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mahesh2k
post Apr 10 2005, 03:31 PM
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I've been seeing many people,looking for some C and C++ resources and unable to find the perfect source.these are some of the sites that you can look for before searching on Google.

General
http://www.programmersheaven.com/
http://www.tek-tips.com
http://cprogramming.com/
http://www.freeprogrammingresources.com/
http://www.cyberdiem.com/vin/learn.html
http://www.codeguru.com/
http://www.codeproject.com/
http://www.programmingtutorials.com/
http://www.planet-source-code.com/
http://www.fredosaurus.com/notes-cpp/
http://www.cprogramming.com/
http://www.cplusplus.com./
http://cplus.about.com/library/blcplustut.htm

Ebooks for C and C++
http://www.geocities.com/x_scn/Ebooks/Lang.html

Compiler(free)
http://bloodshed.net/c/index.html

Open source projects
//These are some resources Programmers who wants to help Open source movement.
http://www.gnu.org
http://gna.org
http://sourceforge.net

More stuff To be continued.....
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Final)arkJon
post Apr 10 2005, 09:40 PM
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I see up there you have Dev C++ really good free one, good work!
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osknockout
post Apr 18 2005, 09:36 PM
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Sorry about the late post, I was kind of busy... Hmm... www.thefreecountry.com is a good one too for C/C++ compilers and libraries.
Also please check out llvm.org for the LLVM Compiler and http://fabrice.bellard.free.fr/tcc/ for the lightweight TCC compiler.
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Cypher
post Apr 18 2005, 09:50 PM
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Brilliant! I was looking for some tutorials and examples, and I could not find any good ones that didn;t require some sort of payment or membership. Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code. (Also, and Isometric one would be cool laugh.gif )
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dexter
post Apr 19 2005, 12:58 PM
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My favourite resource is Google... ph34r.gif

Actually, believe it or not, I don't mind the MSDN. I've got it on my system, and it's not overly bad. That and the man pages on *NIX systems. I originally thought they sucked, but now they are teh awesome (prolly cause they make sense now).


Computer E-books

This site has got some great programming resources for anything, though. I need to set up a little script to pull everything I can from that site.
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osknockout
post Apr 23 2005, 02:39 PM
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QUOTE
Hey, are there any sites that hold resources/tutorials/examples for starting some sort of game engine (I know, I am getting ahead of myself) but I am just looking for some sort of open sourced 2d game engine, or even some tutorials on game engine making, so I can study the code.

RPG Toolkit's a really good 2d game engine. The main site is www.toolkitzone.com, but the source code is at http://tk3.toolkitzone.com/source/ -you're probably looking for the Visual C++ code under /vc or the tarball link on the page.

Thank you dexter! That one did a lot for me. Now to spend 3 days reading this stuff...

More ebooks
Self explanatory...
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hcwindclub
post Sep 5 2005, 04:10 PM
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I am sorry to ask that where I can find any information about implementation of mesh network topology? but easy to use? I am not familiar with the concept of "template" so what I found at Google is too difficult to absorb in a short time, and I need to finish my assignment at school in one month. Right now, I can't decide which data structure to implement topology, in order to easily search link such that I would know how many nodes neighbor a target node and which one sends and which one receives? especially when the topology is big and my algorithm need to search million times sad.gif
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dexter
post Sep 5 2005, 11:09 PM
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Woah. You have to code a simulation of a mesh network in C++? Sounds to me like you're going to have to develop a graph structure to be able to deal with that.

It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it.

Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths.
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hcwindclub
post Sep 6 2005, 03:46 AM
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QUOTE(dexter @ Sep 6 2005, 07:09 AM)
Woah.  You have to code a simulation of a mesh network in C++?  Sounds to me like you're going to have to develop a graph structure to be able to deal with that.

It's a bit off-topic for this thread, though, you might want to start a new one and I'd certainly be interested to discuss it. 

Anyway, in the meantime, I'll go and find some pages that I found really handy when I was doing pathfinding and had to build an undirected graph to store the nodes and their paths.
*



sorry, off-topic? I thought I wanna find the resource of such stuff so I can post here... but according to your reply, you seem to get a clue of what I am doing, great~~ I wanna build a physical network which I can test my QoS routing method on it. I need undirected graph for physical network and directed graph for routing record. I tried to use two linked list to maintain nodes' and links' status, but the performance was too awful... whenever I remove a node, I need to traverse all nodes and all links, plus modify any related link.... It is absolutely a crappy structure... and the worst is, I don't even know how it failed after three day running... too many linked list, I hate to trace the bug...

So, do you find any handy resource? I really appreciate your kindness!!!