Army System Tips - Help for all army system players

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Latest Entry: (Post #21) by Johnny on Apr 26 2005, 06:42 AM. (Line Breaks Removed)
Yeah s2, go ahead and post the formula so I can put it up there...
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Army System Tips - Help for all army system players

Johnny
Okay, per request of...myself...this will now be a topic to post any and all tips, hints, and strategies for the Army System. I'll start off by posting a few, and you can post some after and I'll add it to this post.

1 -- Avoid Getting Farmed Spend your money often, because if you hoard too much, this makes you a prime target for potential attackers, and then you will lose most of that money, if you're unable to properly defend.

2 -- More Soldiers, More Money The more soldiers you have in your army determines how much money you make every 30 minutes. This means you should try to raise your number of units produced every 30 minutes, so you'll have a bigger army, which means more money.

3 -- Spy Before Attacking Spying is useful when you want to know how successful your attack will be. You can send spies to your enemy's base to determine different statistics on that enemy, and then base your decision on that. Be careful of high-sentry players though, because they will be able to catch and execute your spies.

4 -- Buy Bigger Weapons Try to save money to buy bigger weapons, instead of just buying lots of little ones. This will save you lots of money. For example, you can get 100 defense by buying 10 Leather Helmets for 25,000, but you can get the same amount of defense by buying one Scale Mail for 12,500, which would cost half as much. Be careful though, because if you save too much up, you might get "farmed" by a stronger player.

5 -- Repair Is Cheaper With Bigger Weapons Repair cost is lower for the more expensive items. This is another reason why you want to save for the best weapon instead of the lower grade ones.

6 -- Use 15 Turns More often than not, you get the most money from full 15-turns attack.

7 -- Attack Bigger Armies More often than not, you get less money if your attacking army size (attack specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries) is larger than the defending army size (defense specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries).

8 -- Attackers Suffer Attacking armies tend to suffer more casualties than defending armies.

9 -- Goals Set Goals, Are you playing this for you team to reach the spot, are trying to move up rank quickly in the short term, or quickly in the long term? Do you want to keep your rank for a long time or reach it quickly.

10 -- Strategies From the Goals devise strategies: Do you want to work alone? Do you want to work as a team? Do you want to keep allies for a long time or use them as convenient? Choose your enemies: Attack those with a lot of money? Pick on weaker players? Weakon Stronger Players? Attack those on an alliance? Attack those not on an alliance? Use your attack turns regularly? Save your attack turns?

11 -- Banking The point is the way the game is now there are many ways to play. You can raise your unit production early (look under training) so you get a lot of money each turn. You can keep your unit production in the zero to 2 range so you can keep your army small by training spies and sentries and build up attack turns. You can try to save money by building up your defenses, keep your army small or spending it as much as possible. If you spend it on weapons and armor the weapons and armor can get damaged. If you spend it on spytools you will get less money back if you want to sell it so you can by weapons and armor later.

12 -- Risk You can minimize your risk by not buying a lot of weapons or if you buy weapons buy weapons and armor buy the more expensive ones. Expensive weapons and armor are much harder to sabortage. Instead spend your money on upgrades (unit production, siege technology and fortifications) and spy tools.

13 -- Training You can train attack soldiers, defense soldiers spies and mercenaries. It doesn’t seem like a good idea to train much more of any of these then you have weapons for them. However, you may want to train extra spies and sentries if you want to keep your army small. To check this look at your attack and defense bonus before and after training and attack soldier. For instance say you train an attack soldier and you don’t have weapons for him/her. You will notice that the amount you gain in attack bonus is less then the amount you lose in defense bonus. Thus it is a waste of money, and the only reason to do so would be to keep your rank artificially low so less people will attack you and so you can gain more money on attacks. If you want trained soldiers by trained mercenaries instead.

14 -- Sabotaging Sabotaging is the key to the middle game. Early on you want weapons so that you can take money but you may reach a point where you cannot beat the defenses of the people higher up people. If you have the right mix of covert skills, spy tools and number of spies you can catch them off guard. The best time to Sabotage is in the evening because people tend in the evening to build up there defense in the hops of protecting there money while they sleep and to be able to sell them in the morning if needed to get there next upgrade.

To sabotage effectively you need high covert skills and 5-7 and a good number of spies tools 10-20 preferably stealth horses but I have a mix. With a spy bonus of 50 000 you can sabotage weapons and armor in the strength range 750-1000, with a spy bonus of 40 000 you can sabotage weapons in the range of 450-750. It does depend a little on the sentry bonus of the other player. NilsC suggested you should have a sentry bonus of at least 2x the other player. Kiral gave a formula

QUOTE
X*Y < (A*B*10*(2^C)*D) X = Strength of weapons you want to sabotage Y = Number of weapons you want to sabotage A = Number of armed spies sent B = Power of Spy Tool C = Covert Skill level D = Race Bonus .. race bonus is around 1 to 1.22 i think.. not too sure on the bonus it depends what you pick i think...


From the formula you can clearly see that if you don’t have spy tools for your spies then they aren’t going to be very useful. Thus never send more spies then you have spy tools because if your caught then the number of spies that get caught will depend on the number you send. I typically send between 10-20 spies. Thus that way I never lose more then 6-12 spies.

15 -- The End Game Once the Game progress far enough players will make enough money to be able to buy a two handed sword every 30 minutes. At this point it will be difficulty to keep your spy bonus double other players covert bonus because there will be know more upgrades and once the unit production is maxed out the money increases linearly while it becomes exponentially harder to double a bonus. At this point in the game the key is to have lots of soldiers. You can protect your soldiers by buying mercenaries. You can keep your army as small as possible buy training as many soldiers to spies as you can. Remember with covert of 10 spies and solders give the same amount of money every 30 minutes. If you make a lot more money then everyone else and NilsC puts restrictions on the army size that can bet attacked consider moving your self out of attacking range buy buying a lot of mercenaries. This will make it extremely difficult for new players to touch you whether they team up or not.

16 -- Don't Overproduce Each soldier/spy/sentry can only hold one weapon/tool, additional weapons/tools will not be counted...Don't overproduce weapons without the people to hold them.

17 -- Reset & Start Over There is a link on your Base section that allows you to perform a Reset to your current army. This allows you to start from scratch, and to choose another race if you want. Now, why do you even want to reset, some might ask? There may be a few reason:

A) The race you choose does not suits you. Realized you prefer the bonus of another race? You'll have to reset.

cool.gif You have upgraded something and this has affected your strategy. For example, you planned to be an attacking army, only you spent a lot on unit production, making your army size too large. Since unit production upgrade is one of those thing you can get rid or lower down, you'll have to reset.

C) Getting a fresh start. If this is your first time playing AS, chances are you may have made some mistakes from time to time. Heck, even veterans make mistakes as things didn't quite go as planned. What do you do then? If you totally do not like the way things are with your current army, just reset.
Of course, think hard before reseting, since you'll not be able to undo it later.

18 -- DO NOT CHEAT! Yes, AS is buggy. Yes, sometimes certain formula is unfair. And yes, it's only a game. However, many members came to trap17's Army System because it is fun, and are generally nice to each other. Some members have being around for quite some time, and invested a lot of time into the game.
So, imagine how some of us feel when a new member came out of nowhere and start cheating so much that the Army System has to be restarted, over and over again. It ruins the game. Period. If you want to cheat, please go and set up your own Army System, invite people to join your Army System, and cheat all you want in your own Army System.

Okay, I know there's bunch more, but my head is starting to really hurt, and I need a break from the computer. Feel free to post more guys.
*Try to post them in the same format as well, so it's easier to add in.

Notice from Johnny:
Updated 4-22-05. Think we have most of the essentials now, which is cool.

 

 

 


Reply

ReRush
Very cool guide for beginners.

What I'd like to see is something like Army System Tips you might not know.

Like for example:

-Why should I buy Sentry and Spy weapons? They don't seem to do anything to my spy and sentry bonus.

And then: Good question Jimmy... blah, blah, blah, blah, blah.

Things that just arn't regularly answered or explained very well.

Anyways... Cool stuff. smile.gif

Reply

Saint_Michael
Hey johnny btw the this thread was done in the old post system done by me i should know i was the who started thread about tips and tricks for the army system

Reply

Johnny
@ReRush -- Like a Q&A type thing? Sounds good, but people can pretty much already just start a new topic for questions...

@Saint Mike -- Welllllll, the old posts are archived, and they don't apply to the new AS, and there wasn't any when I looked. So, I'm starting a new one, if that's okay wiith you.

Reply

hype
Also, to add on, each soldier can only hold one weapon, additional weapons will not be counted...

Each spy/sentry can hold only 1 weapon.

Be selective when attacking and not to waste your attack turns.

Reply

myphpweb
Some additional tips:

5 Repair cost is lower for the more expensive items. This is another reason why you want to save for the best weapon instead of the lower grade ones.

6 More often than not, you get the most money from full 15-turns attack.

7 More often than not, you get less money if your attacking army size (attack specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries) is larger than the defending army size (defense specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries).

8 Attacking armies tend to suffer more casualties than defending armies.



Reply

myphpweb
As for ReRush's question:
QUOTE
Why should I buy Sentry and Spy weapons? They don't seem to do anything to my spy and sentry bonus.
Yes they do, only it seems very insignificant due to low strength. Read the spying tips topic for more information.

Reply

shigajet
Thanks for the tips, guys. I may also add that the more soldiers you have trained, the closer you are to defeating the enemy. Of course, the other suggestions factor in your success too!

Reply

hype
There will be changes, only easily visible if your spy level is high. You may not see it maybe because of you dont have spy/senrty to hold the tools..

Reply

NilsC
Sentry / spies will make the same amount of gold per turn as a soldier at covert level 10 and will make more at covert level 11.

The formula is 5 gold per spy / sentry at covert level 1
covert level 2 = 10 gold per spy /entry
...
covert level 10 = 50 gold per spy sentry and 11 = 55 gold per spy sentry

Nils

Reply

Latest Entries

Johnny
Yeah s2, go ahead and post the formula so I can put it up there...

Reply

NilsC
The cost is the one we setup using the formula and I think s243a can explain it better than me but it's based on weapon strength and you will never pay more than 75% of the weapons value to repair.

Maybe s243a can explain the formula again or maybe we should pin the tread where we came up with the formula.

Nils

Reply

Xelas Neko
Did NilsC changed the repair cost for the weapons again? huh.gif


Reply

s243a
QUOTE(CorranHalcyon @ Apr 25 2005, 11:18 AM)
Untrue, the bigger weapons cost a lot more to repair per point (38 gold per point per weapon for a 2-handed sword vs about 6 gold per point for a daggar).

It doesn't really make sense...or does it?
ph34r.gif
*


How many of each do you have?

Reply

CorranHalcyon
QUOTE
5 -- Repair Is Cheaper With Bigger Weapons Repair cost is lower for the more expensive items. This is another reason why you want to save for the best weapon instead of the lower grade ones.


Untrue, the bigger weapons cost a lot more to repair per point (38 gold per point per weapon for a 2-handed sword vs about 6 gold per point for a daggar).

It doesn't really make sense...or does it?
ph34r.gif

Reply



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