I've posted this quite a while ago on some graphics sites (e.g. iced-designs.net and gamerenders.com), so i thought i might as well post it here too.
This is just one way of making abstract shapes in C4D, it's a new technique which I have come across lately and I don't think many people know about it, so I made a tutorial for it.
I've tried to go into enough detail so that people who haven't used C4D before can use this tutorial.
Here is something you should get as a result of this tutorial:

And here's how to make it:
1. Create a sphere by going to 'Objects > Primitive > Sphere'.
2. Change the size of the sphere so that it has a radius of 50m instead of 100m, as shown below:

3. Next, click on the 'Make Object Editable' button, and the 'Use Polygon Tool' button, as shown below:

4. Right-click the sphere and click on 'Smooth shift' in the menu:

5. Zoom in (if you need to), and then just select any polygon at random. You should see that the axis arrows appear on that polygon only.

6. Press AND hold the mouse down, anywhere on the screen, then drag right. Keep dragging the mouse enough for the polygon to extrude as much as shown below.

7. Press any one of the polygons again, at random, and then repeat step 6 - but extrude the polygon to a different length than you did in step 6.

8. Repeat step 7 many more times - rotate around the sphere so that you extrude polygons all around the sphere. What you get should look roughly like what is shown below:

9. Right-click the sphere again, and choose 'Matrix Extrude'.

10. Press on a polygon that's at the tip/end of one of the segments that you've extruded:

(continued on the next post, because of image posting limit......)












