| | Is there any freeware about making the Counter-Strike model or yeah, maps? I like to create my own model.. must be great! |
| Nov 21, 2009 |
Replying to w0rSt_FuSi0n This is the direct link http://www.Cstrike-planet.Com/files/75-Valve-Hammer-Editor-35
I found this best software to make sum counter strike and condition zero maps! bUt I don't know how to use it! But, It's a great software to create and design your own map!! Try it! Valve Hammer Editor (Absolutely FREEWARE) Go to www.cstrike-planet.com Find it!!!!!
i havent seen any freeware, i've started to use 3D studio max to make cs madels, perhaps you could try that
Yeah!! There is!!! I found this best software to make sum counter strike and condition zero maps! bUt I don't know how to use it! But, It's a great software to create and design your own map!! Try it! Valve Hammer Editor (Absolutely FREEWARE) Go to www.cstrike-planet.com Find it!!!!! would you give me the direct link?
is there any tools to create cs player model
try to use milkshape 3d, its quite good tools to make some gaming models... you can search it by google
That is a good idea i personally do not have the time to do that but some of my friends would be interested in this thank you very much!
Use photoshop, get the basic model get the file converter convert it to .bmp file then use photoshop to edit the person model thingy, soooo much easier than the other methods.
Can someone give me the direct link to the download for cs (counter Strike) map maker?
-own3d
If this isn't dead yet... http://collective.valve-erc.com/index.php?go=hammer
:P -Sheepdog Latest Entries
Replying to w0rSt_FuSi0n
This is the direct link http://www.Cstrike-planet.Com/files/75-Valve-Hammer-Editor-35
Basically and obviously you'd need to "configure" Valve Hammer Editor, then you'd be able to edit and make your maps. Make sure though that everything is correctly done when configuring Hammer or else it will not work for you. (I experianced that myself). A Hammer Tutorial Below: There is hundreds of Tutorials on Counter-Strike Planet! ;) To read some Tutorials click Below: CSPlanet Tutorials -Sky. Thanks sky for that, I have just tried making my own but came to a fail XD Only thing I am good at is Photo shop and making computers
Basically and obviously you'd need to "configure" Valve Hammer Editor, then you'd be able to edit and make your maps. Make sure though that everything is correctly done when configuring Hammer or else it will not work for you. (I experianced that myself).
A Hammer Tutorial Below: QUOTE Configuring Hammer and working with CSS Console Directory Structure and Important Mapping Files The directory structure set up by Steam seems convoluted and confusing at first, but it's actually quite logical. You need to get acquainted with where all the important mapping files are located and the function of various files in mapping. Most importantly, the .BSP file is what the compiler generates after you have compiled your map from Hammer. This is located in the directory: SteamApps\<your steam id>\counter-strike source\cstrike\maps For all of you nit-pickers out there, I know that there are technically two copies of .BSP files. The original copy is actually stored with the map's source file. You don't really have to worry about that copy most of the times. It's an useful fact to remember, however, if the other copy of .BSP gets corrupted or deleted. But you can't depend on this copy as a reliable backup. If something bad happens to your map, both copies are likely to be affected at the same time. Your map source code has the extension .VMF, the source map must be compiled first before it can be loaded up in-game. It is located in a different directory: SteamApps\<your steam id>\sourcesdk_content\cstrike\mapsrc It's always a good idea to make a backup copy of your map's source code. In case it gets overwritten or deleted (which always seems to happen after you've spent a few months on your most ambitious project), you'll be crying like a baby for days. Lastly, the .NAV file is generally quite small. It's stored in the same directory as your .BSP file. It contains the navigational mesh after you added a bot to your custom map for the first time. I'll discuss bot navigational tuning in a future lesson. You might have noticed already that all the official CS:S maps are stored somewhere else in Steam. You can't really access these maps or their .BSP files. At least that's why Valve wants me to say. Decompiling other people's maps is not considered to be the action of an honorable mapper. Setting Up Folders on Your Computer As a mapper, you'll access these directories frequently. It's inconvenient and tedious to go through the Explorer directory tree over and over again, so it's best to make shortcuts to these directories on your Desktop or in the Windows Start menu. I made a shortcut to SteamApps\<your steam id>\counter-strike source\cstrike\maps and another one to SteamApps\<your steam id>\sourcesdk_content\cstrike\mapsrc. In addition, I created a new folder called games/maps/archive. It's where I keep all the backup copies for my maps and source codes. Trust me, backups will one day be your friend. It'll save you from countless grief and sorrow in your future mapping career. I typically copy the .BSP and the .VMF files to this directory. It's all too easy to overwrite your masterpiece with a small test map that you're working on. There is hundreds of Tutorials on Counter-Strike Planet! To read some Tutorials click Below: CSPlanet Tutorials -Sky.
Well you would need a steam account, Then you would need to go to tools and download source SDK (Free) then you would go onto the hammer editor and open up an orginal skin for the size. Then you add what you want and remove what you want
Yeah!! There is!!! I found this best software to make sum counter strike and condition zero maps! bUt I don't know how to use it! But, It's a great software to create and design your own map!! Try it! Valve Hammer Editor (Absolutely FREEWARE) Go to www.cstrike-planet.com Find it!!!!! thanks for the link mate .
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Keywords : counter, strike, model, maker
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