Game Maker - Game Creation System

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Game Maker - Game Creation System

ibsu
^ People can make their own images/sounds/videos. These programs just set the entire structure for them so they don't have to code... but the power isn't any near as strong as actually coding.

They are more for hobby than anything. If someone were to make a game with RPG Maker XP and they tried to sell it, likely the sales would be nothing to extremely minimal. Even the best of the best games.


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iGuest
Actually, you can make ur own pictures down to the last pixel. click edit sprite to do so.

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moparscapetyler
is this a trusted site???? if it is, i migiht get it....is it capable of making anything compared to rs, and can you make multiplayer games on it???

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iGuest
I think the point was missed
Game Maker

To compare GM to programming from scratch and RPG maker is fair, but the whole point of GM is to provide a user friendly IDE in which novices can learn the basics of developing and creating games.

It can be used to turn out some pretty impressive stuff like 3d games, multiplayer games, and the like but it's really a teaching tool above all else.

The real appeal of GM over anything else is because of it's simplicity to learn it makes a great enviroment for hobyists who do not have the time to learn advanced coding in a given programming language while remaining versatile enough to not limit the type of games you can create.

-reply by Geo Seven

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Accure
I hate the people who use programms like Game Maker and then say they've created their own game.. They can't code, nor design. If you use programms like Game Designer, the only thing u do is choose wich characters and how the map looks like, you didnt code or designed it..
QUOTE
Design method

A document which describes a game's design may be used during development (often called a design document), although this is not the only way to design a game. Many games have been developed primarily through iterative prototyping which, depending on the type of game, can be a more appropriate way of discovering new designs than theorizing on paper. This was particularly true of early video games where the programmer was often also the designer and designs were much more constrained by technology, while at the same time new and ingenious programming techniques were being devised in parallel with the game design itself. In practice, some combination of forward planning and iterative design is used in the development of a game.

Iterative design tends to be more suitable for core game mechanics (or gameplay) where the emergent properties of the design can be very hard to predict. On the other hand, game elements such as story, setting, logical flow and level designs often lend themselves to being designed on paper, although almost invariably some unforeseen issues will arise that will need to be dealt with through a modification of the paper design. Thus, even a design document can and usually does undergo some kind of iterative process during the development of a game, either formally or informally.

 

 

 


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underwatergames
im not very good with the scripting, but i have programmed some fun, cool games with game maker 7. I helped make games with a team with game maker 7. Im pretty good at using it.

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