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> Suggested Formula For Repairing And Selling Weapons
s243a
post Apr 13 2005, 08:06 PM
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It has been suggested by Kirl and other that the repair costs of weapons are to high and that the resale value of the weapons should go down as the damage on them increases. In the old army system there repair costs were suppose to be cheaper then buying new weapons. NilsC has asked for suggested formulas. Thus this thread is created to suggest suggested formulas for the repair cost and resale values of weapons.

Each weapons has a strength when the weapons is damaged the strength can be written in fractional form. For instance the fractional remaining can be written as as: 4550/5000. Call the numerator (4550) the current strength, the denominator the full strength (5000) and the full strength minus the current strength the damage.

I propose the following formula for the total resale cost:
((#weaons sold)*(current strength)*(cost of new weapon)*3)/(4*(full strength))
(#weapons sold) is the number of weapons being sold of that type by the person selling them.

Notice the parenthesis. They are there because integer division is not handled well all multiplications should be done before division.

I also propose the total repair cost should be:
((#weaons)*(damage)*(cost of new weapon)*3)/(4*strength)
Where
(# weapons) is the the number of weapons of that type the person repair them owns

Note the factor 3/4 in both formulas. In the case of weapons being sold the weapons should resell for less then there original purchase price. In the case of repair, it should be cheaper to repair weapons then it cost to buy new ones.

I am informed that we only need to calculate the resale cost per weapon. In this case
the formula for the resale cost per weapons is:
((current strength)*(cost of new weapon)*3)/(4*(full strength))

Similarly the repair cost per point is:
((#weaons)*(cost of new weapon)*3)/(4*strength)

And the repair cost per point per weapon is:
(cost of new weapon)*3)/(4*strength)

The strength and price of each weapons was added bellow by note. I propose that the price of weapons should be in another thread. In which case the quoted text bellow will be removed.
QUOTE
Attack Armor
Weapon      strength      Cost
Dagger   10 2500 

Hand Axe  20  5000 

Spear   50  7500 

Mace   100  12500 

Flail   450  50000 

Hammer   750  75000 

War Hammer  1000  95000 

Battle Axe  3000  250000 

Morningstar  5000  350000 

Two Handed Sword 10000  500000 

Defence Armor
Leather Helmet  10  2500 

Leather Armor  20  5000 

Wooden Shield  50  7500 

Scale Mail  100  12500 

Iron Shield  450  50000 

Plate Armor  750  75000 

Steel Shield  1000  95000 

Steel Helmet  3000  250000 

Steel Plate Armor 5000  350000 

Elven Mail  10000  500000 


This post has been edited by s243a: Apr 13 2005, 09:02 PM
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Saint_Michael
post Apr 13 2005, 08:24 PM
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so your saying keep the price at the same but when you sell the weapons you get less back or are you talking about it being cheap to repair the weapons?
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s243a
post Apr 13 2005, 08:33 PM
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The weapons can be kept the same price. I think the cost of the weapons is good. When you sell an undamaged weapons it should sell for less what you pay for it. If it is damaged it should be sold fore even less. It should be cheaper to repair weapons then buy new ones.

This post has been edited by s243a: Apr 13 2005, 08:53 PM
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NilsC
post Apr 13 2005, 08:52 PM
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Sale of weapons is set at 75% of new cost. spy and sentry the same, it was at 40%

I have to put in the cost for repair as a whole number, that number determines the cost per point...

I have to go, I'll be back in a couple of hours... setup the formula and make the color red for the final suggested number. smile.gif

Nils
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Saint_Michael
post Apr 13 2005, 08:56 PM
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give saint_michael 100,000,000 per turn * 4
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s243a
post Apr 13 2005, 09:04 PM
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QUOTE
I have to put in the cost for repair as a whole number, that number determines the cost per point...


Are you saying you can't calculate it based on the dammage and the number of weapons? That's it I am learning PHP lol biggrin.gif

Hopfully it is alteast the reapir cost per point per weapon in which case the repair cost should be:

CODE
   
Weapon              strength         Cost         (Repair cost per
                                              point per weapon)
Dagger                 10                2500         188
   
Hand Axe                20                5000         188
   
Spear                   50                7500         113
   
Mace                    100               12500       94

Flail                   450               50000       83
   
Hammer                  750               75000       75
   
War Hammer              1000             95000       71
   
Battle Axe              3000             250000     63
   
Morningstar             5000             350000     53
   
Two Handed Sword        10000            500000     38


Notice the repair cost per weapon per time decreases for the better weapons. This is because the better weapons are cheaper per strength. This is good because it forces people to save there money early on.

This post has been edited by s243a: Apr 13 2005, 09:38 PM
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fsastraps
post Apr 13 2005, 10:43 PM
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I just think that the repair costs should go down, b/c it gets to the point were repairing the weapons cost way more than if you just buy a new one, so you are just better off selling it.
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no9t9
post Apr 13 2005, 11:09 PM
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yes, lol. Yesterday, I got attacked twice and to repair my armour would have cost me approximately $5.5 million. I could buy back all the stuff brand new for less than $1 million. Anyway, it is not hard to come up with a formula. It will probably be harder to implement it.
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NilsC
post Apr 13 2005, 11:57 PM
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