bVer.indexOf(';');
var bVer = bVer.substring(0,pos);
}
var pos = useragent.indexOf('Opera');
if (pos > -1) {
bVer = useragent.substring(pos + 6);
var pos = bVer.indexOf(' ');
var bVer = bVer.substring(0, pos);
}
if (bName == "Netscape") {
var bVer = useragent.substring(8);
var pos = bVer.indexOf(' ');
var bVer = bVer.substring(0, pos);
}
if (bName == "Netscape" && parseInt(navigator.appVersion) >= 5) {
var pos = useragent.lastIndexOf('/');
var bVer = useragent.substring(pos + 1);
}
document.writeln('<b>Browser Name: </b>' + bName + '<br>');
document.writeln('<b>Browser Version: </b>' + bVer + '<br>');
// End -->
</script>
</center>
</BODY>
</HTML>
<HTML>
<HEAD>
<LINK href="general.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<script LANGUAGE="JavaScript">
<!-- Original: Gregor (legreg@legreg.de) -->
<!-- Begin
var useragent = navigator.userAgent;
var bName = (useragent.indexOf('Opera') > -1) ? 'Opera' : navigator.appName;
var pos = useragent.indexOf('MSIE');
if (pos > -1) {
bVer = useragent.substring(pos + 5);
var pos = bVer.indexOf(';');
var bVer = bVer.substring(0,pos);
}
var pos = useragent.indexOf('Opera');
if (pos > -1) {
bVer = useragent.substring(pos + 6);
var pos = bVer.indexOf(' ');
var bVer = bVer.substring(0, pos);
}
if (bName == "Netscape") {
var bVer = useragent.substring(8);
var pos = bVer.indexOf(' ');
var bVer = bVer.substring(0, pos);
}
if (bName == "Netscape" && parseInt(navigator.appVersion) >= 5) {
var pos = useragent.lastIndexOf('/');
var bVer = useragent.substring(pos + 1);
}
document.writeln('<b>Browser Name: </b>' + bName + '<br>');
document.writeln('<b>Browser Version: </b>' + bVer + '<br>');
// End -->
</script>
</center>
</BODY>
</HTML>
this one is a nice script you have to catch pikachu pokemon but he is text and you smack him and other stuff
CODE
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: Paul (Poke_Paul@hotmail.com) -->
<!-- Web Site: http://www.angelfire.com/ak3/MewHiddenLair -->
<!-- Begin
now=new Date;
x=now.getTime() %32768;
function Random(min,max) {
x=(1103515245*x+12345) % 32768;
return Math.floor(x*(max-min+1)/32768+min);
}
var num = new Array;
num[0] = -1;
num[1] = 1;
var ctrsmit = new Array;
ctrsmit[0] = '<|x_x|>';
ctrsmit[1] = '<|!_!|>';
var i = 0, will2live = 0;
function livewill(j) {
i += j;
if (i == 0) tLiphe();
if (i < 6) stat(mood[3]);
if (oldstats == mood[3] && i >= 6) stat(mood[0]);
if (alive == true) {
barzies(i);
}
}
var bars='';
function barzies(num) {
bars='';
for (var i=0;i!=num;i++) bars += '';
document.ctrform.will.value = bars;
}
var mood = new Array;
mood[0] = 'Happy';
mood[1] = 'Mad';
mood[2] = 'Ticked-Off';
mood[3] = 'Suicidal';
mood[4] = 'Elated';
var Stat = new Array;
Stat[0] = 'Alive';
Stat[1] = 'Pokeball cleaned';
Stat[2] = 'Pokeball not messy';
Stat[3] = 'In pain';
Stat[4] = 'Dead';
Stat[5] = 'Infected!';
Stat[6] = 'Disinfected!';
Stat[7] = 'Not infected';
Stat[8] = 'Drooling';
var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(
)>';
function gLiphe() {
normguy = '<(
)>';
stat('Catching...');
livewill(15);
statID = setTimeout("stat(Stat[0])",3500);
setTimeout("alive = true",3500);
Animate(false,'(-o-)');
aniID = setTimeout("Animate(false,'<(o_o)>')",2500);
aniID = setTimeout("Animate(false,'(O_o)>')",3500);
aniID = setTimeout("Animate(false,'<(o_o)>')",4300);
aniID = setTimeout("Animate(false,'<(o_O)')",4500);
aniID = setTimeout("Animate(false,'<(o_o)>')",5300);
aniID = setTimeout("Animate(false,'(O_o)>')",5500);
aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);
setTimeout("independence()",6501)
}
function ID(dep) {
clearTimeout(aniID);
clearTimeout(statID);
clearTimeout(liveID);
clearTimeout(crapID);
if (dep == true) clearTimeout(independ);
}
var f, t = ' ';
function Animate(auto,ctrex) {
if (auto == false) f = ctrex;
if (auto == true) t = spacey.substring(0,Pos());
document.ctrform.ctr.value = t + ctrex + poopie();
}
var indID, independ;
function independence() {
independ = setTimeout("Animate(true,f)",400);
independ = setTimeout("Animate(true,f)",1200);
independ = setTimeout("Animate(true,f)",2000);
independ = setTimeout("Animate(true,f)",2800);
independ = setTimeout("Animate(true,f)",3600);
indID = setTimeout("independence()",4000);
}
var spacey = ' ', k, l = 10;
function Pos() {
k = Random(0,1)
if (k == 0) {
if (t.length < 22) return l++;
else if (t.length >= 22) Pos()
}
if (k == 1) {
if (t.length > 0) return l--;
else if (t.length == 0) return l++;
}
}
var poop = false;
function poopie() {
if (poop == true) return " <<poo>> ";
else return '';
}
function eatpoop() {
if (poop == false) {
document.ctrform.phood.selectedIndex = 0;
stat(Stat[2]);
}
if (poop == true) {
ID(true);
eatpoopie();
}
}
function eatpoopie() {
poop = false;
eat(false,'<<poo>>');
aniID = setTimeout("Animate(false,'<(o>)>')",750);
if (sick == false) setTimeout("befect()",4000);
}
var pasto,healthy,eaty='<(o)>',eati='<(-)>',eaty2;
function eat(health,pasti) {
healthy = health;
pasto = pasti;
if (sick == true) {
eaty = '<(o)>';
eaty2 = '<(o)>';
eati = '<(-)>';
}
else {
eaty = '<(o)>';
eaty2 = '<(o)>';
eati = '<(-)>';
}
Animate(false,eati +' '+ pasto);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);
aniID = setTimeout("Animate(false,eaty + pasto)",450);
aniID = setTimeout("Animate(false,eaty2+ pasto)",600);
setTimeout("phood(healthy)",650);
}
function pheed(antipasto) {
if (antipasto == 0) eat(true,'>o<');
else if (antipasto == 1) eat(true,'');
else if (antipasto == 2) eatpoop();
}
function takeone() {
ID(true);
Animate(false,'<(=)>');
aniID = setTimeout("Animate(false,'<(>_<)>')",500);
aniID = setTimeout("Animate(false,'<(=)>')",1300);
aniID = setTimeout("Animate(false,'<(>_<)>')",2600);
aniID = setTimeout("Animate(false,normguy)",4800);
setTimeout("infekt()",4799);
setTimeout("poop = true",4799);
full = 0;
}
function cleancage() {
if (poop == false) stat(Stat[2]);
if (poop == true) {
poop = false;
Animate(false,normguy);
stat(Stat[1]);
clearTimeout(sickID);
ickcount = 0;
}
}
function tLiphe() {
normguy = '<(_)>';
poop = false;
clearTimeout(sickID);
clearTimeout(illID);
clearTimeout(indID);
ID(true);
sick = false;
full = 0;
l = 1;
i = 0;
aniID = setTimeout("Animate(false,normguy)",1);
statID = setTimeout("stat(Stat[4])",1);
barzies(0);
bruised = 0;
poked = false;
alive = false;
}
var oldstats, ick = '';
function stat(stats) {
ick = '';
oldstats = stats;
if (sick == true) ick = '[sick] ';
document.ctrform.ctrstatus.value = ick + oldstats;
}
var j;
function smite() {
if (sick == false) normguy = '<(<>_<>)>';
ID(true);
statID = setTimeout("stat(Stat[3])",10);
aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);
liveID = setTimeout("livewill(num[0])",20);
aniID = setTimeout("Animate(false,normguy)",1300);
statID = setTimeout("stat(mood[1])",1300);
}
var full = 0;
function phood(salubrious) {
if (sick == false) normguy = '<(
)>';
ID(true);
full++;
if (salubrious == true) livewill(num[1]);
aniID = setTimeout("Animate(false,eaty)",200);
aniID = setTimeout("Animate(false,eati)",700);
aniID = setTimeout("Animate(false,eaty)",1200);
aniID = setTimeout("Animate(false,eati)",1700);
aniID = setTimeout("Animate(false,eaty)",2200);
aniID = setTimeout("Animate(false,eati)",2700);
aniID = setTimeout("Animate(false,normguy)",3200);
if (full == 3) setTimeout("takeone()",6000);
if (full >= 3) full = 0;
}
var sick = false, ickcount = 0;
function infekt() {
ickcount++;
if (ickcount != 2) sickID = setTimeout("infekt()",30000);
if (ickcount == 2) befect();
}
function befect() {
sick = true;
setTimeout("stat(Stat[5])",500);
ickcount = 0;
besick();
normguy = '<(_)>';
}
function besick() {
livewill(num[0]);
Animate(false,normguy);
if (sick == true) illID = setTimeout("besick()",2000);
}
function dnfekt() {
if (sick == false) stat(Stat[7]);
if (sick == true) {
if (poop == false) clearTimeout(sickID);
normguy = '<(
)>';
eat(false,'');
sick = false;
setTimeout("stat(Stat[6])",4000);
ickcount = 0;
if (poop == true) infekt();
}
}
function scratchyscratchy() {
normguy = '<(
)>';
ID(true);
statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);
aniID = setTimeout("Animate(false,' p')",200);
aniID = setTimeout("Animate(false,' P')",800);
aniID = setTimeout("Animate(false,' p ')",1400);
aniID = setTimeout("Animate(false,' P')",2000);
aniID = setTimeout("Animate(false,' p ')",2600);
aniID = setTimeout("Animate(false,' P')",3400);
aniID = setTimeout("Animate(false,' p ')",4200);
aniID = setTimeout("Animate(false,' P ')",5000);
aniID = setTimeout("Animate(false,': P')",5600);
aniID = setTimeout("Animate(false,normguy)",6600);
statID = setTimeout("stat(mood[0])",6600);
liveID = setTimeout("livewill(num[1])",6600);
}
var bruised = 0, poked = false;
function poke() {
if (bruised >= 7) {
normguy='o_-';
aniID = setTimeout("Animate(false,'(O_-)')",1);
liveID = setTimeout("livewill(num[0])",1);
if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);
aniID = setTimeout("Animate(false,normguy)",300);
poked = true;
}
if (bruised < 7) {
bruised++;
normguy = '<(
)>'
aniID = setTimeout("Animate(false,' <(^o^)>')",1);
liveID = setTimeout("livewill(num[1])",1);
statID = setTimeout("stat('PikaPi...')",10);
aniID = setTimeout("Animate(false,normguy)",300);
}
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg >
<center>
<form name="ctrform">
<table BORDER="4" CELLSPACING="5" CELLPADDING="5" bgcolor="red">
<tr><td><font color="blue"><br>
<table>
<tr>
<th>Life</th>
<th>Status</th>
</tr>
<tr>
<td><div align="center"><center><p><input type="text" size="20" name="will"></td>
<td align="center"><input type="text" size="25" name="ctrstatus"></td>
</tr>
<tr align="center">
<th>Pikachu</th>
<th>Options</th>
</tr>
<tr align="center">
<td><input type="text" name="ctr" size="30" onFocus="if (alive == true) tLiphe()"></td>
<td><div align="center"><center><p><input type="button" value="Catch a Pikachu"
onClick="if (alive == false) gLiphe()"></td>
</tr>
</table>
<div align="center"><center>
<table>
<tr>
<td><input type="button" value="Smack" onClick="if (alive == true) smite()"></td></tr><tr>
<td><input type="button" value="Clean Pokball" onClick="if (alive == true) cleancage()"></td></tr><tr>
<td><input type="button" value="Give Medicine" onClick="if (alive == true) dnfekt()"></td>
</tr>
<tr>
<td><input type="button" value="Give Food"
onClick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)">
<select name="phood" size="1">
<option>Rare Candy</option>
<option>Apple</option>
</select></td>
</tr>
<tr>
<td><input type="button" value="Scratch" onClick="if (alive == true) scratchyscratchy()"></td>
</tr>
<tr>
<td><input type="button" value="Poke Pikachu" onClick="if (alive == true) poke()"><br></td>
</tr>
</table>
</center>
</div>
</td>
</tr>
</table>
</form>
</center>
</BODY>
</HTML>
<HTML>
<HEAD>
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: Paul (Poke_Paul@hotmail.com) -->
<!-- Web Site: http://www.angelfire.com/ak3/MewHiddenLair -->
<!-- Begin
now=new Date;
x=now.getTime() %32768;
function Random(min,max) {
x=(1103515245*x+12345) % 32768;
return Math.floor(x*(max-min+1)/32768+min);
}
var num = new Array;
num[0] = -1;
num[1] = 1;
var ctrsmit = new Array;
ctrsmit[0] = '<|x_x|>';
ctrsmit[1] = '<|!_!|>';
var i = 0, will2live = 0;
function livewill(j) {
i += j;
if (i == 0) tLiphe();
if (i < 6) stat(mood[3]);
if (oldstats == mood[3] && i >= 6) stat(mood[0]);
if (alive == true) {
barzies(i);
}
}
var bars='';
function barzies(num) {
bars='';
for (var i=0;i!=num;i++) bars += '';
document.ctrform.will.value = bars;
}
var mood = new Array;
mood[0] = 'Happy';
mood[1] = 'Mad';
mood[2] = 'Ticked-Off';
mood[3] = 'Suicidal';
mood[4] = 'Elated';
var Stat = new Array;
Stat[0] = 'Alive';
Stat[1] = 'Pokeball cleaned';
Stat[2] = 'Pokeball not messy';
Stat[3] = 'In pain';
Stat[4] = 'Dead';
Stat[5] = 'Infected!';
Stat[6] = 'Disinfected!';
Stat[7] = 'Not infected';
Stat[8] = 'Drooling';
var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(
function gLiphe() {
normguy = '<(
stat('Catching...');
livewill(15);
statID = setTimeout("stat(Stat[0])",3500);
setTimeout("alive = true",3500);
Animate(false,'(-o-)');
aniID = setTimeout("Animate(false,'<(o_o)>')",2500);
aniID = setTimeout("Animate(false,'(O_o)>')",3500);
aniID = setTimeout("Animate(false,'<(o_o)>')",4300);
aniID = setTimeout("Animate(false,'<(o_O)')",4500);
aniID = setTimeout("Animate(false,'<(o_o)>')",5300);
aniID = setTimeout("Animate(false,'(O_o)>')",5500);
aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);
setTimeout("independence()",6501)
}
function ID(dep) {
clearTimeout(aniID);
clearTimeout(statID);
clearTimeout(liveID);
clearTimeout(crapID);
if (dep == true) clearTimeout(independ);
}
var f, t = ' ';
function Animate(auto,ctrex) {
if (auto == false) f = ctrex;
if (auto == true) t = spacey.substring(0,Pos());
document.ctrform.ctr.value = t + ctrex + poopie();
}
var indID, independ;
function independence() {
independ = setTimeout("Animate(true,f)",400);
independ = setTimeout("Animate(true,f)",1200);
independ = setTimeout("Animate(true,f)",2000);
independ = setTimeout("Animate(true,f)",2800);
independ = setTimeout("Animate(true,f)",3600);
indID = setTimeout("independence()",4000);
}
var spacey = ' ', k, l = 10;
function Pos() {
k = Random(0,1)
if (k == 0) {
if (t.length < 22) return l++;
else if (t.length >= 22) Pos()
}
if (k == 1) {
if (t.length > 0) return l--;
else if (t.length == 0) return l++;
}
}
var poop = false;
function poopie() {
if (poop == true) return " <<poo>> ";
else return '';
}
function eatpoop() {
if (poop == false) {
document.ctrform.phood.selectedIndex = 0;
stat(Stat[2]);
}
if (poop == true) {
ID(true);
eatpoopie();
}
}
function eatpoopie() {
poop = false;
eat(false,'<<poo>>');
aniID = setTimeout("Animate(false,'<(o>)>')",750);
if (sick == false) setTimeout("befect()",4000);
}
var pasto,healthy,eaty='<(o)>',eati='<(-)>',eaty2;
function eat(health,pasti) {
healthy = health;
pasto = pasti;
if (sick == true) {
eaty = '<(o)>';
eaty2 = '<(o)>';
eati = '<(-)>';
}
else {
eaty = '<(o)>';
eaty2 = '<(o)>';
eati = '<(-)>';
}
Animate(false,eati +' '+ pasto);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);
aniID = setTimeout("Animate(false,eaty + pasto)",450);
aniID = setTimeout("Animate(false,eaty2+ pasto)",600);
setTimeout("phood(healthy)",650);
}
function pheed(antipasto) {
if (antipasto == 0) eat(true,'>o<');
else if (antipasto == 1) eat(true,'');
else if (antipasto == 2) eatpoop();
}
function takeone() {
ID(true);
Animate(false,'<(=)>');
aniID = setTimeout("Animate(false,'<(>_<)>')",500);
aniID = setTimeout("Animate(false,'<(=)>')",1300);
aniID = setTimeout("Animate(false,'<(>_<)>')",2600);
aniID = setTimeout("Animate(false,normguy)",4800);
setTimeout("infekt()",4799);
setTimeout("poop = true",4799);
full = 0;
}
function cleancage() {
if (poop == false) stat(Stat[2]);
if (poop == true) {
poop = false;
Animate(false,normguy);
stat(Stat[1]);
clearTimeout(sickID);
ickcount = 0;
}
}
function tLiphe() {
normguy = '<(_)>';
poop = false;
clearTimeout(sickID);
clearTimeout(illID);
clearTimeout(indID);
ID(true);
sick = false;
full = 0;
l = 1;
i = 0;
aniID = setTimeout("Animate(false,normguy)",1);
statID = setTimeout("stat(Stat[4])",1);
barzies(0);
bruised = 0;
poked = false;
alive = false;
}
var oldstats, ick = '';
function stat(stats) {
ick = '';
oldstats = stats;
if (sick == true) ick = '[sick] ';
document.ctrform.ctrstatus.value = ick + oldstats;
}
var j;
function smite() {
if (sick == false) normguy = '<(<>_<>)>';
ID(true);
statID = setTimeout("stat(Stat[3])",10);
aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);
liveID = setTimeout("livewill(num[0])",20);
aniID = setTimeout("Animate(false,normguy)",1300);
statID = setTimeout("stat(mood[1])",1300);
}
var full = 0;
function phood(salubrious) {
if (sick == false) normguy = '<(
ID(true);
full++;
if (salubrious == true) livewill(num[1]);
aniID = setTimeout("Animate(false,eaty)",200);
aniID = setTimeout("Animate(false,eati)",700);
aniID = setTimeout("Animate(false,eaty)",1200);
aniID = setTimeout("Animate(false,eati)",1700);
aniID = setTimeout("Animate(false,eaty)",2200);
aniID = setTimeout("Animate(false,eati)",2700);
aniID = setTimeout("Animate(false,normguy)",3200);
if (full == 3) setTimeout("takeone()",6000);
if (full >= 3) full = 0;
}
var sick = false, ickcount = 0;
function infekt() {
ickcount++;
if (ickcount != 2) sickID = setTimeout("infekt()",30000);
if (ickcount == 2) befect();
}
function befect() {
sick = true;
setTimeout("stat(Stat[5])",500);
ickcount = 0;
besick();
normguy = '<(_)>';
}
function besick() {
livewill(num[0]);
Animate(false,normguy);
if (sick == true) illID = setTimeout("besick()",2000);
}
function dnfekt() {
if (sick == false) stat(Stat[7]);
if (sick == true) {
if (poop == false) clearTimeout(sickID);
normguy = '<(
eat(false,'');
sick = false;
setTimeout("stat(Stat[6])",4000);
ickcount = 0;
if (poop == true) infekt();
}
}
function scratchyscratchy() {
normguy = '<(
ID(true);
statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);
aniID = setTimeout("Animate(false,' p')",200);
aniID = setTimeout("Animate(false,' P')",800);
aniID = setTimeout("Animate(false,' p ')",1400);
aniID = setTimeout("Animate(false,' P')",2000);
aniID = setTimeout("Animate(false,' p ')",2600);
aniID = setTimeout("Animate(false,' P')",3400);
aniID = setTimeout("Animate(false,' p ')",4200);
aniID = setTimeout("Animate(false,' P ')",5000);
aniID = setTimeout("Animate(false,': P')",5600);
aniID = setTimeout("Animate(false,normguy)",6600);
statID = setTimeout("stat(mood[0])",6600);
liveID = setTimeout("livewill(num[1])",6600);
}
var bruised = 0, poked = false;
function poke() {
if (bruised >= 7) {
normguy='o_-';
aniID = setTimeout("Animate(false,'(O_-)')",1);
liveID = setTimeout("livewill(num[0])",1);
if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);
aniID = setTimeout("Animate(false,normguy)",300);
poked = true;
}
if (bruised < 7) {
bruised++;
normguy = '<(
aniID = setTimeout("Animate(false,' <(^o^)>')",1);
liveID = setTimeout("livewill(num[1])",1);
statID = setTimeout("stat('PikaPi...')",10);
aniID = setTimeout("Animate(false,normguy)",300);
}
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg >
<center>
<form name="ctrform">
<table BORDER="4" CELLSPACING="5" CELLPADDING="5" bgcolor="red">
<tr><td><font color="blue"><br>
<table>
<tr>
<th>Life</th>
<th>Status</th>
</tr>
<tr>
<td><div align="center"><center><p><input type="text" size="20" name="will"></td>
<td align="center"><input type="text" size="25" name="ctrstatus"></td>
</tr>
<tr align="center">
<th>Pikachu</th>
<th>Options</th>
</tr>
<tr align="center">
<td><input type="text" name="ctr" size="30" onFocus="if (alive == true) tLiphe()"></td>
<td><div align="center"><center><p><input type="button" value="Catch a Pikachu"
onClick="if (alive == false) gLiphe()"></td>
</tr>
</table>
<div align="center"><center>
<table>
<tr>
<td><input type="button" value="Smack" onClick="if (alive == true) smite()"></td></tr><tr>
<td><input type="button" value="Clean Pokball" onClick="if (alive == true) cleancage()"></td></tr><tr>
<td><input type="button" value="Give Medicine" onClick="if (alive == true) dnfekt()"></td>
</tr>
<tr>
<td><input type="button" value="Give Food"
onClick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)">
<select name="phood" size="1">
<option>Rare Candy</option>
<option>Apple</option>
</select></td>
</tr>
<tr>
<td><input type="button" value="Scratch" onClick="if (alive == true) scratchyscratchy()"></td>
</tr>
<tr>
<td><input type="button" value="Poke Pikachu" onClick="if (alive == true) poke()"><br></td>
</tr>
</table>
</center>
</div>
</td>
</tr>
</table>
</form>
</center>
</BODY>
</HTML>
What is 50 % of 100 Answer:50
Or...
100 is what percent of 50 Answer: 200
this script u put the numbers and it answers it for you.
CODE
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: Tom Richardson Jr. (gooftroop@geocities.com) -->
<!-- Begin
function calc1(form) {
a = form.a.value/100;
b = a*form.b.value;
form.total1.value = b;
}
function calc2(form) {
a = form.c.value;
b = form.d.value;
c = a/b;
d = c*100;
form.total2.value = d;
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<form name="form1">
<table border=1 cellpadding=4 cellspacing=1>
<tr>
<td align=center>What is
<input type="text" name="a" size=5>
% of <input type="text" name="b" size=5>?</td>
<td align=center>Answer: <input type="text" name="total1"
size=5 maxlength=40></td>
<td align=center><input type="button" value="Calculate"
onClick="calc1(this.form)"></td>
</tr>
<tr>
<td align=center colspan=3 align=center>Or...</td>
</tr>
<tr>
<td align=center><input type="text" name="c" size=5>
is what
percent of <input type="text" name="d" size=5>?</td>
<td align=center>Answer: <input type="text" name="total2"
size=5> %</td>
<td align=center><input type="button" value="Calculate"
onClick="calc2(this.form)"></td>
</tr>
</table>
</form>
</center>
</BODY>
</HTML>
[/code]
ill put this last code good one
it calculates the wind chill you put the MPH and the tempature and click calculate.
[code]<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: James P. Dildine (jpd@wlsmail.com) -->
<!-- Web Site: http://www.mste.uiuc.edu/dildine -->
<!-- Begin
function windChill(form) {
wind=eval(form.wind.value);
temp=eval(form.temp.value);
chill=(0.0817*(3.71*(Math.pow(wind, 0.5))+
5.81-0.25*wind)*(temp-91.4)+91.4);
form.windchill.value = chill;
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<form action="" method=post name=windform>
<table border=1 cellpadding=3 cellspacing=0 width="250">
<tr>
<td align=center>
Wind Speed (MPH) =
</td>
<td align=center>
<input type=text name=wind value="" size=6>
</td>
</tr>
<tr>
<td align=center>
Air Temperature (F) =
</td>
<td align=center>
<input type=text name=temp value="" size=6>
</td>
</tr>
<tr>
<td colspan=2 align=center>
<br>
<input type=button value="Calculate Wind Chill" onclick="windChill(this.form)">
<p>
<input name=windchill type=text value="" size=10> F
</td>
<tr>
</table>
</center>
</BODY>
</HTML>
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: Tom Richardson Jr. (gooftroop@geocities.com) -->
<!-- Begin
function calc1(form) {
a = form.a.value/100;
b = a*form.b.value;
form.total1.value = b;
}
function calc2(form) {
a = form.c.value;
b = form.d.value;
c = a/b;
d = c*100;
form.total2.value = d;
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<form name="form1">
<table border=1 cellpadding=4 cellspacing=1>
<tr>
<td align=center>What is
<input type="text" name="a" size=5>
% of <input type="text" name="b" size=5>?</td>
<td align=center>Answer: <input type="text" name="total1"
size=5 maxlength=40></td>
<td align=center><input type="button" value="Calculate"
onClick="calc1(this.form)"></td>
</tr>
<tr>
<td align=center colspan=3 align=center>Or...</td>
</tr>
<tr>
<td align=center><input type="text" name="c" size=5>
is what
percent of <input type="text" name="d" size=5>?</td>
<td align=center>Answer: <input type="text" name="total2"
size=5> %</td>
<td align=center><input type="button" value="Calculate"
onClick="calc2(this.form)"></td>
</tr>
</table>
</form>
</center>
</BODY>
</HTML>
[/code]
ill put this last code good one
[code]<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
<script LANGUAGE="JavaScript">
<!-- Original: James P. Dildine (jpd@wlsmail.com) -->
<!-- Web Site: http://www.mste.uiuc.edu/dildine -->
<!-- Begin
function windChill(form) {
wind=eval(form.wind.value);
temp=eval(form.temp.value);
chill=(0.0817*(3.71*(Math.pow(wind, 0.5))+
5.81-0.25*wind)*(temp-91.4)+91.4);
form.windchill.value = chill;
}
// End -->
</script>
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<center><BR><BR><BR>
<form action="" method=post name=windform>
<table border=1 cellpadding=3 cellspacing=0 width="250">
<tr>
<td align=center>
Wind Speed (MPH) =
</td>
<td align=center>
<input type=text name=wind value="" size=6>
</td>
</tr>
<tr>
<td align=center>
Air Temperature (F) =
</td>
<td align=center>
<input type=text name=temp value="" size=6>
</td>
</tr>
<tr>
<td colspan=2 align=center>
<br>
<input type=button value="Calculate Wind Chill" onclick="windChill(this.form)">
<p>
<input name=windchill type=text value="" size=10> F
</td>
<tr>
</table>
</center>
</BODY>
</HTML>


