Jul 26, 2008

C.s Source Tweaks And Tips - improve fps and performance

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C.s Source Tweaks And Tips - improve fps and performance

contor
Very good tweks i am an cs player to and an argentinian to so i you play in
netplay.com.ar pm me

Reply

Kapli
Woow thanks for this, I play CS:S daily and I love it but sometimes it does lagg abit, even with my 1,5mbit connection.

Reply

panicore
made this forum for css tweaks

http://pctweaks.nl/phpBB/viewforum.php?f=6

Reply

iGuest
Right, this is my config, that I started, currently @ 15 kb and boosts fps by around 40-50. Also, for further fps increase, head to to "Tweakhound" and follow the steps.

So this is the config. Paste into notepad and save the file as "autoexec.cfg" and put it in your ".cfg" folder.


// Burgins 1337 FPS Config!
// Updated for new season by BurgiN
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (I.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. to = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "to" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "to" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "to" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "582289"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3.0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "0"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "4"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day01_01"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "to.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "1"
budget_panel_width "1"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "1"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".1"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "1"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "1"
budget_peaks_window "1"
budget_bargraph_background_alpha "1"
r_gamma "0.5"
sv_forcepreload "1"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "1"
cl_allowupload "1"
mp_decals "50"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "1"
cl_downloadfilter "nosounds"
cl_allowdownload "0"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "100"
bgmvolume "0"
net_graph 3
r_eyes 0
r_teeth 0
r_shadows 0
// materials stuff
jpeg_quality 90
fps_max 100
mat_dxlevel 80
mat_picmip to
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_forceaniso 0
mat_reducefillrate 1
mat_antialias 0
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.9
mat_trilinear 0

sv_cheats 1
// other stuff
cl_ejectbrass 0
r_modellodscale 0
r_renderoverlayfragment 0
cl_phys_props_enable 0
cl_show_splashes 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_min_t 3
cl_min_ct 1
cl_minmodels 1
cl_forcepreload 1
cl_downloadfilter all
cl_c4dynamiclight 0
cl_ejectbrass 0
cl_radaralpha 255
cl_locationalpha 255
cl_radar_locked 0
cl_drawmonitors 0
cl_wpn_sway_interp 0
cl_righthand 1
cl_team default
cl_class default
cl_detail_max_sway 5
cl_detail_avoid_radius 64
cl_detail_avoid_force 0.4
cl_detail_avoid_recover_speed 0.25
cl_observercrosshair 1
cl_autowepswitch 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0

sv_cheats 1
// r_ stuff
r_rootlod 3
r_lod 5
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights to
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_avglight -1
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_decal_cullsize 1
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawbatchdecals 0
r_modellodscale 1
r_maxmodeldecal 25
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_teeth 0
r_eyes 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_eyeglintlodpixels 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1

sv_cheats 1
// blood details
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1

sv_cheats 1
// shadow stuff
r_shadows 0
r_shadowrendertotexture 0
r_shadowmaxrendered 0

sv_cheats 1
// texture_budget stuff
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_panel_bottom_of_history_fraction .25
budget_history_range_ms 66.666666667
budget_history_numsamplesvisible 100
budget_show_history 0
budget_show_averages 0
budget_show_peaks 1
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128

sv_cheats 1
// vprof stuff
vprof_graph 0
vprof 0
vprof_cachemiss 0
vprof_cachemiss_on 0
vprof_verbose 1
vprof_warningmsec 10
vprof_unaccounted_limit 0.3
vprof_verbose 0
vprof_graphheight 256
vprof_graphwidth 512

sv_cheats 1
// sound stuff
volume 0.75
room_type 0
snd_mixahead 0.1
snd_musicvolume 0.0
snd_musicvolume 0.0
snd_digital_surround 0
snd_surround_speakers 0
snd_pitchquality to
snd_digital_surround 0
dsp_water 14
dsp_slow_cpu 0
dsp_enhance_stereo 1
dsp_mix_max 0.9
dsp_mix_max 0.9
dsp_volume 1
dsp_room 0
snd_duckerthreshold 0.15
snd_duckerreleasetime to.5
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
voice_forcemicrecord 1
voice_enable 1
voice_scale 0.730000

sv_cheats 1
// overview stuff
overview_health 1
overview_names 1
overview_tracks 1
overview_locked 1
overview_alpha 1.0
overview_preferred_mode 1
overview_preferred_view_size 600
scene_showlook 0
scene_showmoveto 0
scene_showfaceto 0
spec_scoreboard 0
cl_spec_mode 3

sv_cheats 1
// closecaption stuff
closecaption 0
cc_linger_time 1.0
cc_predisplay_time 0.25
cc_subtitles 0
cc_lang ""
c_maxpitch 90
c_minpitch 0
c_maxyaw 135
c_minyaw -135
c_maxdistance 200
c_mindistance 30
c_orthowidth 100
c_orthoheight 100
commentary 0
commentary_firstrun 0

sv_cheats 1
// cam stuff
cam_snapto 0
cam_idealyaw 0
cam_idealpitch 0
cam_idealdist 64
sv_cheats 0
mat_dxlevel -70
r_3dnow 0
r_mmx 0
r_sse 0
r_sse2 0
cl_show_bloodspray 0
violence_agibs 0
violence_hgibs 0
violence_hblood 0
violence_ablood 0
mat_picmip to
mat_mipmaptextures 0
r_lod 5
cl_interpolate 1
cl_interp 0.01
cl_updaterate 100
cl_smooth 0


If there is anything that could be changed or is useless in this config and is not allowed on servers, please tell me as I need this to be most effective config ever made and with less useless rubbish in there that has no fps increase.

Hope it works for you.

Thanks.

-BurgiN

 

 

 


Reply

iGuest
Right, this is my config, that I started, currently @ 15 kb and boosts fps by around 40-50. Also, for further fps increase, head to to "Tweakhound" and follow the steps.

So this is the config. Paste into notepad and save the file as "autoexec.cfg" and put it in your ".cfg" folder.


// Burgins 1337 FPS Config!
// Updated for new season by BurgiN
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (I.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. to = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "to" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "to" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "to" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "582289"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3.0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "0"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "4"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day01_01"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "to.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "1"
budget_panel_width "1"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "1"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".1"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "1"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "1"
budget_peaks_window "1"
budget_bargraph_background_alpha "1"
r_gamma "0.5"
sv_forcepreload "1"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "1"
cl_allowupload "1"
mp_decals "50"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "1"
cl_downloadfilter "nosounds"
cl_allowdownload "0"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "100"
bgmvolume "0"
net_graph 3
r_eyes 0
r_teeth 0
r_shadows 0
// materials stuff
jpeg_quality 90
fps_max 100
mat_dxlevel 80
mat_picmip to
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_forceaniso 0
mat_reducefillrate 1
mat_antialias 0
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.9
mat_trilinear 0

sv_cheats 1
// other stuff
cl_ejectbrass 0
r_modellodscale 0
r_renderoverlayfragment 0
cl_phys_props_enable 0
cl_show_splashes 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_min_t 3
cl_min_ct 1
cl_minmodels 1
cl_forcepreload 1
cl_downloadfilter all
cl_c4dynamiclight 0
cl_ejectbrass 0
cl_radaralpha 255
cl_locationalpha 255
cl_radar_locked 0
cl_drawmonitors 0
cl_wpn_sway_interp 0
cl_righthand 1
cl_team default
cl_class default
cl_detail_max_sway 5
cl_detail_avoid_radius 64
cl_detail_avoid_force 0.4
cl_detail_avoid_recover_speed 0.25
cl_observercrosshair 1
cl_autowepswitch 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0

sv_cheats 1
// r_ stuff
r_rootlod 3
r_lod 5
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights to
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_avglight -1
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_decal_cullsize 1
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawbatchdecals 0
r_modellodscale 1
r_maxmodeldecal 25
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_teeth 0
r_eyes 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_eyeglintlodpixels 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1

sv_cheats 1
// blood details
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1

sv_cheats 1
// shadow stuff
r_shadows 0
r_shadowrendertotexture 0
r_shadowmaxrendered 0

sv_cheats 1
// texture_budget stuff
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_panel_bottom_of_history_fraction .25
budget_history_range_ms 66.666666667
budget_history_numsamplesvisible 100
budget_show_history 0
budget_show_averages 0
budget_show_peaks 1
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128

sv_cheats 1
// vprof stuff
vprof_graph 0
vprof 0
vprof_cachemiss 0
vprof_cachemiss_on 0
vprof_verbose 1
vprof_warningmsec 10
vprof_unaccounted_limit 0.3
vprof_verbose 0
vprof_graphheight 256
vprof_graphwidth 512

sv_cheats 1
// sound stuff
volume 0.75
room_type 0
snd_mixahead 0.1
snd_musicvolume 0.0
snd_musicvolume 0.0
snd_digital_surround 0
snd_surround_speakers 0
snd_pitchquality to
snd_digital_surround 0
dsp_water 14
dsp_slow_cpu 0
dsp_enhance_stereo 1
dsp_mix_max 0.9
dsp_mix_max 0.9
dsp_volume 1
dsp_room 0
snd_duckerthreshold 0.15
snd_duckerreleasetime to.5
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
voice_forcemicrecord 1
voice_enable 1
voice_scale 0.730000

sv_cheats 1
// overview stuff
overview_health 1
overview_names 1
overview_tracks 1
overview_locked 1
overview_alpha 1.0
overview_preferred_mode 1
overview_preferred_view_size 600
scene_showlook 0
scene_showmoveto 0
scene_showfaceto 0
spec_scoreboard 0
cl_spec_mode 3

sv_cheats 1
// closecaption stuff
closecaption 0
cc_linger_time 1.0
cc_predisplay_time 0.25
cc_subtitles 0
cc_lang ""
c_maxpitch 90
c_minpitch 0
c_maxyaw 135
c_minyaw -135
c_maxdistance 200
c_mindistance 30
c_orthowidth 100
c_orthoheight 100
commentary 0
commentary_firstrun 0

sv_cheats 1
// cam stuff
cam_snapto 0
cam_idealyaw 0
cam_idealpitch 0
cam_idealdist 64
sv_cheats 0
mat_dxlevel -70
r_3dnow 0
r_mmx 0
r_sse 0
r_sse2 0
cl_show_bloodspray 0
violence_agibs 0
violence_hgibs 0
violence_hblood 0
violence_ablood 0
mat_picmip to
mat_mipmaptextures 0
r_lod 5
cl_interpolate 1
cl_interp 0.01
cl_updaterate 100
cl_smooth 0


If there is anything that could be changed or is useless in this config and is not allowed on servers, please tell me as I need this to be most effective config ever made and with less useless rubbish in there that has no fps increase.

Hope it works for you.

Thanks.

-BurgiN

Reply

iGuest
Do not use these commands.

If you use these it will reduce the amount of shots that you register.

And it gives the other team an unfair advantage because a lot of your shots will not register...

Reply

iGuest
Replying to Trap FeedBacker

Thanks for the config file. Boosted my framerate from 35 - 56 in video stress test. Can't wait to try it out on a server.


-reply by Moby

Reply

iGuest
High fps config
C.s Source Tweaks And Tips

Hi...My PC is:
AMD athlon 1600+
GeForce 4 mx420(64MB)
768 MB ram

Before this config I have only 15-25 fps and with this config 40(in action)-70(tunels,barracks) fps

cl_allowdownload 0
Cl_allowupload 0
Cl_autohelp 0
Cl_autowepswitch 0
Cl_downloadfilter "none"

Cl_cmdrate 101
Cl_cmdbackup 2
Cl_interp 0.01
Cl_interpolate 1
Cl_lagcomp_errorcheck 1
Cl_lagcompensation 1
Cl_updaterate 101
Cl_smooth 1
Rate 25000

Cl_ejectbrass 0
Cl_forcepreload 1
Cl_phys_props_enable 0
Cl_phys_props_max 0
Cl_radartype 0
Cl_ragdoll_physics_enable 0
Cl_show_splashes 0
Fps_max 100
Mat_bloom 0
Mat_bumpmap 0
Mat_clipz 0
Mat_fastnobump 1
Mat_fastspecular 1
Mat_mipmaptextures 1
Mat_picmip 2
Mat_specular 0
Mat_trilinear 0
Mp_decals 30
Muzzleflash_light 0
R_avglight 0
R_cheapwaterend 1
R_cheapwaterstart 1
R_decal_cullsize 1
R_decals 30
R_dispfullradius 2
R_drawdetailprops 0
R_drawmodeldecals 0
R_dynamic 0
R_eyes 0
R_eyeshift_x 0
R_eyeshift_y 0
R_eyeshift_z 0
R_eyesize 0
R_eyegloss 0
R_eyemove 0
R_modellodscale 0.8
R_lightaverage 0
R_lightinterp 0
R_lod 3
R_propsmaxdist 0
R_RainSplashPercentage 0
R_renderoverlayfragment 0
R_rootlod 2
R_shadows 1
R_teeth 0
R_waterforceexpensive 0
Rope_averagelight 0
Rope_smooth 0
Rope_subdiv 0
Rope_wind_dist 0
Fog_enable 0
Fog_enable_water_fog 0

R_3dnow 1
R_mmx 1
R_sse 1
R_sse2 1

Snd_mixahead .1

Violence_ablood 1
Violence_agibs 1
Violence_hblood 1
Violence_hgibs 1

Budget_show_history 0
Cl_crosshairalpha 200
Cl_crosshaircolor 0
Cl_crosshairusealpha 1
Cl_crosshairscale 1300
Cl_scalecrosshair 1
Cl_dynamiccrosshair 0
Cl_observercrosshair 1
Cl_righthand 1
Mat_monitorgamma 1.6
Sensitivity 1.8
Volume 1.0
Dsp_volume 1.0
Bgmvolume 1.0
Suitvolume 0.25
Con_enable 1
Closecaption 0
Skill 1
Zoom_sensitivity_ratio 1.0
Net_graph 0
Npc_height_adjust 1
Crosshair 1
Adsp_debug 0
Spec_scoreboard 0
Joystick 0
Lookspring 0
Lookstrafe 0
Hud_fastswitch 1
Jpeg_quality 100
Sv_forcepreload 1


And in CS source launch option I have
-heapsize 524288 -dxlevel 81 -refresh 60






-reply by _Qu!n3k_

Reply

iGuest
Replying to sobhan
...On the main menu, click on "Options", Keyboards tab and at the bottom look for "Advanced" and click "Enable developer console ~"

-reply by n1k1n

Reply

iGuest
Warning : Connection Problem
C.s Source Tweaks And Tips

I have a CSS ..
Put always if I connect to servers after while " Warning : Connection Problem "
:( why ?
By the way
My pc performance is :

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.Xpsp_sp2_qfe.070227-2300)
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: D865PERL
Processor: Intel(are) Pentium(are) 4 CPU 3.00GHz (2 CPUs)
Memory: 766MB RAM
VGA card : NVIDIA GeForce4 MX 4000 " 128.0 MB "

Please help me :(


-reply by Ahmad

Reply



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