|
|
|
|
![]() ![]() |
Dec 3 2007, 05:51 PM
Post
#1
|
|
|
Newbie [Level 1] ![]() Group: Members Posts: 12 Joined: 27-November 07 Member No.: 53,831 |
Has anyone got any tips for me im sort of new in this type of thing but have a passion for gaming. I want to make my own mmorpg and I have a good team behind me but to be honest I dont know were to start so have you got any tips for me?
|
|
|
|
Dec 3 2007, 08:31 PM
Post
#2
|
|
|
Newbie [Level 2] ![]() ![]() Group: Members Posts: 31 Joined: 3-December 07 Member No.: 54,128 |
You know what you need a friend who will do it al cheap. I am going pay my friend £20 month for the coding mantanience and hosting and domain etc. Of cource he would charge you as little as that however he's open for any business...
as for you problem make sure you and your team know exactly what you want.. for text base mmorpgs I'd suggest PHP and Mysql as for others i'm no expert but I'm sure your think of something. I myself have just started learning PHP and mysql so won't be much help there I think you should draw up on paper exactly what you want first before carrying on with anything else!!! |
|
|
|
Dec 3 2007, 10:51 PM
Post
#3
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 403 Joined: 14-October 07 From: ERROR 404 Member No.: 51,575 |
What type of mmorg are you talking about? If it is a text based one, I reccomend getting into contact with a few programmers on these forums. I know a few people who run a text based mmorg and you can PM me for contact details.
If it is a java one or something like that, then I'm not sure. Also, are you planning on generating profit from this or just doing it for fun? |
|
|
|
Dec 4 2007, 11:14 PM
Post
#4
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 423 Joined: 6-May 07 Member No.: 42,685 |
Well, there are several things you have to consider when starting a game. Before you even begin making a game, there are several things you need to know:
What platform you will use. (Java, C++, RPG Maker XP etc.) Know the limitations of your platform. Who is your target audience. What is the average skill level of your team. (The game overall will only be as good as what the average of the team is) Is there anyone in the team with experience. (If so, you should always go to them for guidance) Once you have the answers to these questions, some of your other questions will have a bit more obvious answers. After that, I have made a tutorial that I still need to get up here eventually... |
|
|
|
Dec 25 2007, 11:01 PM
Post
#5
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 436 Joined: 3-January 07 From: The West Side Member No.: 36,424 |
When I hear the words "I don't know where to start" and "mmorpg" then I have only this to say: NO. Want to make a mmorpg that bad? Fine, just make 5 full games before hand, other then that, don't even think about it. There's no way years of experience will suddenly creep into your mind when working on such a huge project. The team will have to progress in experience with you, they can't lag behind. Also, then comes the choice in the programming languages. There's no way a beginner can make games with C++, so you should try and program with lower-level but still very powerful game languages. The top 3 hands down no click-and-drag playskool retard game creation engines/languages would be: BlitzMax, DarkBASIC Professional, and Torque. All of them have their advantages, all of them cost money, but they are the best in their class. They are all fully capable of creating amazing mmorpg games, you just have to be able to unleash the power. Like I said earlier, create at least 5 games before moving on to one of the most complicated game projects possible. Having at least 2 of them include multiplayer would be highly recommended.
This post has been edited by dre: Dec 25 2007, 11:01 PM |
|
|
|
Dec 26 2007, 03:11 AM
Post
#6
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 423 Joined: 6-May 07 Member No.: 42,685 |
When I hear the words "I don't know where to start" and "mmorpg" then I have only this to say: NO. Want to make a mmorpg that bad? Fine, just make 5 full games before hand, other then that, don't even think about it. There's no way years of experience will suddenly creep into your mind when working on such a huge project. The team will have to progress in experience with you, they can't lag behind. Also, then comes the choice in the programming languages. There's no way a beginner can make games with C++, so you should try and program with lower-level but still very powerful game languages. The top 3 hands down no click-and-drag playskool retard game creation engines/languages would be: BlitzMax, DarkBASIC Professional, and Torque. All of them have their advantages, all of them cost money, but they are the best in their class. They are all fully capable of creating amazing mmorpg games, you just have to be able to unleash the power. Like I said earlier, create at least 5 games before moving on to one of the most complicated game projects possible. Having at least 2 of them include multiplayer would be highly recommended. Well, the "Retard engines" that you talk about are actually alot better than you think, and especially good for a beginner. I could show you some people who can program very well, however they have no game making experience at all so they couldn't make a decent game to save their lives. Starting with RPG Maker or Game Maker is probably a good step for a starting game developer. It's a great way to learn how to make games without needing to learn code at the exact same time. In addition, RPG Maker XP is a great platform to start learning Object Oriented Programming. I started on RMXP myself, using RGSS, and now I code my own engines from scratch. All around, if you can get access to RPG Maker or Game Maker for your first game, you want to do that. My last words of wisdom for you (OP) are these: If you want to make an MMO, go for it. Just be aware that you will probably not finish it. Just try to take whatever experience you can from making however much you do make so later on you can come back and make an MMO that's even better than you may be planning right now. |
|
|
|
Dec 26 2007, 05:58 PM
Post
#7
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 436 Joined: 3-January 07 From: The West Side Member No.: 36,424 |
QUOTE Well, the "Retard engines" that you talk about are actually alot better than you think, and especially good for a beginner. I could show you some people who can program very well, however they have no game making experience at all so they couldn't make a decent game to save their lives. Starting with RPG Maker or Game Maker is probably a good step for a starting game developer. It's a great way to learn how to make games without needing to learn code at the exact same time. I'd have to disagree with you there, I think the ones I've mentioned are easy enough. I see little to learn from drag-and-drop.QUOTE Just try to take whatever experience you can from making however much you do make so later on you can come back and make an MMO that's even better than you may be planning right now. Usually that experience amounts to zero. Look around at game creation forums, they're riddled with this kind of stuff, and they get the same exact response from the members there. It's just better to break the illusion and let them realize that making quality games takes work. This post has been edited by dre: Dec 26 2007, 06:00 PM |
|
|
|
Dec 28 2007, 04:48 PM
Post
#8
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 423 Joined: 6-May 07 Member No.: 42,685 |
You can learn game design (not creation, just design) from click and create makers. Plus, most of the new ones have Object Oriented scripting languages. I know many people, including myself, who started learning programming from makers like that, and now we're all on to coding our own engines from scratch.
As for the experience, the idea is that you learn from your mistakes. Almost everyone's first game is way too ambitious and never gets done. HOWEVER, seeing your project fail is the perfect way to learn just how much effort it takes to make a quality game. Then after you fail miserably the first time, you ssee you'd better start out small. if you never try that huge first project, however, you'll be left wondering what it would have been like. It's best to find out sooner than later. |
|
|
|
Dec 31 2007, 06:39 AM
Post
#9
|
|
|
Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: |