| | Very good tweks i am an cs player to and an argentinian to so i you play in netplay.com.ar pm me |
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Woow thanks for this, I play CS:S daily and I love it but sometimes it does lagg abit, even with my 1,5mbit connection.
So this is the config. Paste into notepad and save the file as "autoexec.cfg" and put it in your ".cfg" folder. // Burgins 1337 FPS Config! // Updated for new season by BurgiN // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (I.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. to = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "to" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "to" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "to" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ cl_righthand "1" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "582289" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cl_chatfilters "31" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3.0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "1" cl_buy_favorite_quiet "1" cl_buy_favorite_nowarn "0" cl_autowepswitch "0" cl_autohelp "1" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshairusealpha "1" cl_radar_locked "0" overview_preferred_mode "0" overview_preferred_view_size "600" hud_classautokill "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "4" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_day01_01" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "to.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "1" budget_panel_width "1" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "1" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".1" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "1" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "1" budget_peaks_window "1" budget_bargraph_background_alpha "1" r_gamma "0.5" sv_forcepreload "1" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "1" cl_allowupload "1" mp_decals "50" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" skill "1" closecaption "0" con_enable "1" cl_downloadfilter "nosounds" cl_allowdownload "0" cl_forcepreload "1" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/Spray_bullseye.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "100" cl_cmdrate "100" bgmvolume "0" net_graph 3 r_eyes 0 r_teeth 0 r_shadows 0 // materials stuff jpeg_quality 90 fps_max 100 mat_dxlevel 80 mat_picmip to mat_clipz 0 mat_filterlightmaps 1 mat_compressedtextures 1 mat_vsync 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_disable_bloom 1 mat_fastnobump 1 mat_fastspecular 1 mat_specular 0 mat_bumpmap 0 mat_colorcorrection 0 mat_forceaniso 0 mat_reducefillrate 1 mat_antialias 0 mat_bloomscale 0 mat_wateroverlaysize 16 mat_showlightmapcomponent 0 mat_parallaxmap 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_debugdepth 0 mat_debugdepthmode 0 mat_monitorgamma 1.9 mat_trilinear 0 sv_cheats 1 // other stuff cl_ejectbrass 0 r_modellodscale 0 r_renderoverlayfragment 0 cl_phys_props_enable 0 cl_show_splashes 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_min_t 3 cl_min_ct 1 cl_minmodels 1 cl_forcepreload 1 cl_downloadfilter all cl_c4dynamiclight 0 cl_ejectbrass 0 cl_radaralpha 255 cl_locationalpha 255 cl_radar_locked 0 cl_drawmonitors 0 cl_wpn_sway_interp 0 cl_righthand 1 cl_team default cl_class default cl_detail_max_sway 5 cl_detail_avoid_radius 64 cl_detail_avoid_force 0.4 cl_detail_avoid_recover_speed 0.25 cl_observercrosshair 1 cl_autowepswitch 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_smooth 0 rope_wind_dist 0 rope_subdiv 0 rope_shake 0 rope_averagelight 0 rope_smooth 0 rope_collide 0 sv_cheats 1 // r_ stuff r_rootlod 3 r_lod 5 r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_ForceWaterLeaf 0 r_worldlights to r_renderoverlayfragment 0 r_occlusion 0 r_decals 1 r_decal_cullsize 1 r_drawflecks 0 r_avglight -1 r_lightaverage 0 r_dynamic 0 r_worldlightmin 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_spray_lifetime 1 r_dopixelvisibility 0 r_decal_cullsize 1 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawbatchdecals 0 r_modellodscale 1 r_maxmodeldecal 25 r_flex 0 r_sse 1 r_sse2 1 r_mmx 1 r_3dnow 1 r_3dsky 0 r_teeth 0 r_eyes 0 r_eyesize 0 r_eyeshift_z 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyemove 0 r_eyegloss 0 r_eyeglintlodpixels 0 r_ambientfactor 5 r_ambientfraction 0.1 r_ambientmin 0.3 r_ambientboost 1 sv_cheats 1 // blood details violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 sv_cheats 1 // shadow stuff r_shadows 0 r_shadowrendertotexture 0 r_shadowmaxrendered 0 sv_cheats 1 // texture_budget stuff texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fraction .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_y 450 texture_budget_panel_x 0 budget_panel_height 384 budget_panel_width 512 budget_panel_y 50 budget_panel_x 0 budget_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_panel_bottom_of_history_fraction .25 budget_history_range_ms 66.666666667 budget_history_numsamplesvisible 100 budget_show_history 0 budget_show_averages 0 budget_show_peaks 1 budget_averages_window 30 budget_peaks_window 30 budget_bargraph_background_alpha 128 sv_cheats 1 // vprof stuff vprof_graph 0 vprof 0 vprof_cachemiss 0 vprof_cachemiss_on 0 vprof_verbose 1 vprof_warningmsec 10 vprof_unaccounted_limit 0.3 vprof_verbose 0 vprof_graphheight 256 vprof_graphwidth 512 sv_cheats 1 // sound stuff volume 0.75 room_type 0 snd_mixahead 0.1 snd_musicvolume 0.0 snd_musicvolume 0.0 snd_digital_surround 0 snd_surround_speakers 0 snd_pitchquality to snd_digital_surround 0 dsp_water 14 dsp_slow_cpu 0 dsp_enhance_stereo 1 dsp_mix_max 0.9 dsp_mix_max 0.9 dsp_volume 1 dsp_room 0 snd_duckerthreshold 0.15 snd_duckerreleasetime to.5 snd_duckerattacktime 0.5 snd_ducktovolume 0.55 voice_forcemicrecord 1 voice_enable 1 voice_scale 0.730000 sv_cheats 1 // overview stuff overview_health 1 overview_names 1 overview_tracks 1 overview_locked 1 overview_alpha 1.0 overview_preferred_mode 1 overview_preferred_view_size 600 scene_showlook 0 scene_showmoveto 0 scene_showfaceto 0 spec_scoreboard 0 cl_spec_mode 3 sv_cheats 1 // closecaption stuff closecaption 0 cc_linger_time 1.0 cc_predisplay_time 0.25 cc_subtitles 0 cc_lang "" c_maxpitch 90 c_minpitch 0 c_maxyaw 135 c_minyaw -135 c_maxdistance 200 c_mindistance 30 c_orthowidth 100 c_orthoheight 100 commentary 0 commentary_firstrun 0 sv_cheats 1 // cam stuff cam_snapto 0 cam_idealyaw 0 cam_idealpitch 0 cam_idealdist 64 sv_cheats 0 mat_dxlevel -70 r_3dnow 0 r_mmx 0 r_sse 0 r_sse2 0 cl_show_bloodspray 0 violence_agibs 0 violence_hgibs 0 violence_hblood 0 violence_ablood 0 mat_picmip to mat_mipmaptextures 0 r_lod 5 cl_interpolate 1 cl_interp 0.01 cl_updaterate 100 cl_smooth 0 If there is anything that could be changed or is useless in this config and is not allowed on servers, please tell me as I need this to be most effective config ever made and with less useless rubbish in there that has no fps increase. Hope it works for you. Thanks. -BurgiN
Right, this is my config, that I started, currently @ 15 kb and boosts fps by around 40-50. Also, for further fps increase, head to to "Tweakhound" and follow the steps.
So this is the config. Paste into notepad and save the file as "autoexec.cfg" and put it in your ".cfg" folder. // Burgins 1337 FPS Config! // Updated for new season by BurgiN // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (I.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. to = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "to" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "to" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "to" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ cl_righthand "1" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "582289" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cl_chatfilters "31" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3.0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "1" cl_buy_favorite_quiet "1" cl_buy_favorite_nowarn "0" cl_autowepswitch "0" cl_autohelp "1" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshairusealpha "1" cl_radar_locked "0" overview_preferred_mode "0" overview_preferred_view_size "600" hud_classautokill "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "4" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_day01_01" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "to.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "1" budget_panel_width "1" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "1" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".1" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "1" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "1" budget_peaks_window "1" budget_bargraph_background_alpha "1" r_gamma "0.5" sv_forcepreload "1" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "1" cl_allowupload "1" mp_decals "50" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" skill "1" closecaption "0" con_enable "1" cl_downloadfilter "nosounds" cl_allowdownload "0" cl_forcepreload "1" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/Spray_bullseye.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "100" cl_cmdrate "100" bgmvolume "0" net_graph 3 r_eyes 0 r_teeth 0 r_shadows 0 // materials stuff jpeg_quality 90 fps_max 100 mat_dxlevel 80 mat_picmip to mat_clipz 0 mat_filterlightmaps 1 mat_compressedtextures 1 mat_vsync 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_disable_bloom 1 mat_fastnobump 1 mat_fastspecular 1 mat_specular 0 mat_bumpmap 0 mat_colorcorrection 0 mat_forceaniso 0 mat_reducefillrate 1 mat_antialias 0 mat_bloomscale 0 mat_wateroverlaysize 16 mat_showlightmapcomponent 0 mat_parallaxmap 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_debugdepth 0 mat_debugdepthmode 0 mat_monitorgamma 1.9 mat_trilinear 0 sv_cheats 1 // other stuff cl_ejectbrass 0 r_modellodscale 0 r_renderoverlayfragment 0 cl_phys_props_enable 0 cl_show_splashes 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_min_t 3 cl_min_ct 1 cl_minmodels 1 cl_forcepreload 1 cl_downloadfilter all cl_c4dynamiclight 0 cl_ejectbrass 0 cl_radaralpha 255 cl_locationalpha 255 cl_radar_locked 0 cl_drawmonitors 0 cl_wpn_sway_interp 0 cl_righthand 1 cl_team default cl_class default cl_detail_max_sway 5 cl_detail_avoid_radius 64 cl_detail_avoid_force 0.4 cl_detail_avoid_recover_speed 0.25 cl_observercrosshair 1 cl_autowepswitch 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_smooth 0 rope_wind_dist 0 rope_subdiv 0 rope_shake 0 rope_averagelight 0 rope_smooth 0 rope_collide 0 sv_cheats 1 // r_ stuff r_rootlod 3 r_lod 5 r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_ForceWaterLeaf 0 r_worldlights to r_renderoverlayfragment 0 r_occlusion 0 r_decals 1 r_decal_cullsize 1 r_drawflecks 0 r_avglight -1 r_lightaverage 0 r_dynamic 0 r_worldlightmin 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_spray_lifetime 1 r_dopixelvisibility 0 r_decal_cullsize 1 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawbatchdecals 0 r_modellodscale 1 r_maxmodeldecal 25 r_flex 0 r_sse 1 r_sse2 1 r_mmx 1 r_3dnow 1 r_3dsky 0 r_teeth 0 r_eyes 0 r_eyesize 0 r_eyeshift_z 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyemove 0 r_eyegloss 0 r_eyeglintlodpixels 0 r_ambientfactor 5 r_ambientfraction 0.1 r_ambientmin 0.3 r_ambientboost 1 sv_cheats 1 // blood details violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 sv_cheats 1 // shadow stuff r_shadows 0 r_shadowrendertotexture 0 r_shadowmaxrendered 0 sv_cheats 1 // texture_budget stuff texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fraction .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_y 450 texture_budget_panel_x 0 budget_panel_height 384 budget_panel_width 512 budget_panel_y 50 budget_panel_x 0 budget_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_panel_bottom_of_history_fraction .25 budget_history_range_ms 66.666666667 budget_history_numsamplesvisible 100 budget_show_history 0 budget_show_averages 0 budget_show_peaks 1 budget_averages_window 30 budget_peaks_window 30 budget_bargraph_background_alpha 128 sv_cheats 1 // vprof stuff vprof_graph 0 vprof 0 vprof_cachemiss 0 vprof_cachemiss_on 0 vprof_verbose 1 vprof_warningmsec 10 vprof_unaccounted_limit 0.3 vprof_verbose 0 vprof_graphheight 256 vprof_graphwidth 512 sv_cheats 1 // sound stuff volume 0.75 room_type 0 snd_mixahead 0.1 snd_musicvolume 0.0 snd_musicvolume 0.0 snd_digital_surround 0 snd_surround_speakers 0 snd_pitchquality to snd_digital_surround 0 dsp_water 14 dsp_slow_cpu 0 dsp_enhance_stereo 1 dsp_mix_max 0.9 dsp_mix_max 0.9 dsp_volume 1 dsp_room 0 snd_duckerthreshold 0.15 snd_duckerreleasetime to.5 snd_duckerattacktime 0.5 snd_ducktovolume 0.55 voice_forcemicrecord 1 voice_enable 1 voice_scale 0.730000 sv_cheats 1 // overview stuff overview_health 1 overview_names 1 overview_tracks 1 overview_locked 1 overview_alpha 1.0 overview_preferred_mode 1 overview_preferred_view_size 600 scene_showlook 0 scene_showmoveto 0 scene_showfaceto 0 spec_scoreboard 0 cl_spec_mode 3 sv_cheats 1 // closecaption stuff closecaption 0 cc_linger_time 1.0 cc_predisplay_time 0.25 cc_subtitles 0 cc_lang "" c_maxpitch 90 c_minpitch 0 c_maxyaw 135 c_minyaw -135 c_maxdistance 200 c_mindistance 30 c_orthowidth 100 c_orthoheight 100 commentary 0 commentary_firstrun 0 sv_cheats 1 // cam stuff cam_snapto 0 cam_idealyaw 0 cam_idealpitch 0 cam_idealdist 64 sv_cheats 0 mat_dxlevel -70 r_3dnow 0 r_mmx 0 r_sse 0 r_sse2 0 cl_show_bloodspray 0 violence_agibs 0 violence_hgibs 0 violence_hblood 0 violence_ablood 0 mat_picmip to mat_mipmaptextures 0 r_lod 5 cl_interpolate 1 cl_interp 0.01 cl_updaterate 100 cl_smooth 0 If there is anything that could be changed or is useless in this config and is not allowed on servers, please tell me as I need this to be most effective config ever made and with less useless rubbish in there that has no fps increase. Hope it works for you. Thanks. -BurgiN
Do not use these commands.
If you use these it will reduce the amount of shots that you register. And it gives the other team an unfair advantage because a lot of your shots will not register...
Replying to Trap FeedBacker
Thanks for the config file. Boosted my framerate from 35 - 56 in video stress test. Can't wait to try it out on a server. -reply by Moby
High fps config
C.s Source Tweaks And Tips Hi...My PC is: AMD athlon 1600+ GeForce 4 mx420(64MB) 768 MB ram Before this config I have only 15-25 fps and with this config 40(in action)-70(tunels,barracks) fps cl_allowdownload 0 Cl_allowupload 0 Cl_autohelp 0 Cl_autowepswitch 0 Cl_downloadfilter "none" Cl_cmdrate 101 Cl_cmdbackup 2 Cl_interp 0.01 Cl_interpolate 1 Cl_lagcomp_errorcheck 1 Cl_lagcompensation 1 Cl_updaterate 101 Cl_smooth 1 Rate 25000 Cl_ejectbrass 0 Cl_forcepreload 1 Cl_phys_props_enable 0 Cl_phys_props_max 0 Cl_radartype 0 Cl_ragdoll_physics_enable 0 Cl_show_splashes 0 Fps_max 100 Mat_bloom 0 Mat_bumpmap 0 Mat_clipz 0 Mat_fastnobump 1 Mat_fastspecular 1 Mat_mipmaptextures 1 Mat_picmip 2 Mat_specular 0 Mat_trilinear 0 Mp_decals 30 Muzzleflash_light 0 R_avglight 0 R_cheapwaterend 1 R_cheapwaterstart 1 R_decal_cullsize 1 R_decals 30 R_dispfullradius 2 R_drawdetailprops 0 R_drawmodeldecals 0 R_dynamic 0 R_eyes 0 R_eyeshift_x 0 R_eyeshift_y 0 R_eyeshift_z 0 R_eyesize 0 R_eyegloss 0 R_eyemove 0 R_modellodscale 0.8 R_lightaverage 0 R_lightinterp 0 R_lod 3 R_propsmaxdist 0 R_RainSplashPercentage 0 R_renderoverlayfragment 0 R_rootlod 2 R_shadows 1 R_teeth 0 R_waterforceexpensive 0 Rope_averagelight 0 Rope_smooth 0 Rope_subdiv 0 Rope_wind_dist 0 Fog_enable 0 Fog_enable_water_fog 0 R_3dnow 1 R_mmx 1 R_sse 1 R_sse2 1 Snd_mixahead .1 Violence_ablood 1 Violence_agibs 1 Violence_hblood 1 Violence_hgibs 1 Budget_show_history 0 Cl_crosshairalpha 200 Cl_crosshaircolor 0 Cl_crosshairusealpha 1 Cl_crosshairscale 1300 Cl_scalecrosshair 1 Cl_dynamiccrosshair 0 Cl_observercrosshair 1 Cl_righthand 1 Mat_monitorgamma 1.6 Sensitivity 1.8 Volume 1.0 Dsp_volume 1.0 Bgmvolume 1.0 Suitvolume 0.25 Con_enable 1 Closecaption 0 Skill 1 Zoom_sensitivity_ratio 1.0 Net_graph 0 Npc_height_adjust 1 Crosshair 1 Adsp_debug 0 Spec_scoreboard 0 Joystick 0 Lookspring 0 Lookstrafe 0 Hud_fastswitch 1 Jpeg_quality 100 Sv_forcepreload 1 And in CS source launch option I have -heapsize 524288 -dxlevel 81 -refresh 60 -reply by _Qu!n3k_
Replying to sobhan
...On the main menu, click on "Options", Keyboards tab and at the bottom look for "Advanced" and click "Enable developer console ~" -reply by n1k1n
Warning : Connection Problem
C.s Source Tweaks And Tips I have a CSS .. Put always if I connect to servers after while " Warning : Connection Problem " :( why ? By the way My pc performance is : Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.Xpsp_sp2_qfe.070227-2300) Language: English (Regional Setting: English) System Manufacturer: INTEL_ System Model: D865PERL Processor: Intel(are) Pentium(are) 4 CPU 3.00GHz (2 CPUs) Memory: 766MB RAM VGA card : NVIDIA GeForce4 MX 4000 " 128.0 MB " Please help me :( -reply by Ahmad
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