guangdian
Aug 5 2005, 05:50 AM
| | learn it more then i think the art designer is more important in a MMRPG game then you should just considered the process of game |
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Poe
Sep 16 2005, 08:08 AM
I have been doing game related programming for almost 2 years now. Learning C++ language is accturlly the easiest part of the process. wait till you get to use directx APIs, mltithreading, networking, designing classes, collisions, etc Good thing in indurstry, they those work are saparated into different jobs, so you could get a job as graphics programmer, who only deal with graphics stuff(IE directx), or network programmer (winsock), etc. if you want to be a game programmer, sooner or later you will have to decide which area you want to focus on.
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GeT HeXD
Sep 26 2005, 05:20 PM
QUOTE(sonyguy @ Jul 31 2005, 07:15 PM) I've always fancied going into game programming, I thought it looked a bit hard a very complex. I find that HTML and some other codes are pretty easy once you get into them, what do you think of C++? C++ is relatively hard compared to HTML. I am almost complete with HTML, and recently looked into C++ so I would be able to create a cheating device. Unfortuantely, I know nothing about the language PS2 uses, MIPS, which C++ is in some way converted to MIPS. C++ looks like so: #include <iostream> using std::cout; using std::cin; int main() cout < "Hello, world!"; ... I am learning to use float values as of right now in C++. It is hard compared to HTML. I do not know if C++ is easier than PHP, for I have not yet learned PHP. You could go check, though.
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alicabektas
Sep 26 2005, 05:46 PM
c++ is good but try c# c# is more powerful
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bsdpowa
Sep 26 2005, 10:01 PM
Why is C# better again?
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switch
Sep 27 2005, 09:57 AM
normally, i'd agree, but C# uses the .NET extensions (grumble grumble).... no but seriously i've heard that C# is a really good language, nice and easy to use and "doesn't sacrifice the power and efficiency of C++" (or something like that, from memory it was in MSDN somewhere). i haven't tried it myself, but my guess is that if it is using the .NET extensions, it wouldn't be that quick/efficient and it would probably have a HUGE overhead. although it would definately be powerful enough, it might not be powerful at the most basic level, ie. for the most raw stuff like direct memory manipulation it might be a little weak (although that stuff is dangerous and often unneccessary anyways  ) once again, i'm not sure of that as i've never used C#. also, some API's are not designed to run on C# (like OpenGL). fortunately, some smart people have discovered ways to solve this, here is a good article. CodeProject - Integrating C# and OpenGLok hopefully i've provided some kind of insight  peace out!
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dexter
Sep 30 2005, 12:39 PM
Okay, there is no arugment about the best language for coding games. C++ wins every time. And in terms of college, kvarn, you will not master it at college. It is in the hours of projects and experiments (and probably real experience) that you will master it. The idea of college is to teach you a broad range of building blocks on which you can quickly add to when you get out into the real world.
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sobhan
Oct 2 2005, 02:00 PM
QUOTE(kvarnerexpress @ Jul 30 2005, 09:18 PM) I'm looking into going into game programming and I want to know if there is another programming language I should learn to go along with C++? Or should I just learn C++(Master Blaster of C++, Master Shake of C++, Lord and Master of C++, Jedi Master of C++) and then learn(more)/master it in college? Thanks, Kvarner express If you want just to programm game, C++ is OK. Maybe C# too. If you want to make whole game, you must know something about design, 3D programs, ect. If you want to make your own game withowt coding, you can use Game Maker [www.gamemaker.nl], 3D Game Makrer, ect.
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