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May 23 2008, 04:39 PM
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#1
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 449 Joined: 6-May 07 Member No.: 42,685 |
Hey guys. I bought Counter Strike Source, and I was playing it for a while but it was very slow because of my bad graphics card. I ended up moving and getting a new graphics card at about the same time, so graphically the game runs great now. However, I can't play online now because, for some reason, every server thnks my ping is too high and kicks me off. It doesn't matter what location the server is in, it always thinks my ping is too high. The starnge part is, my highest ping is around maybe 150, and I have cable internet, I believe it is a 1M connection, maybe 3. I have this same problem with every game I play that is built on the source engine and played through steam (Counter Strike: Source, Half Life Deathmatch: Source, and Day of Defeat: Source) Every other game I play the connection is fine even if the sergver is on the other side of the world from me. Anyone have any ideas on what I can do to fix the problem?
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May 24 2008, 06:25 AM
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#2
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Newbie [Level 1] ![]() Group: Members Posts: 15 Joined: 24-May 08 From: Sydney, Australia Member No.: 62,576 |
Hey guys. I bought Counter Strike Source, and I was playing it for a while but it was very slow because of my bad graphics card. I ended up moving and getting a new graphics card at about the same time, so graphically the game runs great now. However, I can't play online now because, for some reason, every server thnks my ping is too high and kicks me off. It doesn't matter what location the server is in, it always thinks my ping is too high. The starnge part is, my highest ping is around maybe 150, and I have cable internet, I believe it is a 1M connection, maybe 3. I have this same problem with every game I play that is built on the source engine and played through steam (Counter Strike: Source, Half Life Deathmatch: Source, and Day of Defeat: Source) Every other game I play the connection is fine even if the sergver is on the other side of the world from me. Anyone have any ideas on what I can do to fix the problem? I found that CS:S was experiencing particularly poor ping when I first got it. So much so that I reverted to CS. I realised that I was using way too much memory with TSR's so from the Windows Task Manager I started working through the open "Processes" and started to close them down one by one - making note of which ones were critical to the system running, and which ones i could do without. Now whenever I start my computer I always run Task Manager and shut off all the processes I am not goingto use. I guess you could always edit something in the Registry and startup configs to stop them from kicking in - but I would have to ask a techno boffin for that. |
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May 25 2008, 09:45 AM
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#3
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 115 Joined: 23-May 08 From: Australia Member No.: 62,543 |
To stop programs from automatically starting
Start - Run - type 'msconfig' and press enter. Then goto startup and unclick. You can always reclick a box if you need it back. I had about a 2 second skim read of this page - it might help, might not. There's no way that games would run fine from other servers on the other-side of the world. Some games would (such as RTS), some others wouldnt (FPS for example). The ping time is just too high. What OS are you using? Vista/XP? Wireless/wired connection to your router? What are the pings in these other games? |
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May 27 2008, 02:19 PM
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#4
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 449 Joined: 6-May 07 Member No.: 42,685 |
My OS Is WinXP
I have a Wired Conection, I believe a 1Mb connection In the other games I get between 30 and 150 ping depending on where the server is. I think that my problem is with the Source engine itself. I only have this problem on Source engine games. |
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May 27 2008, 11:29 PM
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#5
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 115 Joined: 23-May 08 From: Australia Member No.: 62,543 |
Try setting all graphics, audio quality settings, etc to the lowest and see if it makes a difference.
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May 28 2008, 10:28 PM
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#6
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 449 Joined: 6-May 07 Member No.: 42,685 |
Already done all of that
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May 29 2008, 12:16 AM
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#7
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 115 Joined: 23-May 08 From: Australia Member No.: 62,543 |
Any chance of trying this on another pc at home?
If it works fine - it's your pc. If not, it's something with your local network, router, or anything else between that and the counterstrike server. |
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May 29 2008, 01:08 PM
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#8
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Premium Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 171 Joined: 29-May 08 From: Jakarta, Indonesia Member No.: 62,844 |
Test your real connection speed at www.speedtest.net and told us what you got. Also, playing in server with more distance gets you higher ping.
Otherwise, in game open console, type : net_graph 3 show us how much ping, choke, loss you got. Basically, if you got more choke, decrease your updaterate and if you got more loss, increase updaterate untill it goes both 0 useful command for you : net_graph (0/1/2/3) - displays info about your connection status (net_graph 3 is clear and better) rate (value) - setting for rate (I recommend rate 25000) cl_updaterate (value) - setting for update rate cl_cmdrate (value) - etting for upload rate May that info help. Or you can google to optimize CS Source netcode. I've found one for you, look at this http://www.jason35.com/Netcode.htm This post has been edited by ivantoar: May 29 2008, 01:09 PM |
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May 29 2008, 02:55 PM
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#9
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 449 Joined: 6-May 07 Member No.: 42,685 |
Ooh, that looks like some good stuff there! As a matter of fact, I do remember changing my rate ony my old connection, so I imagine I'll have to mess around with it on my newer connection. Actually, I probably shold have mentioned it before, but in the console it tells me it is getting fragments out of order, which would tell me there was something wrong with the rate that data was being sent. I just didn't know where to change that. I am at school at the moment, But I will definitely check that stuff out when I get the chance and let you guys know how it turns out
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