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> Ratio Of Soldiers To Attack Turns, keep it the same or change
Change the ratio we receive soldiers?
Change the ratio we receive soldiers?
Keep it the same as the ratio for attack turns and gold. [ 8 ] ** [50.00%]
Leave it at 1 soldier per 30 minutes [ 2 ] ** [12.50%]
Increse it to 1 soldier per 20 minutes [ 5 ] ** [31.25%]
Decrease it to 1 soldier per 40 minutes [ 0 ] ** [0.00%]
Decrease to 1 soldier every hour [ 1 ] ** [6.25%]
Decrease to 2 soldiers every day [ 0 ] ** [0.00%]
Only posts will give soldiers :) [ 0 ] ** [0.00%]
I don't know (NUll Vote) [ 0 ] ** [0.00%]
Total Votes: 13
  
NilsC
post Apr 15 2005, 04:53 PM
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This is the different options and please vote and let us know what you think in a post. The first choise is to set the soldier ratio at the same ratio we decide in the "Decrease The Time Before You Get More Attack Turns And Gold?, To get a feel for how we feel about changes" poll

The rest are stand alone and will be by majority so let the votes roll. tongue.gif

Nils
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s243a
post Apr 15 2005, 05:34 PM
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I voted to increase this one because I wish to devalue the benefit of mercenaries. Thus I hope with the increased rate of soldiers the rate the cash increases stays the same. That means each soldier should contribute less to the cash. I would also like to see the level of casualties increased if possible.
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NilsC
post Apr 15 2005, 05:46 PM
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Looking at the discussions that people have with the programmer it seems to be a bug, the person you attack never looses any. When it say you had one soldied killed it will show as 1 trained, 1 untrained and 1 attack mercenary killed. I hope he can fix that bug soon. smile.gif

Nils
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s243a
post Apr 15 2005, 05:53 PM
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I'm losing soldiers ans I am a ghost. So if others arn't I realy chose the wrong race.

Yesterday, 10:20 AM fsastraps Lost 342,269 Gold 15 10 10 139,073 81,026 Details
Apr 13 2005, 09:18 PM NilsC Lost 3,542 Gold 1 5 5 154,835 40,578 Details
Apr 13 2005, 06:17 AM no9t9 Lost 148,852 Gold 15 6 3 54,668 53,746 Details
Apr 13 2005, 06:15 AM Caveman Attack Defended 1 1 3 48,709 50,840 Details
Apr 12 2005, 09:54 PM fsastraps Attack Defended 4 1 2 40,732 50,068 Details
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JJBDude
post Apr 15 2005, 06:17 PM
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I voted to keep itthe same, I feel the way we are getting soliders at the moment is quite good. I am not a veteran at the game so I don't understand everything with Mercanaries and how effective they are so my point might be bad. If anything I think it would be alright if we only got like a solider a day, this way it will be really realistic and will have a longer lifespan. smile.gif
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s243a
post Apr 15 2005, 06:24 PM
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QUOTE
I voted to keep itthe same, I feel the way we are getting soliders at the moment is quite good. I am not a veteran at the game so I don't understand everything with Mercanaries and how effective they are so my point might be bad. If anything I think it would be alright if we only got like a solider a day, this way it will be really realistic and will have a longer lifespan. 


A solider a day. That would be interesting. That way casualties would really hurt. If they were to make it a soldier a day, then the cost of the mercenaries should be increased by at least 56 times what they are now. The big drawback of a solder a day is the people who started early would now have a gigantic lead.
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fsastraps
post Apr 15 2005, 06:30 PM
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I think it should Incresed to 1 soldier per 20 minutes, it will give everybody more chances to attack, more competition, more game play. Just More Fun! And more Money of course.
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spawn_syxx9
post Apr 15 2005, 09:39 PM
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I would like to leave it at 1 soldier per 30 minutes or whatever it is that you pay for. I think that is about reasonable because you shouldn't be able to train mroe soldiers in 20 mintues just because that would increase it by 1/3 and that is just too much.
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DjLuki
post Apr 16 2005, 02:33 AM
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i think that we need at least 2 soldiers per 30 minutes and more attack turns.. cuz i have to wait like 2 days to get like 50 atack turns and i waste them in one minute lol. maybe two or 3 turns per 30 minutes would be good to.