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> Seeking Game Idea To Develop
Laurie
post Apr 11 2007, 11:36 PM
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I am seeking a game idea to develop. It can be any genre or theme. I have not determined what the final destination of the game is to be, but it could be anything. I have time, skills, resources and energy for developing a game, but I do not have a game concept. Contact me if you can help.
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t3jem
post Apr 11 2007, 11:54 PM
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As for a game concept, i've been into MMO games lately, those are fun, but they are the hardest to make. If your interested, I know some C++, OpenGL, and some webbased programming too, i'm looking for experience but I've never gone to school for it yet. So just in case you want some help, i'm really busy so I could probably only give an hour or two a day, but once summer starts I can give alot more (in about 1-2 months).
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Laurie
post Apr 12 2007, 12:22 AM
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You are quite what I was hoping to find. What I need is something to start with, a basic game concept. An idea that we can develop and plan out. I don't need a lot of time from you, but I do need communication. I am also willing to take on more than one project so if any others of you want to respond, please do.
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yachts360
post May 21 2007, 11:32 AM
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I would love a Shooter Game, Something Like the Sniper Elite for the PS2. The game is like no other. It's online play is unmatched. A Great WWII Sniper Game, maybe a more modern Sniper Game Like In Iraq that's what I'm waiting for the Creaters to make. I think if I was going to create a game it would definetly be a multiplayer shooter game. It attracts Dedicated Players. Shooter Games is the way to go.

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Mermaid711
post May 24 2007, 07:09 PM
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I think it would be cool to make an undersea game with mermaids or something like that, i can do concept art, but nothing fancy.
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Yratorm, LightMa...
post May 24 2007, 07:32 PM
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I have a major strategy game with all the art, the music, sound and special effects, voices, everything needed complete - it's a game we developed independently, and production came to a halt when our lead programmer was 'bought off' by a major company. If you're interested I can send you screenshots, etc. If you're interested we can discuss the game concept in more detail. All the art etc. is equal to industry standards.

As I said, if you're interested we can discuss the game concept in more detail - when we discuss the concept, and if you like it, you can either develop a brand new engine of your own, or complete the game's present engine, which is about 70% done, I'd say. PM me for more details if you'd like to hear more.

Good luck, and take care.
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justlikepaper
post May 25 2007, 01:31 AM
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I would like to see something like Halo come out. With a good storyline, some great graphics and good looking characters.

Or, try using XNA and make the next Xbox Live Arcade game.
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madbomberman
post Jul 18 2007, 08:29 PM
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QUOTE(Laurie @ Apr 11 2007, 03:36 PM) *
I am seeking a game idea to develop. It can be any genre or theme. I have not determined what the final destination of the game is to be, but it could be anything. I have time, skills, resources and energy for developing a game, but I do not have a game concept. Contact me if you can help.

i would like a mutiplayer game wereyou fight in the army along side other people and talk into headsets to communitcate with them you could be a fighter pilot a marine a fleet commander fly helicopters ands you verse orther people you register online and play on the tv and in a jet you can eject to survive and have fully destructable enviroments credits to buy weponry and veicals or clothing . or if you dont like fighting battles you could be a spy and go on reconissance missions,or assasinnation missions or in capagian mode you can earn credits train or buy items

This post has been edited by madbomberman: Jul 18 2007, 08:58 PM
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Maou_Tsaou
post Dec 19 2007, 12:15 AM
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Are you intrested in fantasy concept?

This is the working structure so far useing an old ruleset as a framework.


The Fantasy Trip
Master Table of Contents


In the Labyrinth
(Pts I & II)

Table of Contents 2
I. Introduction 3
1. The World of Cidri 4
2. Acknowledgements 5
II. Role-Playing 5
A. Creating a Character 5
1. Starting a New Character 5
2. Different Kinds of Character 6
a. Fighters 6
b. Other Heroes 6
c. Wizards 6
3. Character Generation Tables 7
4. Selecting Attributes 7
5. Strength 8
a. Advantages of Great Strength 8
6. Dexterity 8
7. Intelligence 8
8. Choosing Abilities 9
9. Character Type: Wizard or Hero? 9
10. Spells 9
11. Talents 9
12. Languages 9
13. Forgetting Old Spells (and Talents) 9
14. Character Record Sheets 10
15. Experience Points 10
a. For Combat 10
b. For Casting Spells 10
c. For Die Rolls 10
d. For Time Spent in Play 10
e. Game Master's Discretion 10
f. Note to Game Masters 10
16. Increasing Your Attributes 10
a. Increasing Your Attributes without Experience Points 11
17. Experience Points for Very Powerful Races 11
18. Talents 11
a. IQ 7 Talents 12
b. IQ 8 Talents 12
c. IQ 9 Talents 12
d. IQ 10 Talents 13
e. IQ 11 Talents 14
f. IQ 12 Talents 15
g. IQ 13 Talents 15
h. IQ 14Talents 15
19. Languages 16
20. Learning New Talents and Languages 16
21. Losing Abilities when Attributes are Reduced 17

Advanced Melee

B. Weapon Combat 1
1. General Discussion 2
2. Turn Sequence and Options 2
a. List of Options 3
b. Changing Options 4
3. Movement 4
a. Movement of Multi-hex Figures 4
b. Shifting 4
c. Moving Onto Other Figures 4
d. Flight 4
e. Crawling, Kneeling and Lying Prone 5
f. Actions During Movement - Jumping, Etc. 5
g. Hidden Movement 5
h. Surprise 5
i. Initiative 5
4. Facing 6
a. Engaged and Disengaged 6
5. Attacks 6
a. Weapons 7
b. Peculiar Weapons 7
i. Naginata 7
ii. Boomerang 7
iii. Bola 7
iv. Net and Trident 7
v. Sha-Ken 8
vi. Cestus 8
vii. Quarterstaff 8
viii. Lasso 8
ix. Whip 8
x. Nunchuks 9
xi. Spear Thrower 9
xii. Blowgun 9
c. Rolling for a Hit 9
d. Rolling for Damage 9
e. Armor and Shields: Protection From Hits 9
f. Weapons Table 10
g. Armor & Shield Table 12
h. Other Weapons 12
i. Pole Weapons 12
j. Jabbing with a Pole Weapon 13
k. Shield Rush Attacks 13
l. Left Hand Attacks 13
m. Thrown Weapons 13
i. Thrown Spells 14
n.
Missile Weapons 14
i. Crossbows 14
ii. Prone and Kneeling Fire 14
iii. Sheltering Directly Behind Fallen Bodies 14
iv. Oversized Targets 14
v. Flying Targets 15
vi. Missile Spells 15
o. Hitting Your Friends 15
p. Hand-to-Hand Combat 15
i. Pinning a Foe 15
ii. Multiple HTH Combat 15
q. Disengaging 18
i. Disengaging from HTH Combat 18
r. Defending and Dodging 18
s. Forcing Retreat 18
t. Reactions to Injury 18
6. Special Situations 18
a. Adverse Conditions 18
i. Broken Ground 18
ii. Cliffs, Walls, Shafts, Etc. 18
iii. Darkness 19
iv. Water 19
b. Aimed Shots - An Optional Rule 20
i. Waiting for an Opening 20
c. Ambush 20
d. Automatic Hits 20
e. Berserking 20
f. Clubs 20
g. Combat with Bare Hands, Daggers, Cestus or Club 21
h. Concealment 21
i. Crippling Hits - An Optional Rule 21
j. Dagger Marksmanship 21
k. Death 22
l. Delayed Actions - An Optional Rule 22
m. Dropped and Broken Weapons 22
n. Fine Weapons and Armor 22
o. Fire as a Weapon 23
p. Gas Bombs 23
q. Gunpowder Weapons 23
r. Gunpowder Bombs 24
s. Height 24
t. Narrow Tunnels 24
u. Nonhuman Figures 24
v. Long Range Missile Fire 25
w. Poison 25
x. Recovering Lost Strength 25
i. Recovery from Injury 25
ii. Recovery from Exhaustion 25
y. Special Combat Talents 26
z. Running Battles and Long Distance Duels 26
aa. Slaughtering Helpless Figures 26
bb. Sweeping Blows 26
cc. Taking Prisoners 26
dd. Trampling 26
7. Example of Combat 27
8. Quick Combat System 28
a. Sequence of Events 28
b. Movement 29
c. Options 29
d. Hitting Your Foe 29
e. Who May be Attacked 29
f. DX Adjustments 29
9. Mounted Combat 29
a. Options for Riders and Mounts 29
b. Movement and Weight Carried 30
i. Engaged and Disengaged 30
ii. Leaning - The Rider's Movement on hi Mount 30
iii. Pulling a Rider from his Mount 30
c. Attacks 30
i. The Cavalry Lance 31
ii. The Pike 31
d. DX Modifications for Mounted Combat 31
e. Armor for Riding Beasts 31
f. Using Magic from Horseback 31
g. Panic 31
h. Aerial Combat 32
i. Effects of Damage on Fliers 32




Advanced Wizard


C. Magical Combat 2
1. Wizards on Cidri 3
2. How to Cast Spells 3
3. Types of Spells 3
a. Missile Spells 3
b. Thrown Spells 3
i. Secret Protection 4
ii. Control Spells 4
c. Creation Spells 4
i. Summoned Creatures 5
ii. Images and Illusions 5
iii. Disbelief by Animals 5
iv. Limitations on Illusions 6
v. Fire, Walls, and Shadow 6
d. Special Spells 7
4. Continuing Spells 7
5. Iron Silver and Magic 7
6. Casting Spells from Books 7
7. Scrolls 8
a. Cost of Scrolls Table 8
8. Magical Equipment and Laboratories 8
9. Gestures and Incantations 8
10. Wishes 9
11. Using Magic: A summary of Methods 10
12. Learning New Spells 10
13. Spell Tables 11
a. IQ 8 Spells 11
b. IQ 9 Spells 11
c. IQ 10 Spells 12
d. IQ 11 Spells 12
e. IQ 12 Spells 13
f. IQ 13 Spells 13
g. IQ 14 Spells 14
h. IQ 15 Spells 15
i. IQ 16 Spells 16
j. IQ 17 Spells 16
k. IQ 18 Spells 17
l. IQ 19 Spells 17
m. IQ 20 Spells 18
14. Inventing New Spells 23
15. Chemist and Alchemists 23
a. Chemists Table 24
b. Alchemists Table 24
c. Developing New Potions 25
16. Magical Items 25
a. The Rule of Five: Wearing Several Magic Items 25
b. Creating Magical Items 25
i. Weapon/Armor Enchantment 26
ii. Lesser Magic Item Creation 26
iii. Greater Magic Item Creation 26
iv. Magic Item Creation Table 27
v. Multiply Enchanted Items 31
vi. Multiply Enchanted Items (cont.) 30
vii. Exceptions to the "doubling" rule 30
viii. A Note on Apprentices 30
ix. A Note on Ingredients 30
c. Cost of Magical Items 30
d. Enchanting Objects w/ Immunity Spells 31
e. Lesser Magical Items 31
i. Spell-like Items (IQ 8 - 14) 31
ii. Other Magic Items 32
iii. Protective Amulets 33
f. Greater Magical Items 33
i. Spell-like Items (IQ 15 - 20) 33
ii. Other Magic Items 32
g. Researching New Magical Items 35
h. Prices for new Potions and Magic Items 36
i. Cost for New Potions 36
ii. Costs for Lesser Magical Items 37
iii. Costs for Greater Magical Items 37
i. Bizarre Magical Items 37
j. De-Enchanting Magical Items 37
k. Removing an Obnoxious Magical Item 38
l. Destruction of Magical Items 38
m. Finding Magic