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Jul 26 2008, 11:52 PM
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#1
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Newbie ![]() Group: [HOSTED] Posts: 7 Joined: 2-January 08 Member No.: 55,613 |
Perpetually working on various game ideas, maybe one day i'll actually implement one of them... lol
Sorry but this is just to start getting some of the nitty gritty down, i have a lot more stuff in my head that i just haven't written so most of this will be nonsensical. # of dice Size of dice Target number Base 3 Str = Physical Force Atk Dex = Num of Attacks / Ranged tohit Con = Hp + Adds to Armor Wit = Special Manuevers chance / Defense Many attacks/Special Attacks use stats other then Wit for defense Fireball = d(x) vs wit + ref Poison = d(x) vs con Push = d(x) vs str or con higher Swarm = d(x) vs con Entangle = d(x) vs ref Falling = d(x) vs ref Crush = d(x) vs str Example of a trap Pit Trap Average - D6 vs Wit D(4 + 2/2 over) vs ref Spiked Floor - 3D4 Damage 3 Dice because its a spiked Floor D4 because its 1 level down (Random things like this require many dice of damage to show that things can land well or poorly(how many 4's explode) A skill roll means D(Stat*2) 0 = D4 -2 1 = D4 -1 2 = D4 3 = average (D6) 4 = D8 5 = D10 6 = D12 7 = 2D6 Defense is how hard you are to hit, (Target number) Armor is how much damage absorption you have(how many 1's) Every number past Defense + Armor = damage. 1 Damage if you hit the armor number. Skill is how many dice you roll Power is how hard the dice are Things like dodge, you being tricksy reduce the number of dice(much hurting to someone that only has two or three), a force field might add armor so light blows glance off. Maxes are rerolled as 2dX, meaning that there is a lot more potential for a critical hit. Power shots are less likely to crit, but do more damage on non-crits. |
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Jul 26 2008, 11:52 PM
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#2
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Newbie ![]() Group: [HOSTED] Posts: 7 Joined: 2-January 08 Member No.: 55,613 |
D&D type setting, in a world where monsters are commonplace and organized like man. Alliances have begun to form. So you represent a 'civilized' leader and a monstrous leader. Civilized leaders send out their parties to collect the horde from other monstrous dens. Monsters protect the hordes and also raid other hordes, although monsters raiding a horde has more implications for them.
You have a standing both on the civ side and on the monster side. Money Magic Civ Invest+/Build Mundane Def Disenchant to Element coins/Enchant items Monster Buy merc/Goblin Build Def Attract followers(by prestige and power) / Perform Rituals |
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Jul 27 2008, 06:48 AM
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#3
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Newbie [Level 1] ![]() Group: [HOSTED] Posts: 22 Joined: 27-July 08 Member No.: 65,564 |
Pretty innovative ideas here I like your concept havent played D&D looks like I should try it looks like fun too
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Lo-Fi Version | Time is now: 8th September 2008 - 07:47 AM |