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![]() Group: Admin
Posts: 1,563 Joined: 11-June 04 From: Somewhere in Time & Space. Member No.: 1 myCENT:10.74 |
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#41
Oct 17 2004, 06:10 AM
CooL! I guess a lot of members will be interested to join Daniel ... I was checking out the hosted sites of my members and came to realise that a many of those sites deal with games and stuff. few were personal sites and few sites were quite professional with cool design and coding. Lot of talent in the foru,s.. Share it guys and bring out the best in you. Wishes .. OpaQue. |
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Posts: 11 Joined: 17-October 04 Member No.: 1,800 |
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Posts: 86 Joined: 19-October 04 From: Alkmaar, the netherlands Member No.: 1,832 |
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#43
Oct 20 2004, 11:00 AM
If you want to make a prof. looking game without having to code everything in C++ or learn use the slow/crappy gamemaker you should consider modding stuff. I made some (half-finished) mods in neverwinternights and it looked pretty good & you could do lots of stuff with it. I stopped with my mods there cause the engine got old but i got pretty good fanmail on some demo-version i released. I am now considering modding half-life 2 into something, i heard there were pretty good tools for that.
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Posts: 710 Joined: 30-October 04 From: Texas Member No.: 2,058 |
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#44
Oct 30 2004, 09:44 PM
i have tought about it but the software i was looking at to buy was too expensive
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Posts: 61 Joined: 6-November 04 Member No.: 2,149 |
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Posts: 171 Joined: 10-November 04 From: Canada Member No.: 2,223 |
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#46
Nov 11 2004, 01:05 AM
homebrewed games like to play on a ps2..... that *BLEEP* would take alot of work c++ would give basic 2d results... if your decent i suppose but im not certain that any homebrew games can even compare to those currently out simply because of lack of resources but yea making a simple game, would be an interest for myself it would take dedication if you were ever to finish it an i think working with a few people would allow your homebrewed game to be that much better |
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Posts: 322 Joined: 3-September 04 From: London, UK. Member No.: 1,001 |
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#47
Nov 15 2004, 07:08 PM
I think the best way to get started is for you guys to visit GameMaker Its a good website and the free software is really easy to use, and now i think they even have 3d support so you can make games like DOOM wothout having to do really complicated programming, awsum eh? If you want to get serious though, this will not be enough and your best bet is taking some sort of online course or maybe an actual course where you have to turn up... |
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Posts: 322 Joined: 3-September 04 From: London, UK. Member No.: 1,001 |
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#48
Nov 15 2004, 07:10 PM
Also, start by learning a program language like c or c++, just so you understand the basics of programming anyway becuase that could just be intreesting as ahobby aswell: PROGRAMMING (OK, i'm starting to sound too geeky for my own good so i'm gonna stop now...)
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Posts: 109 Joined: 6-October 04 Member No.: 1,445 |
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#49
Nov 19 2004, 01:53 PM
The only game i ever made was on rpgmaker 2003 it was fairly easy but i might start making games through C++ and things like that
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Posts: 74 Joined: 5-January 05 Member No.: 3,124 |
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#50
Jan 5 2005, 12:26 PM
I want and am going to make a game someday. *is lazy and has four programming books and several other programming languages on her to do list to read and learn, but has barely cracked yet* Ought to read them sometime soon. Anyway, it'll probably be a browser-based or MUD. I might have the beginnings of a plotline for a game worked out, but I'm not sure how well it'd work out. Probably be one of those games no one ever played.
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