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Jan 9 2008, 11:06 PM
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#1
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Newbie [Level 2] ![]() ![]() Group: Members Posts: 25 Joined: 8-January 08 From: PR Member No.: 55,961 |
The idea is basically a Web Based game that the main purpose is to obtain great economical power. You have the option to create malls, shops and even houses to sell or live in. This properties will be located in a Web Based MMORPG where users can travel the lands adquiring levels, defeating bosses and obtaining rare treasures. There will be about 4 different classes to choose from and plenty of quests. You can battle your friends or foes with your army in a Modern or Medieval standard in a turn based combat system.
If you don't like going around the MMO you can always access non-MMO stores which contain multiple items for your entertainment. Now, as you can see the game will be divided between the MMO world and the web site world. You can interlace both to create a unique experience or just play any of those two. As you grow in power through business, you can sell your properties for cash to other users and make a real profit out of your long hours spent in the game. There are many ideas I'm leaving out so it doesn't just give away the whole plan. The question, would you play something similar to this but with more freedom (as in creating custom products for your company, etc.)? |
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Jan 9 2008, 11:12 PM
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#2
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|||[ n00b King ]||| ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 643 Joined: 20-June 07 From: Auckland Member No.: 45,102 |
I personally wouldnt play this type of game. I need more action and excitment to be drawn into a game I guess. Althought some people might like this I'm not one of them
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Jan 10 2008, 12:43 AM
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#3
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 436 Joined: 3-January 07 From: The West Side Member No.: 36,424 |
QUOTE I personally wouldnt play this type of game. I need more action and excitment to be drawn into a game I guess. He never defined how you'll acquire power This sounds pretty interesting as long as you be sure to have action (usually includes violence). |
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Jan 10 2008, 12:54 AM
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#4
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Newbie [Level 2] ![]() ![]() Group: Members Posts: 25 Joined: 8-January 08 From: PR Member No.: 55,961 |
Well, the main objective will be to achieve a high economical status and adquire plenty of properties and currency to sell for real cash... but as secondary objective there will be the Web Based MMORPG system, which is to level up, defeat bosses, party and do quests, fight your friends or foes, compete, etc.
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Jan 10 2008, 02:36 AM
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#5
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Ephesians 6:10-17 ![]() Group: [MODERATOR] Posts: 1,868 Joined: 22-June 05 From: The World of Gentoo Member No.: 8,528 ![]() |
I'm more confused on the concept of the game than whether or not i would play it. But i guess this confusion would be the reason why i wouldn't play it. I don't really see how commercialism deals with war—especially since you're basically allowing the enemy to do business with you. Why then consider them enemies when you're helping each other kill each other? You understand where i'm going here? And you mention "fight your friends"—if you're friends are what is making your business boom, then why fight them? You'd have to file for bankruptcy.
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Jan 10 2008, 04:16 AM
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#6
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Joshua ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 605 Joined: 23-June 05 From: Illinois Member No.: 8,571 |
The idea is basically a Web Based game that the main purpose is to obtain great economical power. You have the option to create malls, shops and even houses to sell or live in. This properties will be located in a Web Based MMORPG where users can travel the lands adquiring levels, defeating bosses and obtaining rare treasures. There will be about 4 different classes to choose from and plenty of quests. You can battle your friends or foes with your army in a Modern or Medieval standard in a turn based combat system. If you don't like going around the MMO you can always access non-MMO stores which contain multiple items for your entertainment. Now, as you can see the game will be divided between the MMO world and the web site world. You can interlace both to create a unique experience or just play any of those two. As you grow in power through business, you can sell your properties for cash to other users and make a real profit out of your long hours spent in the game. There are many ideas I'm leaving out so it doesn't just give away the whole plan. The question, would you play something similar to this but with more freedom (as in creating custom products for your company, etc.)? Umm, a game already exists like this called Project Entropia: http://www.project-entropia.com/index.var It has a real cash economy where game money can be exchanged for real world money. In game companies are actually owned by real world companies who pay for the in-game advertising they get. You can actually own properties in the game worth real world money and earn real world money by in game actions. It simulates the real world in that there are many different professions and ways to make a living. Think realistic Runescape on a grander level with real world application and involvement. This post has been edited by Joshua: Jan 10 2008, 04:17 AM |
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Jan 10 2008, 11:22 PM
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#7
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Newbie [Level 2] ![]() ![]() Group: Members Posts: 25 Joined: 8-January 08 From: PR Member No.: 55,961 |
Oh my. I hadn't seen a game like that before. O_O
Now, that game crushed my game idea into pieces. I think I'll go through anyways. If it's not popular, at least it will be fun making it. =P Even if it won't be competition for that MMO... Mine is Web Based and doesn't require computer specifications like the ones that game needs. Thanks for letting me know anyways. X_X QUOTE I'm more confused on the concept of the game than whether or not i would play it. But i guess this confusion would be the reason why i wouldn't play it. I don't really see how commercialism deals with war—especially since you're basically allowing the enemy to do business with you. Why then consider them enemies when you're helping each other kill each other? You understand where i'm going here? And you mention "fight your friends"—if you're friends are what is making your business boom, then why fight them? You'd have to file for bankruptcy. Oh, sorry about that! I didn't make my self clear. The war part would be something like a game in the site. It's not going to be all about wars, but you will have the option to play a war game with your friends or foes. Sort of like Advanced Wars for the Gameboy Advanced. A tactical game, as you might now. This post has been edited by GaiaZone: Jan 10 2008, 11:25 PM |
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Jan 10 2008, 11:44 PM
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#8
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 403 Joined: 6-May 07 Member No.: 42,685 |
So, did you describe multiple games in your original post? Because it looks like it's one really mixed up game XD
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Jan 11 2008, 07:59 PM
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#9
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Newbie [Level 2] ![]() ![]() Group: Members Posts: 25 Joined: 8-January 08 From: PR Member No.: 55,961 |
Actually, believe it or not, the only part I "copied" from a game was the War game.
The rest, I actually thought it up with no reference to any game I know whatsoever. I wouldn't doubt that I heard some of those ideas commented over the net some time ago and they were in my subconscious. I'm not aware of copying any games (except war game). That MMO "Enthropia" seems neat, but since mine isn't going to be made with an MMO Engine, only with browser based languages, it's not really copying. |