A Home Grown Army System

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Read Latest Entries..: (Post #22) by Johnny on May 3 2005, 11:31 PM. (Line Breaks Removed)
QUOTE(s243a @ May 2 2005, 05:12 PM)I guess the army game is up and running. That is good. I have done a little bit to try to work on my own game or modify the existing game. I have downloaded the code for the army system and indigo php, it already comes with perl, mod_perl, appahe, php and mysql.I am going to try both approaches in parallel. First though, I think I am going to try my own from... read more.
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Open Discussion > Xisto Network Sites > The Army System

A Home Grown Army System

s243a
Given the problem of the army system I wonder if it might be better to just develop a home grown army system from the members here. That way the people on the board who no the code really well and be easily able to modify it. The code should have three parts, the data maintenance, the computation, and the, user interface. Different teams could work on different parts and coordinate there effort. The idea is to keep the software as clear and modular as possible.

I would volunteer to work on the computational aspects. This will include calculating the damage caused by weapons and armor, whether or not a spy or espionage system succeeds, the repair cost and the sale cost. It could also include the ranking system or that could fall under the data management in some kind of data base sort. The data management does not have to use any fancy kind of database it could be just be information stored in files. That part will be up to the data management team. The user interface could be cgi with the possible addition of some scripting language javascript or visual basic script. More advanced interfaces could include applets or flash. However a simple interface should be created first.

The progress could be posted on the boards here as long as code for the functions contained in the system. This could serve almost as a tutorial on how to develop a web based game.

 

 

 


Reply

snlildude87
That sounds really good, but it's missing one important aspect: programmers. You have to remember that everybody here at trap17 are volunteers, so that means that people come here during their free time. If we can get a group of people who are very familiar and comfortable around PHP, HTML, Java, and Flash, then there is a chance that we can have our very own Army System, but until then, I don't think your idea will become a reality (no offense).

Admins, if you decide to accept the idea, then I can probably cover Java and HTML because I know those two languages more than the others that I have listed above.

Reply

DjLuki
i actually thought about that to.. i was gonna post that but than i don't know any languagews that well..but next year im hoping to start learning JAVA so maybe that could be helpful lol..and i know a some html...

Reply

GM-University
QUOTE(snlildude87 @ Apr 16 2005, 08:43 PM)
That sounds really good, but it's missing one important aspect: programmers. You have to remember that everybody here at trap17 are volunteers, so that means that people come here during their free time. If we can get a group of people who are very familiar and comfortable around PHP, HTML, Java, and Flash, then there is a chance that we can have our very own Army System, but until then, I don't think your idea will become a reality (no offense).

Admins, if you decide to accept the idea, then I can probably cover Java and HTML because I know those two languages more than the others that I have listed above.
*



I would work on it, I have the time, and I can code.

Reply

Johnny
Yeah, I agree with snlildude. It just doesn't seem like it can be done with just our members, and even it were, it would still take a long time to do...

Reply

OpaQue
The army system is really complex. Belive me, I have gone through the codes and I am a programmer myself. :-) Instead of doing everything from scratch, We can work with the existing Army system and take it to next level. The current version is available on invisionize and you guys can easily download it. :-)

You will also need to setup, APACHE, php, mysql on your PC to being your testing env.

Reply

hype
If you guys really want to code the game you guys should spent more time in the original game itself and figure out their bug and why they attract so many members... Check out some of their suggestions in their official forum and improve things the army system...

Reply

Johnny
Yes, I fully agree with OpaQue. Why start anew and make a whole new AS, using up time and resources, when we can just use the current one, and not only fix it, but -improve- it? It just seems so much more practical.

Reply

CrashCore
Three cheers for the improving of the Trap17 Army System! I would code except I only know HTML, and there are many out there who can do HTML since it's so simple...

Reply

hype
Will ssb allow of modifying his army system??

Reply

Latest Entries

Johnny
QUOTE(s243a @ May 2 2005, 05:12 PM)
I guess the army game is up and running. That is good. I have done a little bit to try to work on my own game or modify the existing game. I have downloaded the code for the army system and indigo php, it already comes with perl, mod_perl, appahe, php and mysql.

I am going to try both approaches in parallel. First though, I think I am going to try my own from scratch. I would like to start with something small and work out my own concepts. I want to do a taxed based game like the army system, but I think instead it will be about settling mars. I am going to start with perl and maybe switch to php. The systax of php looks very close to perl. I am starting with perl because I have a book on perl.

I am going to initially store data in a text file but I might switch to a binary file or a database letter. I think a text file is good because it is easy to edit.

Here is what my text file looks like so far. Replace the spaces with tabs:
[size=1][/size]

It is pretty rough so far. I think I want to make it so someone can modify the game easy just buy changing this text file
*



Lots of spelling errors there...hope the code won't be that bad...tongue.gif

Reply

spawn_syxx9
That would be good and all but for those who don't know the code at all, it would really limit who plays and that isn't all that great.

Reply

s243a
I guess the army game is up and running. That is good. I have done a little bit to try to work on my own game or modify the existing game. I have downloaded the code for the army system and indigo php, it already comes with perl, mod_perl, appahe, php and mysql.

I am going to try both approaches in parallel. First though, I think I am going to try my own from scratch. I would like to start with something small and work out my own concepts. I want to do a taxed based game like the army system, but I think instead it will be about settling mars. I am going to start with perl and maybe switch to php. The systax of php looks very close to perl. I am starting with perl because I have a book on perl.

I am going to initially store data in a text file but I might switch to a binary file or a database letter. I think a text file is good because it is easy to edit.

Here is what my text file looks like so far. Replace the spaces with tabs:
QUOTE
GLobal Properties
Code Item Units
1 People #
2 Food callories
3 Shelter #People
5 bithrate people/day
6 FoodProduction cal/day
7 AttackBonus strength
8 DeffenceBonus strength
9 Power Watts
9 Transportation(metters per day per person)
10 RobBonus Strength
11 SpyBonus Strength
12 Moral #/person

Code Items Cost(Million) property Number ...
13 Hab 500 Shelter 4 Birthrate -0.001 Moral 10 DefBonus
14 Doom 1000 Shelter 100 Birthrate -0.010 Moral 100 DefBonus
15 Vault 1000 Shelter 10 Birthrate 0 Moral 1 DefBonus
16 GreenHouse1 100 FoodProduction 10000
17 Sealed_Lava_Tube

Raw Resources Processing
Code Item Cost Price Product rate unit resources
17 IronFurnace
18 GLASSFurnace
19 VaporDepostion
20 BrickOven
21 Plasma_Furnase

Power Production
22 NuclearReactor
23 SolarCells
24 WindMill


Vehicles
22 BackHoe
23 Dump_Truck
24 Trailer
25 Rover

ScienceTools
Sismometer
Electron_Microsope
Chissel

Weapons
NailGun
SteellPipe
Molitof_Coctail
Dynamight
PatoeGun
Bow
Kinfe
Hammer
SkrewDriver
Shovel
Hoe
Pruning_Shears
TierIron

Spy Tools
Long_Range_Microphone
Spandex_Space_Suite
Binoculars
NightGogels
Radar
GPS
Radioes
Cameras


It is pretty rough so far. I think I want to make it so someone can modify the game easy just buy changing this text file

Reply

hype
QUOTE(GM-University @ Apr 17 2005, 09:44 PM)
Well, he puts off a fatal error in his code, one which he is perfectly knowing of, I say we have every right to edit it, it IS sort of ope-source anyways.
*



What's the fatal error?

Reply

Johnny
Hey, if you think you could do it, more power to ya. wink.gif

Reply



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