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Apr 13 2005, 08:06 PM
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#1
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 408 Joined: 7-December 04 From: Nova Scoita, Canada Member No.: 2,604 |
It has been suggested by Kirl and other that the repair costs of weapons are to high and that the resale value of the weapons should go down as the damage on them increases. In the old army system there repair costs were suppose to be cheaper then buying new weapons. NilsC has asked for suggested formulas. Thus this thread is created to suggest suggested formulas for the repair cost and resale values of weapons.
Each weapons has a strength when the weapons is damaged the strength can be written in fractional form. For instance the fractional remaining can be written as as: 4550/5000. Call the numerator (4550) the current strength, the denominator the full strength (5000) and the full strength minus the current strength the damage. I propose the following formula for the total resale cost: ((#weaons sold)*(current strength)*(cost of new weapon)*3)/(4*(full strength)) (#weapons sold) is the number of weapons being sold of that type by the person selling them. Notice the parenthesis. They are there because integer division is not handled well all multiplications should be done before division. I also propose the total repair cost should be: ((#weaons)*(damage)*(cost of new weapon)*3)/(4*strength) Where (# weapons) is the the number of weapons of that type the person repair them owns Note the factor 3/4 in both formulas. In the case of weapons being sold the weapons should resell for less then there original purchase price. In the case of repair, it should be cheaper to repair weapons then it cost to buy new ones. I am informed that we only need to calculate the resale cost per weapon. In this case the formula for the resale cost per weapons is: ((current strength)*(cost of new weapon)*3)/(4*(full strength)) Similarly the repair cost per point is: ((#weaons)*(cost of new weapon)*3)/(4*strength) And the repair cost per point per weapon is: (cost of new weapon)*3)/(4*strength) The strength and price of each weapons was added bellow by note. I propose that the price of weapons should be in another thread. In which case the quoted text bellow will be removed. QUOTE Attack Armor
Weapon strength Cost Dagger 10 2500 Hand Axe 20 5000 Spear 50 7500 Mace 100 12500 Flail 450 50000 Hammer 750 75000 War Hammer 1000 95000 Battle Axe 3000 250000 Morningstar 5000 350000 Two Handed Sword 10000 500000 Defence Armor Leather Helmet 10 2500 Leather Armor 20 5000 Wooden Shield 50 7500 Scale Mail 100 12500 Iron Shield 450 50000 Plate Armor 750 75000 Steel Shield 1000 95000 Steel Helmet 3000 250000 Steel Plate Armor 5000 350000 Elven Mail 10000 500000 This post has been edited by s243a: Apr 13 2005, 09:02 PM |
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Apr 13 2005, 08:24 PM
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#2
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$p4m 0n j00 $h4m3 m3 0nc3 $p4m 0n m3 $h4m3 m3 7\/\/1c3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 6,563 Joined: 21-September 04 From: 9r33|\| 399$ 4|\|D 5P4/\/\ Member No.: 1,218 ![]() |
so your saying keep the price at the same but when you sell the weapons you get less back or are you talking about it being cheap to repair the weapons?
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Apr 13 2005, 08:33 PM
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#3
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 408 Joined: 7-December 04 From: Nova Scoita, Canada Member No.: 2,604 |
The weapons can be kept the same price. I think the cost of the weapons is good. When you sell an undamaged weapons it should sell for less what you pay for it. If it is damaged it should be sold fore even less. It should be cheaper to repair weapons then buy new ones.
This post has been edited by s243a: Apr 13 2005, 08:53 PM |
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Apr 13 2005, 08:52 PM
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#4
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Administrator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 377 Joined: 28-December 04 From: USA Member No.: 2,992 |
Sale of weapons is set at 75% of new cost. spy and sentry the same, it was at 40%
I have to put in the cost for repair as a whole number, that number determines the cost per point... I have to go, I'll be back in a couple of hours... setup the formula and make the color red for the final suggested number. Nils |
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Apr 13 2005, 08:56 PM
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#5
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$p4m 0n j00 $h4m3 m3 0nc3 $p4m 0n m3 $h4m3 m3 7\/\/1c3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 6,563 Joined: 21-September 04 From: 9r33|\| 399$ 4|\|D 5P4/\/\ Member No.: 1,218 ![]() |
give saint_michael 100,000,000 per turn * 4
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Apr 13 2005, 09:04 PM
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#6
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 408 Joined: 7-December 04 From: Nova Scoita, Canada Member No.: 2,604 |
QUOTE I have to put in the cost for repair as a whole number, that number determines the cost per point... Are you saying you can't calculate it based on the dammage and the number of weapons? That's it I am learning PHP lol Hopfully it is alteast the reapir cost per point per weapon in which case the repair cost should be: CODE Weapon strength Cost (Repair cost per point per weapon) Dagger 10 2500 188 Hand Axe 20 5000 188 Spear 50 7500 113 Mace 100 12500 94 Flail 450 50000 83 Hammer 750 75000 75 War Hammer 1000 95000 71 Battle Axe 3000 250000 63 Morningstar 5000 350000 53 Two Handed Sword 10000 500000 38 Notice the repair cost per weapon per time decreases for the better weapons. This is because the better weapons are cheaper per strength. This is good because it forces people to save there money early on. This post has been edited by s243a: Apr 13 2005, 09:38 PM |
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Apr 13 2005, 10:43 PM
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#7
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 224 Joined: 22-February 05 Member No.: 3,909 |
I just think that the repair costs should go down, b/c it gets to the point were repairing the weapons cost way more than if you just buy a new one, so you are just better off selling it.
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Apr 13 2005, 11:09 PM
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#8
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Privileged Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 773 Joined: 4-November 04 Member No.: 2,118 |
yes, lol. Yesterday, I got attacked twice and to repair my armour would have cost me approximately $5.5 million. I could buy back all the stuff brand new for less than $1 million. Anyway, it is not hard to come up with a formula. It will probably be harder to implement it.
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Apr 13 2005, 11:57 PM
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#9
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Administrator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |