Description

Learn to create super sexy booleans with Bryce. This skill will increase your 3D capabilites, an improve your artistic, or design skills over all. As well it enables you to turn basic shapes into more complex shapes, allowing you to create more realistic, or even funkier images/objects than you would have been able to previosly.

FINISHED PRODUCT


Try It Out

Alright, as this is only a tutorial, we'll be starting with something quite simple. On the object tool bar, select the sphere twice. After these spheres have been created, move them so they look roughly like the following image.

IMAGE 1


Got 'er? Ok next step.

There are two types of objects that you need to be concerned about when creating booleans. Postitive, and Negative objects. A boolean is an object that is created by removing one object from the other. So, the object you want to see is your positive object, and the object you want to remove is you Negative object.

To change a Nuetral object to a negative or postitive object, click on the object, and select the attributes panel. (the little 'A' near the top) of the list that appears. Change the first sphere from nuetral to positive and the second sphere from nuetral to negative. Example:

IMAGE 2


IMAGE 3


Easy enough? If this was done properly you may notice a slight change to the wireframe structure of the object. The negative object will look slightly different. It should be simmilar to the following.

IMAGE 4


Now, for the final step! Left click and drag your mouse across the two spheres you have created to select them. You should see a little list of options come up beside them. Click the 'G' button to 'group' the objects together. Your wireframe image should look like this.

IMAGE 5


Alright! Now its time to render! Click the large round render button on the left side of your screen. The results should look something like this.

Image 6
(note, I have changed the camera view so you can get the full effect of the boolean)



Congratulations! You have succesfully created your first boolean object! You can apply these principals to virtually any primitive (simple shapes: pyramids, spheres, taurus, etc. trees and mountains do not apply (to my knowledge)) shapes in Bryce! So expirement a little with some different shapes and see what you get!

 

 

 


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