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> A Home Grown Army System
s243a
post Apr 17 2005, 01:32 AM
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Given the problem of the army system I wonder if it might be better to just develop a home grown army system from the members here. That way the people on the board who no the code really well and be easily able to modify it. The code should have three parts, the data maintenance, the computation, and the, user interface. Different teams could work on different parts and coordinate there effort. The idea is to keep the software as clear and modular as possible.

I would volunteer to work on the computational aspects. This will include calculating the damage caused by weapons and armor, whether or not a spy or espionage system succeeds, the repair cost and the sale cost. It could also include the ranking system or that could fall under the data management in some kind of data base sort. The data management does not have to use any fancy kind of database it could be just be information stored in files. That part will be up to the data management team. The user interface could be cgi with the possible addition of some scripting language javascript or visual basic script. More advanced interfaces could include applets or flash. However a simple interface should be created first.

The progress could be posted on the boards here as long as code for the functions contained in the system. This could serve almost as a tutorial on how to develop a web based game.
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snlildude87
post Apr 17 2005, 01:43 AM
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That sounds really good, but it's missing one important aspect: programmers. You have to remember that everybody here at trap17 are volunteers, so that means that people come here during their free time. If we can get a group of people who are very familiar and comfortable around PHP, HTML, Java, and Flash, then there is a chance that we can have our very own Army System, but until then, I don't think your idea will become a reality (no offense).

Admins, if you decide to accept the idea, then I can probably cover Java and HTML because I know those two languages more than the others that I have listed above.
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DjLuki
post Apr 17 2005, 02:17 AM
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i actually thought about that to.. i was gonna post that but than i don't know any languagews that well..but next year im hoping to start learning JAVA so maybe that could be helpful lol..and i know a some html...
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GM-University
post Apr 17 2005, 02:17 AM
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QUOTE(snlildude87 @ Apr 16 2005, 08:43 PM)
That sounds really good, but it's missing one important aspect: programmers. You have to remember that everybody here at trap17 are volunteers, so that means that people come here during their free time. If we can get a group of people who are very familiar and comfortable around PHP, HTML, Java, and Flash, then there is a chance that we can have our very own Army System, but until then, I don't think your idea will become a reality (no offense).

Admins, if you decide to accept the idea, then I can probably cover Java and HTML because I know those two languages more than the others that I have listed above.
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I would work on it, I have the time, and I can code.
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Johnny
post Apr 17 2005, 02:31 AM
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Yeah, I agree with snlildude. It just doesn't seem like it can be done with just our members, and even it were, it would still take a long time to do...
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OpaQue
post Apr 17 2005, 03:11 AM
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The army system is really complex. Belive me, I have gone through the codes and I am a programmer myself. :-) Instead of doing everything from scratch, We can work with the existing Army system and take it to next level. The current version is available on invisionize and you guys can easily download it. :-)

You will also need to setup, APACHE, php, mysql on your PC to being your testing env.
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hype
post Apr 17 2005, 03:17 AM
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If you guys really want to code the game you guys should spent more time in the original game itself and figure out their bug and why they attract so many members... Check out some of their suggestions in their official forum and improve things the army system...
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Johnny
post Apr 17 2005, 03:29 AM
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Yes, I fully agree with OpaQue. Why start anew and make a whole new AS, using up time and resources, when we can just use the current one, and not only fix it, but -improve- it? It just seems so much more practical.
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CrashCore
post Apr 17 2005, 03:39 AM
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Three cheers for the improving of the Trap17 Army System! I would code except I only know HTML, and there are many out there who can do HTML since it's so simple...