Let’s start.
First, make a sphere by selecting the “Sphere” button in the “Standard Primitives” section, and draw somewhere in the center of the perspective view. We will set the size of the sphere later on.
The sphere I made looks like this, yours can be different in size and color, but the only thing that is important is to make sure that your sphere is in the center of the perspective view.

Select the modifier tab (looks like a blue rainbow, next to the picture of a mouse cursor) and set these parameters for the sphere:
Radius:100
Segments: 80 (to make the sphere smooth, if your PC is slow, you may want to select a smaller value)
Make sure that the “Smooth” checkbox is checked (by default, it is) and we can continue.

Now, we will “crystalize” the ball by selecting the “Noise” modifier from the “Select Modifiers” drop-down list.

Now that we have applied the “Noise” modifier, we need to set the needed parameters.
-You can set the “Seed” field to any value you want, but I left it at 0.
-I also left the “Scale” field at 100.
-Check the “Fractal” checkbox.
-Leave the “Roughness” value at 0, and set the “Iterations” value to 10.
-Set the X,Y and Z strength values to 300.

Press the M button on your keyboard to open the material editor.
1. Select the first free blank material box.
2. Click the gray box next to the “Ambient” label, and set the color to be blue, or any other color you like.
3. Set the “Specular level” value to 60, and the “Glossiness” value to 45.
4. To make the material transparent, set the “Opacity” value to 10.

In order to apply the material to our crystalized sphere, drag the material over to the sphere and release your mouse button. The whole thing should get a blue color.

Now, we need to put everything together in one image by rendering our project.
To do that, select “Render” from the “Rendering” menu.

Make sure that the “Single” radio button is selected, because we are rendering an image here, not a video sequence.
Select your preferred image resolution, I left it at 640x480.
Click on the “Render” button.

The image is now rendered and it should look like this:

Wait a little bit before the image is rendered, and save the image by clicking the “Save” button.

That’s it! There are many options that you can easily change to give your crystal the look you want.

