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Apr 10 2005, 09:40 PM
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#2
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 131 Joined: 23-October 04 Member No.: 1,900 |
I see up there you have Dev C++ really good free one, good work!
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Apr 18 2005, 09:36 PM
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#3
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 399 Joined: 14-November 04 From: Elysium Member No.: 2,280 |
Sorry about the late post, I was kind of busy... Hmm... www.thefreecountry.com is a good one too for C/C++ compilers and libraries.
Also please check out llvm.org for the LLVM Compiler and http://fabrice.bellard.free.fr/tcc/ for the lightweight TCC compiler. |
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Apr 18 2005, 09:50 PM
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#4
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Member [Level 1] ![]() ![]() ![]() ![]() Group: Members Posts: 62 Joined: 7-October 04 From: A Place called Earth. Member No.: 1,480 |
Brilliant! I was looking for some tutorials and examples, and I could not find any good ones that didn;t require some sort of payment or membership. Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code. (Also, and Isometric one would be cool
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Apr 19 2005, 12:58 PM
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#5
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 142 Joined: 24-December 04 From: Queensland, Australia Member No.: 2,902 |
My favourite resource is Google...
Actually, believe it or not, I don't mind the MSDN. I've got it on my system, and it's not overly bad. That and the man pages on *NIX systems. I originally thought they sucked, but now they are teh awesome (prolly cause they make sense now). Computer E-books This site has got some great programming resources for anything, though. I need to set up a little script to pull everything I can from that site. |
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Apr 23 2005, 02:39 PM
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#6
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Super Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 399 Joined: 14-November 04 From: Elysium Member No.: 2,280 |
QUOTE Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code. RPG Toolkit's a really good 2d game engine. The main site is www.toolkitzone.com, but the source code is at http://tk3.toolkitzone.com/source/ -you're probably looking for the Visual C++ code under /vc or the tarball link on the page. Thank you dexter! That one did a lot for me. Now to spend 3 days reading this stuff... More ebooks Self explanatory... |
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Sep 5 2005, 04:10 PM
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#7
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Newbie ![]() Group: Members Posts: 6 Joined: 5-September 05 Member No.: 11,518 |
I am sorry to ask that where I can find any information about implementation of mesh network topology? but easy to use? I am not familiar with the concept of "template" so what I found at Google is too difficult to absorb in a short time, and I need to finish my assignment at school in one month. Right now, I can't decide which data structure to implement topology, in order to easily search link such that I would know how many nodes neighbor a target node and which one sends and which one receives? especially when the topology is big and my algorithm need to search million times
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Sep 5 2005, 11:09 PM
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#8
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Advanced Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 142 Joined: 24-December 04 From: Queensland, Australia Member No.: 2,902 |
Woah. You have to code a simulation of a mesh network in C++? Sounds to me like you're going to have to develop a graph structure to be able to deal with that.
It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it. Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths. |
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Sep 6 2005, 03:46 AM
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#9
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Newbie ![]() Group: Members Posts: 6 Joined: 5-September 05 Member No.: 11,518 |
QUOTE(dexter @ Sep 6 2005, 07:09 AM) Woah. You have to code a simulation of a mesh network in C++? Sounds to me like you're going to have to develop a graph structure to be able to deal with that. It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it. Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths. sorry, off-topic? I thought I wanna find the resource of such stuff so I can post here... but according to your reply, you seem to get a clue of what I am doing, great~~ I wanna build a physical network which I can test my QoS routing method on it. I need undirected graph for physical network and directed graph for routing record. I tried to use two linked list to maintain nodes' and links' status, but the performance was too awful... whenever I remove a node, I need to traverse all nodes and all links, plus modify any related link.... It is absolutely a crappy structure... and the worst is, I don't even know how it failed after three day running... too many linked list, I hate to trace the bug... So, do you find any handy resource? I really appreciate your kindness!!! |