Hello

In order to add a char to M.U.G.E.N you must first open the MUGEN folder and open "Char" folder

Next you must look for the char you downloaded from any MUGEN website and check the

name of the .def file. if the file and the folder have the same name then insert the

new downloaded char into the "char" folder. if not then rename the folder

Now that the first part is done its time for the second part. press back and go to "data" and look for Select.def open that and now you see "Insert your chars below." right?

Well simply do this

Isshin312, stages/random.def

thats one of my chars. Isshin312 is the name of the char file. then you add "," then space it and spell Stages/random.def that way its always random. also if you have to little char slots I will post a code that I have and if you insert it in the right place it SHOULD put over 350 char slots. But make sutre to make a back up folder!!

First open system.def and look for ";Character select definition" now listen very closly. From ";Character select definition" to "p2.teammenu.bg.spr=
;Sounds" put in this code. Take out NOTHING less!! now this doesnt look very very good but hey, at least you have more space for chars! and thats all that matters! anyway put in this code in the place I told you to

CODE
;Character select definition
[Select info]
fadein.time =10
fadeout.time =10
rows =20
columns = 19
wrapping =0;1 to let cursor wrap around
pos =70,40;Position to draw to
showemptyboxes =1;1 to show empty boxes
moveoveremptyboxs =1;1 to allow cursor to move over empty boxes
cell.size =7,7;x,y size of each cell (in pixels)
cell.spacing =2;Space between each cell
cell.bg.spr =1,0;Note: Don't use animation for cells
cell.random.spr =151,0;Icon for random select (don't use animation)
cell.random.switchtime =2;Time to wait before changing to another random portrait
p1.cursor.startcell =0,0
p1.cursor.active.spr =180,0
p1.cursor.done.spr =163,0
p1.cursor.move.snd =100,0
p1.cursor.done.snd =100,1
p1.random.move.snd =100,0
p2.cursor.startcell =0,21
p2.cursor.active.spr =180,0
p2.cursor.done.spr =170,0
p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd =100,0
p2.cursor.done.snd =100,1
p2.random.move.snd =100,0
random.move.snd.cancel =1;1 to have random move sound cancel itself when played repeatedly
stage.move.snd =100,0
stage.done.snd =100,1
cancel.snd =100,2
portrait.offset =0,0
portrait.scale =0.30,0.30
title.offset =159,13;Position of title (Arcade Mode, etc)
title.font =3,0,0;Font of title (-1 for none)
;Big portraits
p1.face.offset =5,50;Position to put big portrait
p1.face.scale =0.75,0.75
p1.face.facing =1
p2.face.offset =310,46
p2.face.scale =0.75,0.75
p2.face.facing =-1
;Name
p1.name.offset = 5,150;Position to put name
p1.name.font =3,4,1;Set to -1 for no display
p2.name.offset =310,146
p2.name.font =3,1,-1
;Stage select
stage.pos =160,237
stage.active.font =3,0,0
stage.active2.font =3,2;Second font color for blinking
stage.done.font =3,0
;Team menu
teammenu.move.wrapping =1
p1.teammenu.pos =20, 30
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font =3,0, 1
p1.teammenu.selftitle.text =Select team mode
p1.teammenu.enemytitle.font =3,0, 1
p1.teammenu.enemytitle.text =Opponent team mode
p1.teammenu.move.snd =100,0
p1.teammenu.value.snd =100,0
p1.teammenu.done.snd =100,1
p1.teammenu.item.offset =0,20
p1.teammenu.item.spacing =0,15
p1.teammenu.item.font =3,0, 1
p1.teammenu.item.active.font =3,3, 1
p1.teammenu.item.active2.font =3,0, 1;Second font color for blinking
p1.teammenu.item.cursor.offset =-10, 0
p1.teammenu.item.cursor.anim =180
p1.teammenu.value.icon.offset =60,1
p1.teammenu.value.icon.spr =181,0
p1.teammenu.value.empty.icon.offset =60,1
p1.teammenu.value.empty.icon.spr =182,0
p1.teammenu.value.spacing =6,0
;p2 team
p2.teammenu.pos =299, 30
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font =3,0, -1
p2.teammenu.selftitle.text =Select team mode
p2.teammenu.enemytitle.font =3,0, -1
p2.teammenu.enemytitle.text =Opponent team mode
p2.teammenu.move.snd =100,0
p2.teammenu.value.snd =100,0
p2.teammenu.done.snd =100,1
p2.teammenu.item.offset =0,20
p2.teammenu.item.spacing =0,15
p2.teammenu.item.font =3,0, -1
p2.teammenu.item.active.font =3,1, -1
p2.teammenu.item.active2.font =3,0, -1;Second font color for blinking
p2.teammenu.item.cursor.offset =10, 0
p2.teammenu.item.cursor.anim =190
p2.teammenu.value.icon.offset =-60,1
p2.teammenu.value.icon.spr =191,0
p2.teammenu.value.empty.icon.offset =-60,1
p2.teammenu.value.empty.icon.spr =192,0
p2.teammenu.value.spacing =-6,0
p1.teammenu.bg.spr=
p2.teammenu.bg.spr=
;Sounds


now remember to have a backup in case this doesnt work, or in case you dont like it of anything you ALWAYS have to have a backup of your work! anyway thanks for looking! ^-^ Bye!

 

 

 


Reply