Increase Rate Of Attack Turns?

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Read Latest Entries..: (Post #14) by Johnny on Apr 21 2005, 02:47 AM. (Line Breaks Removed)
Good suggestion NilsC. I hate how slow attack turns are coming right now, because it's kidna hard to save em up when you get so little a day...
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Open Discussion > Xisto Network Sites > The Army System

Increase Rate Of Attack Turns?

NilsC
With the old army system we coud attack almost 5 times every 24 hour with full 50 attack turn. Now this is down to 3.8 full turns every 24 hours.

My suggestion is to get 1 soldier every 20 minutes*unit production, that way it will be 4.8 attack turns every 24 hours like it used to.

Unit production could stay at 30 min like now or be 20 minutes to match the soldier / gold ratio.

Let me know what the thought is on this? I'm suggesting it because a lot of people think it's to slow paced now smile.gif

Nils

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snlildude87
QUOTE(NilsC @ Apr 14 2005, 11:34 PM)
My suggestion is to get 1 soldier every 20 minutes*unit production, that way it will be 4.8 attack turns every 24 hours like it used to.
*


I like your idea, not because you're an admin, but because it rewards you for having a good unit production rate. Newbies shouldn't be allowed to have the same turn rate as the people in the top 10 (most people in the top 10 have high unit production rates), and I believe that we should be rewarded for that by having more turns.

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myphpweb
If unit is going to come in every 20 minutes, does this means the money will come in every 20 minutes?

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Saint_Michael
yeah but then the only way you can get more troops is post like hell in the forums how about just doing it like this maybe


keeep unit production the same and go 4 turns ever 30 minutes

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s243a
If you give people more turns then people aren’t going to save up as much money and there isn’t going to be as much to rob. The game may actually go slower because people will spend more money repairing weapons and they will suffer more casualties. If you want to try more attack turns, try two attack turns every half hour. What I would like to see is more casualties. I chose ghost and if there aren’t many casualties then my 25% less casualties is pretty useless.

NilsC your suggest makes good sense. I like the idea of it being more of a continuum then having to wait a full half hour for that extra bit of money. So I prefer your option as opposed to keeping it the same or making it two attack turns every half hour.

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zippy77
I only played in the old army system for one day so I don't know how it used to be but I like it the way it is. A turn increase might be ok but not too much.



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NilsC
I was looking at the old stats from the former "army game", so changing the numbers will make it closer to what is used to be. Did we have a problem with people not saving? I think it will be better because you have some people that have to sleep at night, then get up eary morning and milk the cows smile.gif

I'm going to try to explain it again:
  1. Old ratio, 1 soldier per 30 minutes is 1*unit production (If unit production is 7 you get 7 soldiers every 1/2 hour) this setting is separate and can be set to any number from 1 minute to 99999999 weeks. So changing that to each 20 minutes only changes the amount of soldiers by time.
  2. Gold and attack turns are controlled by the same timer. By changing the timer to 20 minutes we will have more gold and turns, and the wait to get one turn will be 20 minutes instead of 30. (I have seen places where you get 1 turn per minute but they also had only 1 (or 2) gold per soldier.

Hope this cleared up some, (It's as clear as mud to me) and I think it will help new users get into the game and not quit because they go bored after the initial 25 attack turn are used up.

Nils

 

 

 


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canute24
If you want to do something then give the newbies a total of 50 or 100 initial turns and let the rest be the same. It's fun and I see everyone taking about army system. If you try to make it more fun you will spoil the fun. You'll have everyone attack you. Imagine 5 below and 5 above you attacking you all the time. huh.gif

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s243a
It might be worth giving the Newbies more turns to start because if they use them to fast they will be gone. I like a close game. It is not as fun if there aren’t as many people battling for the lead. There should be some warning at the start in that case not to use to many turns right off because you only get one every 30.

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fsastraps
I think it would be good for the turns to go up, b/c i am short on attacking and then my rank keeps going down because i cant attack back at people.

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Latest Entries

Johnny
Good suggestion NilsC. I hate how slow attack turns are coming right now, because it's kidna hard to save em up when you get so little a day...

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GM-University
No, that would ruin the game for others, maybe if you won them, but the other person kept theirs, like every 5 sucsesful attacks you receive like 1-3 turns...

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spawn_syxx9
Well if this goes through wouldn't that also mean we shoudl have a function where if you succesfully attack someone they should lose attack turns because since they are weakend they can't possibly be able to attack the same amount.

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GM-University
Most definatley NilsC, you get a rep point for this idea, this would add more stratedgy to the game, and allow the top ranks to raise faster, the game would progress faster because people would want to pay to raise unit production to raise turns, and more gold and soliders would exsists making the game larger... biggrin.gif
Aweseome idea, like I said 1 reputation point for you.

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