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Need Weapon, Armor, Upgrade, Etc... Ideas

, for a KoC mod for phpBB...


GM-University
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Post #1 post Apr 20 2005, 09:47 PM
Ok, well I am developing a Kings of Chaos modification for phpBB. I need help designing the actual finer details like weapons, armor, spy tools, sentry tools, upgrades, races, etc... Here is what I have thought of, recomend if an item should be ranked more powerful (currently weakest to strongest in each category)

Attack
-Stick
-Stone
-Dagger
-Short Bow
-Crossbow
-Longbow
-Steel Bow
-Steed
-Two-Handed Sword
-Flaming Arrow
-Cannon On Wheels
-Blackpowder Missile

Defense
-Leather Helmet
-Leather Tunic
-Wooden Sheild
-Steel Helmet
-Steel Shield
-Chainmail
-Plate Armor
-Elven Cloak
-Dragonskin

Spy
-Rope
-Dirk
-Cloak
-Grappling Hook
-Telescope
-Lockpick

Sentry
-Torch
-Lantern
-Alert Horn
-Tripwire
-Pitfalls
-Guard Dog
-Security Tower




Upgrades

Siege Technology
-Rabid Pitbulls
-Ballistas
-Battering Rams
-Ladders
-Catapults
-Seige Towers
-Trebuchets
-Dynamite
-Grenades (the olden day kind of course...)
-Cannons

Fortifications
-Stockade
-Walled Town
-Towers
-Boiling Oil
-Battlements
-Fortress
-Moat
-Stronghold
-Citacel
-Palace

Sentry Technology
-Sercurity Wall
-Alarm Rigged Doors

Spy Technology
-Parachutes
-Hang-Glidders



Races
-Humans 20% Income bonus
-Elves 20% Spy Bonus
-Orcs 20% Attack Bonus
-Dwarfs 50% Population Bonus
-Ogre 20% Defense Bonus
-Ghost 20% Fewer Cassualties
-Corpse 50% Turn Increase
-Wizard 20% Purchase Clearance
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s243a
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Post #2 post Apr 20 2005, 10:46 PM
For the races how about some combination bonuses like mistif (spy and attack), force (attack, defense), covert (spy and sentry), protection (sentry and defense), passivism (sentry, defense and casualties). On issue wouldn’t the somewhere in the gamming (perhaps the army system) or programming (perhaps game programming) form be a more appropriate place for this topic?
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Darker333
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Post #3 post Apr 21 2005, 02:12 AM
For crying out loud, add in some modern day things like ages.. each 2 weeks it advances. Eg:

Ancient Age
Classical Age
Medivial Age
Gunpowder Age
Industrial Age
Modern Age
ALIEN AGE

Every 2 weeks it will advance and for you to go up you need to pay ALOT of cash so it will be an extra factor to the race for survival and to be the top! Every upgrade gives a user a big boost, abilities to upgrade attack solider from medival to a redcoat or a continential marine when gunpowder, or tower to lighthouse, or battlefort to rebout.

Get it?
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Darker333
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Post #4 post Apr 21 2005, 02:16 AM
Also, adding in new types of units would be awsome! Like with soliders and defense, you can have ranged or gorilla warfare units, or even extra powerful suicide spies who go in with a "bomb" and will always have a devistating effect but at 60% more likely to get caught then a spy.. makes you think about Covert Ops and how you will use it..

See, if you had a team of coders, you can make a very fun, and actually tactical game.. unlike the ArmySystems that currently exist tongue.gif Not many options, sorry if I offended the ArmySystem tongue.gif

Also you should have "Race upgrades" each 2 age advances to improve your bonuses or use that upgrade to instead CHANGE your race.. wouldnt that cause alot of strategy changes tongue.gif
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Florisjuh
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Post #5 post Apr 21 2005, 05:12 AM
Hmm you should try to keep it simple, too much add-ons would make the game noob unfriendly. What would be cool is that you could built your castle from scratch, and be able to add things to it (Like extra walls, towers, fortified walls, water etc..) . Or just upgrade the entire castle...
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spawn_syxx9
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Post #6 post Apr 21 2005, 08:06 PM
Yeah what you have seems fine the way it is because it already has a lot more features that would allow many noobs to get killed mercilessly without very many limitations.
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GM-University
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Post #7 post Apr 21 2005, 08:48 PM
QUOTE(s243a @ Apr 20 2005, 05:46 PM)
For the races how about some combination bonuses like mistif (spy and attack), force (attack, defense), covert (spy and sentry), protection (sentry and defense), passivism (sentry, defense and casualties). On issue wouldn’t the somewhere in the gamming (perhaps the army system) or programming (perhaps game programming) form be a more appropriate place for this topic?
[right][snapback]132140[/snapback][/right]


Yeah, I like that idea, I need ideas for actual races to fill them though, and I want to try to keep them as Midevil/ Lord of The Rings based as possible...
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GM-University
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Post #8 post Apr 21 2005, 08:50 PM
QUOTE(Darker333 @ Apr 20 2005, 09:12 PM)
For crying out loud, add in some modern day things like ages.. each 2 weeks it advances. Eg:

Ancient Age
Classical Age
Medivial Age
Gunpowder Age
Industrial Age
Modern Age
ALIEN AGE

Every 2 weeks it will advance and for you to go up you need to pay ALOT of cash so it will be an extra factor to the race for survival and to be the top! Every upgrade gives a user a big boost, abilities to upgrade attack solider from medival to a redcoat or a continential marine when gunpowder, or tower to lighthouse, or battlefort to rebout.

Get it?
[right][snapback]132193[/snapback][/right]


Hmm, no I want to still keep it Kings of Chaos based to some level, Ages could be added, but they would still be midevil/Lord of The Ring themed, it could be possible I could create an addon to add more wepons and stuff every now and then so people could have differing ages, but not different to that degree...
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Post #9 post Apr 21 2005, 08:54 PM
QUOTE(Florisjuh @ Apr 21 2005, 12:12 AM)
Hmm you should try to keep it simple, too much add-ons would make the game noob unfriendly. What would be cool is that you could built your castle from scratch, and be able to add things to it (Like extra walls, towers, fortified walls, water etc..) . Or just upgrade the entire castle...
[right][snapback]132259[/snapback][/right]


Yes, that was my idea for the Sentry Technology, you wouldn't buy them as upgrades in the normal manner, but have a section called sentry technology in the armory (not the regular sentry section) where you could buy any of the sentry technology thing (only once) and install them sort of to your fortification.
For attack, defense, and spy this would work too, we just need to think of things that don't completely change the fortification or seige type, but add to whatever it may be. smile.gif
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Post #10 post Apr 21 2005, 08:57 PM
QUOTE(Darker333 @ Apr 20 2005, 09:16 PM)
Also, adding in new types of units would be awsome! Like with soliders and defense, you can have ranged or gorilla warfare units, or even extra powerful suicide spies who go in with a "bomb" and will always have a devistating effect but at 60% more likely to get caught then a spy.. makes you think about Covert Ops and how you will use it..

See,  if you had a team of coders, you can make a very fun, and actually tactical game.. unlike the ArmySystems that currently exist tongue.gif Not many options, sorry if I offended the ArmySystem tongue.gif

Also you should have "Race upgrades" each 2 age advances to improve your bonuses or use that upgrade to instead CHANGE your race.. wouldnt that cause alot of strategy changes tongue.gif
[right][snapback]132195[/snapback][/right]


Oh yeah, like add to the list of training possibilities (attack specialist, defense specialist, spies, and sentries) so there are more, this is a good idea, I like it...]
You could also have spy and sentry mercenaries, and for the training types we could add a number of things.

But... we must make these training types relative to midevil times/ lord of the ring.
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