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> Unreal Sig
samma
post Sep 11 2005, 04:46 AM
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heh, this one has NO brushes what so ever, lol when i saw my friends one, i went crazy cuz it looked so good but then he told me that there were no brushes, i was like...

user posted image

heh if you like ill make a tut of how to do sigs like this biggrin.gif, plz comment + rate
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mayank
post Sep 11 2005, 04:52 AM
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well it is a nice sig Samma, but if I am not wrong you have used the wind effect on the render and beleive me if that is the case then you have used it to perfection.
The only thing which lacks here is that the render is not clear...that is you must have placed the original copy of the render on the top layer.
The text seems to be really good!
Rating : 8/10 smile.gif
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Rosuto
post Sep 11 2005, 04:53 AM
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Wow it's pretty good... I'm guessing it's using the wind/blur effect to make it look like that.. pretty cool. =) And yes you should make a tutorial for that... it'd be neat... 8/10
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samma
post Sep 11 2005, 04:58 AM
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lol yeah it was motion blur biggrin.gif, lol it is my first motion blur sig so heh, dont get too rough on me biggrin.gif lol yeah i like the text too but it didnt really fit in without the slight motion blur in it. With the render, i had a V1 but that turned out stupid because he would always be too light for some reason sad.gif, heh thanks
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Microsoft
post Sep 11 2005, 05:47 AM
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yea it looks good , for no brushes biggrin.gif 9/10 biggrin.gif
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Avalon
post Sep 11 2005, 06:51 AM
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Great work samma, my only complaint is the blurriness of the main text. 9/10

I have often wondered about the fascination with brushes here, as samma has shown you can do some amazing stuff with filters too. I have only just started using brushes with PS, I used to use PSP and a wide range of filters and either I'm not that good with brushes yet or filters are just as good.

If you want to experiment with filters, I'd recommend the 'Kai's Power Tools (KPT)', 'Xenofex', 'BladePro' and 'Eye Candy' packages. With the various versions of those packages you can do almost anything.
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samma
post Sep 11 2005, 07:13 AM
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heh thanks, the bluriness of the text was on purpose, i had it on normal and i didnt really like it, filters are essential for renders and etc and brushes are good to make a good bg.
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simply-me
post Sep 11 2005, 07:24 AM
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Hey man that is impossible and unreal
make me one make me one lol joks but seriously that is really good and i mean REALLY GOOD LOL

Rating 9 out of 10

brilliant man just brilliant wink.gif
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Saint_Michael
post Sep 11 2005, 04:03 PM
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i have to agree everything looks good but yeah i would have made the the text solid so it could stand out just a bit from the rest of the background, yeah you should have just stick with the 2 images and got rid of the third one, so could have some sort of depth in the background, but i would say the a pixel stretch would have work nicely with this one.
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