Game Maker

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Game Maker

vusay
Now I'm too lazy to read all the posts on this topic, so I apologize if this has already been said but I think the best gaming launguage for begginer/intermediate is DarkBASIC.

::: Why? :::

When you begin to program games, it can be very off-putting to use a launguage which just makes no sense at all. Most people use WYSIWYG software, like 3dGamemaker because they do not want all the hassle of coding. Don't! you are usually limited to a very small number of features and you can not expand your game or use your own ideas. Fair enough, 3dGamemaker is a good program if you like that sort of thing and you just want to muck about, but you will be laughed out of the publishers office and have to pay £100+ for a license.

However, DarkBASIC, (Trying not to sound like an advertisment) combines the power of DirectX with good (Late Ps1 - Early Ps2) graphics, and it's pretty easy to master. personally, I think if you can code HTML then, with a bit of practice, DarkBASIC is a walk in the park. The main differnece with output compared to a WYSIWYG program, is that you are free to do what you like. With other programs, you put in a building, and you can bump into it, that's it! However, with DarkBASIC, you could grow wings, fly to the top, and do a river-dance on the roof : it's up to you!

Coding is not that hard. For example :

(DarkBASIC code : What this command does)

:: Make Light 1 : Make light 1
:: Turn camera left 2 : Turns the camera left at a speed of 2 (Forget this, a speed of 2 is just DarkBASIC's way of speed)
:: Move Camera 2 : Move camera in units of 2
:: If Sound playing(1)=0 then play sound 1 : If sound 1 isn't playing, then play it.

::: What alternatives are there? :::

This really depends on your budget. After the BASIC language, costs tend to sky-rocket. If your thinking about making games for a living, then look at this below. it's the path I'd take early on. You simply buy the next program when your wallets fat enough:

Now I'm too lazy to read all the posts on this topic, so I apologize if this has already been said but I think the best gaming launguage for begginer/intermediate is DarkBASIC.

::: Why? :::

When you begin to program games, it can be very off-putting to use a launguage which just makes no sense at all. Most people use WYSIWYG software, like 3dGamemaker because they do not want all the hassle of coding. Don't! you are usually limited to a very small number of features and you can not expand your game or use your own ideas. Fair enough, 3dGamemaker is a good program if you like that sort of thing and you just want to muck about, but you will be laughed out of the publishers office and have to pay £100+ for a license.

However, DarkBASIC, (Trying not to sound like an advertisment) combines the power of DirectX with good (Late Ps1 - Early Ps2) graphics, and it's pretty easy to master. personally, I think if you can code HTML then, with a bit of practice, DarkBASIC is a walk in the park. The main differnece with output compared to a WYSIWYG program, is that you are free to do what you like. With other programs, you put in a building, and you can bump into it, that's it! However, with DarkBASIC, you could grow wings, fly to the top, and do a river-dance on the roof : it's up to you!

Coding is not that hard. For example :

(DarkBASIC code : What this command does)

:: Make Light 1 : Make light 1
:: Turn camera left 2 : Turns the camera left at a speed of 2 (Forget this, a speed of 2 is just DarkBASIC's way of speed)
:: Move Camera 2 : Move camera in units of 2
:: If Sound playing(1)=0 then play sound 1 : If sound 1 isn't playing, then play it.

::: What alternatives are there? :::

This really depends on your budget. After the BASIC language, costs tend to sky-rocket. If your thinking about making games for a living, then look at this below. it's the path I'd take early on. You simply buy the next program when your wallets fat enough:

DarkBASIC (About £20)
Blitz3D (About £50)
3d Game Studio (About £80)
GameStudio & gameSpace Package (About £200)

And then from there on, your into serious stuff.

I hope I've helped. If you want any other information at all, then feel free to e-mail me at vusay@hotmail.co.uk. Thank you.


Lee Webber - Vusay















 

 

 


Reply

spacemonkey
QUOTE(vusay @ Jun 18 2005, 07:08 AM)
Now I'm too lazy to read all the posts on this topic, so I apologize if this has already been said but I think the best gaming launguage for begginer/intermediate is DarkBASIC.

::: Why? :::

When you begin to program games, it can be very off-putting to use a launguage which just makes no sense at all. Most people use WYSIWYG software, like 3dGamemaker because they do not want all the hassle of coding. Don't! you are usually limited to a very small number of features and you can not expand your game or use your own ideas. Fair enough, 3dGamemaker is a good program if you like that sort of thing and you just want to muck about, but you will be laughed out of the publishers office and have to pay £100+ for a license.

However, DarkBASIC, (Trying not to sound like an advertisment) combines the power of DirectX with good (Late Ps1 - Early Ps2) graphics, and it's pretty easy to master. personally, I think if you can code HTML then, with a bit of practice, DarkBASIC is a walk in the park. The main differnece with output compared to a WYSIWYG program, is that you are free to do what you like. With other programs, you put in a building, and you can bump into it, that's it! However, with DarkBASIC, you could grow wings, fly to the top, and do a river-dance on the roof : it's up to you!

Coding is not that hard. For example :

(DarkBASIC code : What this command does)

:: Make Light 1 : Make light 1
:: Turn camera left 2 : Turns the camera left at a speed of 2 (Forget this, a speed of 2 is just DarkBASIC's way of speed)
:: Move Camera 2 : Move camera in units of 2
:: If Sound playing(1)=0 then play sound 1 : If sound 1 isn't playing, then play it.

::: What alternatives are there? :::

This really depends on your budget. After the BASIC language, costs tend to sky-rocket. If your thinking about making games for a living, then look at this below. it's the path I'd take early on. You simply buy the next program when your wallets fat enough:

Now I'm too lazy to read all the posts on this topic, so I apologize if this has already been said but I think the best gaming launguage for begginer/intermediate is DarkBASIC.

::: Why? :::

When you begin to program games, it can be very off-putting to use a launguage which just makes no sense at all. Most people use WYSIWYG software, like 3dGamemaker because they do not want all the hassle of coding. Don't! you are usually limited to a very small number of features and you can not expand your game or use your own ideas. Fair enough, 3dGamemaker is a good program if you like that sort of thing and you just want to muck about, but you will be laughed out of the publishers office and have to pay £100+ for a license.

However, DarkBASIC, (Trying not to sound like an advertisment) combines the power of DirectX with good (Late Ps1 - Early Ps2) graphics, and it's pretty easy to master. personally, I think if you can code HTML then, with a bit of practice, DarkBASIC is a walk in the park. The main differnece with output compared to a WYSIWYG program, is that you are free to do what you like. With other programs, you put in a building, and you can bump into it, that's it! However, with DarkBASIC, you could grow wings, fly to the top, and do a river-dance on the roof : it's up to you!

Coding is not that hard. For example :

(DarkBASIC code : What this command does)

:: Make Light 1 : Make light 1
:: Turn camera left 2 : Turns the camera left at a speed of 2 (Forget this, a speed of 2 is just DarkBASIC's way of speed)
:: Move Camera 2 : Move camera in units of 2
:: If Sound playing(1)=0 then play sound 1 : If sound 1 isn't playing, then play it.

::: What alternatives are there? :::

This really depends on your budget. After the BASIC language, costs tend to sky-rocket. If your thinking about making games for a living, then look at this below. it's the path I'd take early on. You simply buy the next program when your wallets fat enough:

DarkBASIC (About £20)
Blitz3D (About £50)
3d Game Studio (About £80)
GameStudio & gameSpace Package (About £200)

And then from there on, your into serious stuff.

I hope I've helped. If you want any other information at all, then feel free to e-mail me at vusay@hotmail.co.uk. Thank you.
                                Lee Webber - Vusay
*


You do realize you effectively double-posted in one post.

 

 

 


Reply

vusay
Sorry? Right this dosn't sound good. What have I done wrong? I'll change it or anything, I wasn't aware I had done something wrong.

Reply

htmlmaster
Its a nice program, I've used it before, except I would hardly call it "programming".

Reply

sachavdk
I think GameMaker has a pretty good 3dengine. I've seen a book (that I'm maybe going to buy) only for setting up your gameengine (and a little leveldesign). It's about 418 pages but then you still have to design your levels because they're not nearly good enough if you're going to make 3dgames in c++. A good book is "Mastering Unreal technology, the art of level design". Both these books can been found on [url]http://www.samspublishing.com/index.asp?rl=1[url].

Anyway. I like using gm and its 3d functions. I'm now making a first person shooter and it looks pretty wel (if I'm allowed to say that about my own work:p).

Reply

Spaceoff
hey eh... im only 11 and i know some gml, i would know very littly of pc if it werent for gml.
---
if object_exists(spaceoff) = true;
global.spaceoffcool += 50000;

Reply

gamingnews
I have tried this program and love it! I have used it for more than a year now and have made many games. This program is also great for making regular programs, like a chat program! If you want some free games made by this program you can got to:

Game Maker Games

Once again this program is AWSOME!

THANX
David H. biggrin.gif

Reply

hbk2006
QUOTE(Pandemonium @ Aug 22 2004, 01:21 AM)
This is one of the best free Game-making programs on the internet. It it an outstanding program with easy-to-use tools for beginners, and a solid flexible programming Language for advanced users. I've been using this program for over
a year now, and I must say that it is amazing. It may not be as good as OpenGL
C++, but it's still worth the download. You can also register if you want to use some of the more advanced functions, such as Multiplayer functions, DLL manipulation, and such. If you would like to take a look at this program, click on the link below:

http://www.gamemaker.nl

Register at the forums also for assistance in using Game Maker. Well, I hope you check out Game Maker, and I hope you see what it can do.
*





i havent read all of the past replies. but i used it a while it takes ages to learn i gave up with it but with the time i was using it for i thought the game maker had alot of potential . It was much of a program if your making an rpg it takes alot of thinking to make a simple shooting game and you need to be able to get the grasp of things quickyl thus the reason i quit i was slow at the time may give it another go another day.

But personally after learning javascript and php im gonna head into C++ and try making games using that language.

Reply

gigabyte80
I personally have been using Game Maker since I was in second grade and i really love it.

If you start to get into gml
theres more flexibltiy.

Reply

hbk2006
I think as i said it has potential but its complex to learn aswell.

I think the graphics are too limited. i mean sure you can create your own games which is a concept which makes you want to do it but not if the graphics are all that bad.

Reply



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