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GameSmith
post Jul 26 2008, 11:52 PM
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Perpetually working on various game ideas, maybe one day i'll actually implement one of them... lol

Sorry but this is just to start getting some of the nitty gritty down, i have a lot more stuff in my head that i just haven't written so most of this will be nonsensical.


# of dice
Size of dice
Target number

Base 3
Str = Physical Force Atk
Dex = Num of Attacks / Ranged tohit
Con = Hp + Adds to Armor
Wit = Special Manuevers chance / Defense

Many attacks/Special Attacks use stats other then Wit for defense
Fireball = d(x) vs wit + ref
Poison = d(x) vs con
Push = d(x) vs str or con higher
Swarm = d(x) vs con
Entangle = d(x) vs ref
Falling = d(x) vs ref
Crush = d(x) vs str


Example of a trap
Pit Trap Average - D6 vs Wit
D(4 + 2/2 over) vs ref
Spiked Floor - 3D4 Damage
3 Dice because its a spiked Floor
D4 because its 1 level down
(Random things like this require many dice of damage to show that things can land well or poorly(how many 4's explode)


A skill roll means D(Stat*2)
0 = D4 -2
1 = D4 -1
2 = D4
3 = average (D6)
4 = D8
5 = D10
6 = D12
7 = 2D6


Defense is how hard you are to hit, (Target number)
Armor is how much damage absorption you have(how many 1's)
Every number past Defense + Armor = damage.
1 Damage if you hit the armor number.

Skill is how many dice you roll
Power is how hard the dice are

Things like dodge, you being tricksy reduce the number of dice(much hurting to someone that only has two or three), a force field might add armor so light blows glance off.

Maxes are rerolled as 2dX, meaning that there is a lot more potential for a critical hit.

Power shots are less likely to crit, but do more damage on non-crits.
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GameSmith
post Jul 26 2008, 11:52 PM
Post #2


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D&D type setting, in a world where monsters are commonplace and organized like man. Alliances have begun to form. So you represent a 'civilized' leader and a monstrous leader. Civilized leaders send out their parties to collect the horde from other monstrous dens. Monsters protect the hordes and also raid other hordes, although monsters raiding a horde has more implications for them.

You have a standing both on the civ side and on the monster side.
Money Magic
Civ Invest+/Build Mundane Def Disenchant to Element coins/Enchant items
Monster Buy merc/Goblin Build Def Attract followers(by prestige and power) / Perform Rituals
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krzyflipx
post Jul 27 2008, 06:48 AM
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Pretty innovative ideas here I like your concept havent played D&D looks like I should try it looks like fun too biggrin.gif
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