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Apr 15 2005, 02:34 AM
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#1
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Administrator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 377 Joined: 28-December 04 From: USA Member No.: 2,992 |
With the old army system we coud attack almost 5 times every 24 hour with full 50 attack turn. Now this is down to 3.8 full turns every 24 hours.
My suggestion is to get 1 soldier every 20 minutes*unit production, that way it will be 4.8 attack turns every 24 hours like it used to. Unit production could stay at 30 min like now or be 20 minutes to match the soldier / gold ratio. Let me know what the thought is on this? I'm suggesting it because a lot of people think it's to slow paced now Nils |
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Apr 15 2005, 02:42 AM
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#2
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Moderator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 8-March 05 From: Mawson, Antarctica Member No.: 4,254 |
QUOTE(NilsC @ Apr 14 2005, 11:34 PM) My suggestion is to get 1 soldier every 20 minutes*unit production, that way it will be 4.8 attack turns every 24 hours like it used to. I like your idea, not because you're an admin, but because it rewards you for having a good unit production rate. Newbies shouldn't be allowed to have the same turn rate as the people in the top 10 (most people in the top 10 have high unit production rates), and I believe that we should be rewarded for that by having more turns. |
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Apr 15 2005, 02:43 AM
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#3
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Newbie [Level 2] ![]() ![]() Group: Members Posts: 34 Joined: 31-July 04 From: Malaysia Member No.: 336 |
If unit is going to come in every 20 minutes, does this means the money will come in every 20 minutes?
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Apr 15 2005, 02:44 AM
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#4
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$p4m 0n j00 $h4m3 m3 0nc3 $p4m 0n m3 $h4m3 m3 7\/\/1c3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 6,304 Joined: 21-September 04 From: 9r33|\| 399$ 4|\|D 5P4/\/\ Member No.: 1,218 ![]() |
yeah but then the only way you can get more troops is post like hell in the forums how about just doing it like this maybe
keeep unit production the same and go 4 turns ever 30 minutes |
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Apr 15 2005, 03:51 AM
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#5
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 408 Joined: 7-December 04 From: Nova Scoita, Canada Member No.: 2,604 |
If you give people more turns then people aren’t going to save up as much money and there isn’t going to be as much to rob. The game may actually go slower because people will spend more money repairing weapons and they will suffer more casualties. If you want to try more attack turns, try two attack turns every half hour. What I would like to see is more casualties. I chose ghost and if there aren’t many casualties then my 25% less casualties is pretty useless.
NilsC your suggest makes good sense. I like the idea of it being more of a continuum then having to wait a full half hour for that extra bit of money. So I prefer your option as opposed to keeping it the same or making it two attack turns every half hour. |
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Apr 15 2005, 04:29 AM
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#6
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 125 Joined: 8-April 05 From: Ontario, Canada Member No.: 5,386 |
I only played in the old army system for one day so I don't know how it used to be but I like it the way it is. A turn increase might be ok but not too much.
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Apr 15 2005, 04:32 AM
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#7
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Administrator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 377 Joined: 28-December 04 From: USA Member No.: 2,992 |
I was looking at the old stats from the former "army game", so changing the numbers will make it closer to what is used to be. Did we have a problem with people not saving? I think it will be better because you have some people that have to sleep at night, then get up eary morning and milk the cows
I'm going to try to explain it again:
Hope this cleared up some, (It's as clear as mud to me) and I think it will help new users get into the game and not quit because they go bored after the initial 25 attack turn are used up. Nils |
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Apr 15 2005, 09:29 AM
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#8
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 242 Joined: 20-February 05 From: Mangalore, India Member No.: 3,871 |
If you want to do something then give the newbies a total of 50 or 100 initial turns and let the rest be the same. It's fun and I see everyone taking about army system. If you try to make it more fun you will spoil the fun. You'll have everyone attack you. Imagine 5 below and 5 above you attacking you all the time.
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Apr 15 2005, 03:24 PM
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#9
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 408 Joined: 7-December 04 From: Nova Scoita, Canada Member No.: 2,604 |
It might be worth giving the Newbies more turns to start because if they use them to fast they will be gone. I like a close game. It is not as fun if there aren’t as many people battling for the lead. There should be some warning at the start in that case not to use to many turns right off because you only get one every 30.
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