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May 6 2007, 11:59 PM
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#1
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 400 Joined: 6-May 07 Member No.: 42,685 |
Hello everyone, I am making a first person RPG engine for the TI line calculator. it should work on TI-83 and up.
Features will include a menu system, battlesystem, mapping system, player system, and eveything else needed to make a first person RPG. All you need to add is your creativity. It will be very easy to make a game using this engine. Multiplayer support will be added if possible. |
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May 12 2007, 04:06 PM
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#2
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Privileged Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 775 Joined: 13-April 07 From: mreža Member No.: 41,558 |
Hello everyone, I am making a first person RPG engine for the TI line calculator. it should work on TI-83 and up. Features will include a menu system, battlesystem, mapping system, player system, and eveything else needed to make a first person RPG. All you need to add is your creativity. It will be very easy to make a game using this engine. Multiplayer support will be added if possible. I was playing some of the games on TI 83 it is really nice machine. I am just interested how do you intend to connect two ti machines together so that they would interact so that you would have multiplayer or is that multiplayer based on playing on single claculator. It is interesting to see that you are maing engine and not ht egame. |
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May 15 2007, 11:07 PM
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#3
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: [HOSTED] Posts: 400 Joined: 6-May 07 Member No.: 42,685 |
I was playing some of the games on TI 83 it is really nice machine. I am just interested how do you intend to connect two ti machines together so that they would interact so that you would have multiplayer or is that multiplayer based on playing on single claculator. It is interesting to see that you are maing engine and not ht egame. I actually have thought about and I know exactly how I'll do the Multiplayer(or atleast the map part of it) It will be really simple, I'll only need the built in Getcalc( |
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