mahesh2k
Apr 10 2005, 03:31 PM
Final)arkJon
Apr 10 2005, 09:40 PM
I see up there you have Dev C++ really good free one, good work!
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osknockout
Apr 18 2005, 09:36 PM
Sorry about the late post, I was kind of busy... Hmm... www.thefreecountry.com is a good one too for C/C++ compilers and libraries. Also please check out llvm.org for the LLVM Compiler and http://fabrice.bellard.free.fr/tcc/ for the lightweight TCC compiler.
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Cypher
Apr 18 2005, 09:50 PM
Brilliant! I was looking for some tutorials and examples, and I could not find any good ones that didn;t require some sort of payment or membership. Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code. (Also, and Isometric one would be cool  )
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dexter
Apr 19 2005, 12:58 PM
My favourite resource is Google... Actually, believe it or not, I don't mind the MSDN. I've got it on my system, and it's not overly bad. That and the man pages on *NIX systems. I originally thought they sucked, but now they are teh awesome (prolly cause they make sense now). Computer E-booksThis site has got some great programming resources for anything, though. I need to set up a little script to pull everything I can from that site.
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osknockout
Apr 23 2005, 02:39 PM
QUOTE Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code. RPG Toolkit's a really good 2d game engine. The main site is www.toolkitzone.com, but the source code is at http://tk3.toolkitzone.com/source/ -you're probably looking for the Visual C++ code under /vc or the tarball link on the page. Thank you dexter! That one did a lot for me. Now to spend 3 days reading this stuff... More ebooksSelf explanatory...
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hcwindclub
Sep 5 2005, 04:10 PM
I am sorry to ask that where I can find any information about implementation of mesh network topology? but easy to use? I am not familiar with the concept of "template" so what I found at Google is too difficult to absorb in a short time, and I need to finish my assignment at school in one month. Right now, I can't decide which data structure to implement topology, in order to easily search link such that I would know how many nodes neighbor a target node and which one sends and which one receives? especially when the topology is big and my algorithm need to search million times
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dexter
Sep 5 2005, 11:09 PM
Woah. You have to code a simulation of a mesh network in C++? Sounds to me like you're going to have to develop a graph structure to be able to deal with that. It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it. Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths.
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hcwindclub
Sep 6 2005, 03:46 AM
QUOTE(dexter @ Sep 6 2005, 07:09 AM) Woah. You have to code a simulation of a mesh network in C++? Sounds to me like you're going to have to develop a graph structure to be able to deal with that. It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it. Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths. sorry, off-topic? I thought I wanna find the resource of such stuff so I can post here... but according to your reply, you seem to get a clue of what I am doing, great~~ I wanna build a physical network which I can test my QoS routing method on it. I need undirected graph for physical network and directed graph for routing record. I tried to use two linked list to maintain nodes' and links' status, but the performance was too awful... whenever I remove a node, I need to traverse all nodes and all links, plus modify any related link.... It is absolutely a crappy structure... and the worst is, I don't even know how it failed after three day running... too many linked list, I hate to trace the bug... So, do you find any handy resource? I really appreciate your kindness!!!
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dexter
Sep 6 2005, 05:47 AM
This site has some interesting implementation ideas for graph structures. One thing to note is that they build it from previous objects on the page, so it won't be perfect as-is, and somewhat obfuscated: Data Structures and Algorithms with Object-Oriented Design Patterns in C++There are a -lot- of websites around with info about graphs, 'directed graph structure C++' in google brings up a lot of results. I also found Sedgewick's 'Algorithms in C++' very useful, too, if you can get your hands on it. I'm going to start a new thread with some more details here.
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